pub mod alpha;
pub mod beam;
pub mod beta;
pub mod blink;
pub mod charge;
pub mod chargemelee;
pub mod combomelee;
pub mod dash;
pub mod equip;
pub mod idle;
pub mod jump;
pub mod leapmelee;
pub mod leapshockwave;
pub mod rapidmelee;
pub mod run;
pub mod selfbuff;
pub mod shockwave;
pub mod shoot;
pub mod spin;
pub mod spritesummon;
pub mod stunned;
pub mod summon;
pub mod wield;
pub use self::{
alpha::AlphaAnimation, beam::BeamAnimation, beta::BetaAnimation, blink::BlinkAnimation,
charge::ChargeAnimation, chargemelee::ChargeMeleeAnimation, combomelee::ComboAnimation,
dash::DashAnimation, equip::EquipAnimation, idle::IdleAnimation, jump::JumpAnimation,
leapmelee::LeapAnimation, leapshockwave::LeapShockAnimation, rapidmelee::RapidMeleeAnimation,
run::RunAnimation, selfbuff::SelfBuffAnimation, shockwave::ShockwaveAnimation,
shoot::ShootAnimation, spin::SpinAnimation, spritesummon::SpriteSummonAnimation,
stunned::StunnedAnimation, summon::SummonAnimation, wield::WieldAnimation,
};
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
use common::comp::{self};
use core::{convert::TryFrom, f32::consts::PI};
pub type Body = comp::biped_large::Body;
skeleton_impls!(struct BipedLargeSkeleton {
+ head,
+ jaw,
+ upper_torso,
+ lower_torso,
+ tail,
+ main,
+ second,
+ shoulder_l,
+ shoulder_r,
+ hand_l,
+ hand_r,
+ leg_l,
+ leg_r,
+ foot_l,
+ foot_r,
+ hold,
torso,
control,
control_l,
control_r,
weapon_l,
weapon_r,
leg_control_l,
leg_control_r,
arm_control_l,
arm_control_r,
});
impl Skeleton for BipedLargeSkeleton {
type Attr = SkeletonAttr;
type Body = Body;
const BONE_COUNT: usize = 16;
#[cfg(feature = "use-dyn-lib")]
const COMPUTE_FN: &'static [u8] = b"biped_large_compute_mats\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_compute_mats")]
fn compute_matrices_inner(
&self,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
body: Self::Body,
) -> Offsets {
let base_mat = base_mat * Mat4::scaling_3d(SkeletonAttr::from(&body).scaler / 8.0);
let torso_mat = base_mat * Mat4::<f32>::from(self.torso);
let upper_torso_mat = torso_mat * Mat4::<f32>::from(self.upper_torso);
let control_mat = Mat4::<f32>::from(self.control);
let control_l_mat = Mat4::<f32>::from(self.control_l);
let control_r_mat = Mat4::<f32>::from(self.control_r);
let weapon_l_mat = control_mat * Mat4::<f32>::from(self.weapon_l);
let weapon_r_mat = control_mat * Mat4::<f32>::from(self.weapon_r);
let lower_torso_mat = upper_torso_mat * Mat4::<f32>::from(self.lower_torso);
let leg_l = Mat4::<f32>::from(self.leg_l);
let leg_r = Mat4::<f32>::from(self.leg_r);
let leg_control_l = lower_torso_mat * Mat4::<f32>::from(self.leg_control_l);
let leg_control_r = lower_torso_mat * Mat4::<f32>::from(self.leg_control_r);
let arm_control_l = upper_torso_mat * Mat4::<f32>::from(self.arm_control_l);
let arm_control_r = upper_torso_mat * Mat4::<f32>::from(self.arm_control_r);
let head_mat = upper_torso_mat * Mat4::<f32>::from(self.head);
let hand_l_mat = Mat4::<f32>::from(self.hand_l);
let jaw_mat = head_mat * Mat4::<f32>::from(self.jaw);
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
make_bone(head_mat),
make_bone(jaw_mat),
make_bone(upper_torso_mat),
make_bone(lower_torso_mat),
make_bone(lower_torso_mat * Mat4::<f32>::from(self.tail)),
make_bone(upper_torso_mat * weapon_l_mat * Mat4::<f32>::from(self.main)),
make_bone(upper_torso_mat * weapon_r_mat * Mat4::<f32>::from(self.second)),
make_bone(arm_control_l * Mat4::<f32>::from(self.shoulder_l)),
make_bone(arm_control_r * Mat4::<f32>::from(self.shoulder_r)),
make_bone(
arm_control_l * weapon_l_mat * control_l_mat * Mat4::<f32>::from(self.hand_l),
),
make_bone(
arm_control_r * weapon_r_mat * control_r_mat * Mat4::<f32>::from(self.hand_r),
),
make_bone(leg_control_l * leg_l),
make_bone(leg_control_r * leg_r),
make_bone(leg_control_l * Mat4::<f32>::from(self.foot_l)),
make_bone(leg_control_r * Mat4::<f32>::from(self.foot_r)),
make_bone(upper_torso_mat * control_mat * hand_l_mat * Mat4::<f32>::from(self.hold)),
];
let mount_position = (arm_control_r
* Mat4::<f32>::from(self.shoulder_r)
* Vec4::from_point(mount_point(&body)))
.homogenized()
.xyz();
let mount_orientation = self.torso.orientation
* self.upper_torso.orientation
* self.arm_control_r.orientation
* self.shoulder_r.orientation;
Offsets {
viewpoint: Some((jaw_mat * Vec4::new(0.0, 4.0, 0.0, 1.0)).xyz()),
mount_bone: Transform {
position: mount_position,
orientation: mount_orientation,
scale: Vec3::one(),
},
..Default::default()
}
}
}
pub struct SkeletonAttr {
head: (f32, f32),
jaw: (f32, f32),
upper_torso: (f32, f32),
lower_torso: (f32, f32),
tail: (f32, f32),
shoulder: (f32, f32, f32),
hand: (f32, f32, f32),
leg: (f32, f32, f32),
foot: (f32, f32, f32),
scaler: f32,
tempo: f32,
grip: (f32, f32),
shl: (f32, f32, f32, f32, f32, f32),
shr: (f32, f32, f32, f32, f32, f32),
sc: (f32, f32, f32, f32, f32, f32),
hhl: (f32, f32, f32, f32, f32, f32),
hhr: (f32, f32, f32, f32, f32, f32),
hc: (f32, f32, f32, f32, f32, f32),
sthl: (f32, f32, f32, f32, f32, f32),
sthr: (f32, f32, f32, f32, f32, f32),
stc: (f32, f32, f32, f32, f32, f32),
bhl: (f32, f32, f32, f32, f32, f32),
bhr: (f32, f32, f32, f32, f32, f32),
bc: (f32, f32, f32, f32, f32, f32),
beast: bool,
float: bool,
height: f32,
}
impl<'a> TryFrom<&'a comp::Body> for SkeletonAttr {
type Error = ();
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
match body {
comp::Body::BipedLarge(body) => Ok(SkeletonAttr::from(body)),
_ => Err(()),
}
}
}
impl Default for SkeletonAttr {
fn default() -> Self {
Self {
head: (0.0, 0.0),
jaw: (0.0, 0.0),
upper_torso: (0.0, 0.0),
lower_torso: (0.0, 0.0),
tail: (0.0, 0.0),
shoulder: (0.0, 0.0, 0.0),
hand: (0.0, 0.0, 0.0),
leg: (0.0, 0.0, 0.0),
foot: (0.0, 0.0, 0.0),
scaler: 0.0,
tempo: 0.0,
grip: (0.0, 0.0),
shl: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
shr: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
sc: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
hhl: (0.0, 0.0, 10.0, 0.0, 0.0, 0.0),
hhr: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
hc: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
sthl: (0.0, 0.0, 10.0, 0.0, 0.0, 0.0),
sthr: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
stc: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
bhl: (0.0, 0.0, 10.0, 0.0, 0.0, 0.0),
bhr: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
bc: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
beast: false,
float: false,
height: 0.0,
}
}
}
impl<'a> From<&'a Body> for SkeletonAttr {
fn from(body: &'a Body) -> Self {
use comp::biped_large::{BodyType::*, Species::*};
Self {
head: match (body.species, body.body_type) {
(Ogre, Male) => (5.0, 6.0),
(Ogre, Female) => (1.0, 7.5),
(Cyclops, _) => (9.5, 7.5),
(Wendigo, _) => (3.0, 7.5),
(Cavetroll, _) => (9.0, 7.0),
(Mountaintroll, _) => (13.0, 2.0),
(Swamptroll, _) => (11.0, 2.0),
(Dullahan, _) => (3.0, 6.0),
(Werewolf, _) => (11.5, 1.0),
(Occultsaurok, _) => (6.0, 3.5),
(Mightysaurok, _) => (6.0, 3.5),
(Slysaurok, _) => (6.0, 3.5),
(Mindflayer, _) => (5.0, 5.5),
(Minotaur, _) => (6.0, 3.0),
(Tidalwarrior, _) => (6.5, 5.0),
(Yeti, _) => (8.5, 4.0),
(Harvester, _) => (6.0, 11.0),
(Blueoni, _) => (10.5, -3.0),
(Redoni, _) => (10.5, -3.0),
(Cultistwarlord, _) => (0.5, 14.5),
(Cultistwarlock, _) => (0.5, 11.0),
(Huskbrute, _) => (8.5, 4.0),
(Tursus, _) => (-4.5, -14.0),
(Gigasfrost, _) => (-1.5, 5.0),
(AdletElder, _) => (-8.0, 10.0),
(SeaBishop, _) => (0.0, 9.5),
(HaniwaGeneral, _) => (-1.5, 10.0),
(TerracottaBesieger, _) => (-2.5, 16.0),
(TerracottaDemolisher, _) => (-2.5, 10.0),
(TerracottaPunisher, _) => (-2.5, 10.0),
(TerracottaPursuer, _) => (-2.0, 13.5),
(Cursekeeper, _) => (2.0, 6.5),
(Forgemaster, _) => (5.0, 6.0),
(Strigoi, _) => (10.0, 8.0),
(Executioner, _) => (0.0, 10.0),
},
jaw: match (body.species, body.body_type) {
(Ogre, _) => (0.0, 0.0),
(Cyclops, _) => (-4.5, -6.0),
(Wendigo, _) => (0.0, 0.0),
(Cavetroll, _) => (0.0, -4.0),
(Mountaintroll, _) => (-1.0, -8.0),
(Swamptroll, _) => (-4.0, -4.5),
(Dullahan, _) => (0.0, 0.0),
(Werewolf, _) => (5.0, -4.5),
(Occultsaurok, _) => (1.0, -2.5),
(Mightysaurok, _) => (1.0, -2.5),
(Slysaurok, _) => (1.0, -2.5),
(Mindflayer, _) => (0.0, 0.0),
(Minotaur, _) => (2.0, -4.0),
(Tidalwarrior, _) => (0.0, 0.0),
(Yeti, _) => (-5.0, -5.0),
(Harvester, _) => (-2.0, -7.0),
(Blueoni, _) => (0.0, 3.5),
(Redoni, _) => (0.0, 3.5),
(Cultistwarlord, _) => (0.0, 3.5),
(Cultistwarlock, _) => (0.0, 3.5),
(Huskbrute, _) => (-5.0, -5.0),
(Tursus, _) => (4.0, 10.5),
(Gigasfrost, _) => (-1.0, 5.5),
(AdletElder, _) => (10.5, -7.0),
(SeaBishop, _) => (5.0, -4.5),
(HaniwaGeneral, _) => (10.5, -7.0),
(TerracottaBesieger, _) => (10.5, -7.0),
(TerracottaDemolisher, _) => (10.5, -7.0),
(TerracottaPunisher, _) => (10.5, -7.0),
(TerracottaPursuer, _) => (10.5, -7.0),
(Cursekeeper, _) => (10.5, -7.0),
(Forgemaster, _) => (-1.0, 5.5),
(Strigoi, _) => (-2.0, -4.0),
(Executioner, _) => (-2.0, -4.0),
},
upper_torso: match (body.species, body.body_type) {
(Ogre, Male) => (0.0, 27.5),
(Ogre, Female) => (0.0, 28.0),
(Cyclops, _) => (-2.0, 31.0),
(Wendigo, _) => (-1.0, 29.0),
(Cavetroll, _) => (-1.0, 26.5),
(Mountaintroll, _) => (-1.0, 30.5),
(Swamptroll, _) => (-1.0, 28.5),
(Dullahan, _) => (0.0, 29.0),
(Werewolf, _) => (3.0, 26.0),
(Occultsaurok, _) => (3.0, 24.0),
(Mightysaurok, _) => (3.0, 24.0),
(Slysaurok, _) => (3.0, 24.0),
(Mindflayer, _) => (0.0, 30.5),
(Minotaur, _) => (-1.0, 31.5),
(Tidalwarrior, _) => (-1.0, 25.0),
(Yeti, _) => (-1.0, 23.5),
(Harvester, _) => (-1.0, 18.0),
(Blueoni, _) => (-1.0, 26.5),
(Redoni, _) => (-1.0, 26.5),
(Cultistwarlord, _) => (-1.0, 18.5),
(Cultistwarlock, _) => (-1.0, 17.5),
(Huskbrute, _) => (-1.0, 23.5),
(Tursus, _) => (3.0, 26.0),
(Gigasfrost, _) => (-1.0, 30.0),
(AdletElder, _) => (3.0, 19.0),
(SeaBishop, _) => (0.0, 15.0),
(HaniwaGeneral, _) => (3.0, 16.0),
(TerracottaBesieger, _) => (3.0, 21.5),
(TerracottaDemolisher, _) => (3.0, 16.5),
(TerracottaPunisher, _) => (3.0, 15.5),
(TerracottaPursuer, _) => (3.0, 15.5),
(Cursekeeper, _) => (-4.0, 20.0),
(Forgemaster, _) => (-1.0, 32.0),
(Strigoi, _) => (-4.0, 27.5),
(Executioner, _) => (0.0, 24.0),
},
lower_torso: match (body.species, body.body_type) {
(Ogre, Male) => (1.0, -7.0),
(Ogre, Female) => (0.0, -6.0),
(Cyclops, _) => (1.0, -8.5),
(Wendigo, _) => (-1.5, -6.0),
(Cavetroll, _) => (1.0, -9.5),
(Mountaintroll, _) => (1.0, -13.5),
(Swamptroll, _) => (1.5, -11.5),
(Dullahan, _) => (0.0, -6.5),
(Werewolf, _) => (1.0, -10.0),
(Occultsaurok, _) => (0.0, -5.0),
(Mightysaurok, _) => (0.0, -5.0),
(Slysaurok, _) => (0.0, -6.0),
(Mindflayer, _) => (3.5, -10.0),
(Minotaur, _) => (1.5, -8.5),
(Tidalwarrior, _) => (0.0, -9.5),
(Yeti, _) => (0.0, -6.5),
(Harvester, _) => (-1.0, -4.5),
(Blueoni, _) => (0.0, -8.5),
(Redoni, _) => (0.0, -8.5),
(Cultistwarlord, _) => (0.0, -1.5),
(Cultistwarlock, _) => (1.0, -2.5),
(Huskbrute, _) => (-0.5, -7.0),
(Tursus, _) => (-5.0, -9.0),
(Gigasfrost, _) => (0.0, -5.5),
(AdletElder, _) => (0.0, -4.0),
(SeaBishop, _) => (0.0, -1.0),
(HaniwaGeneral, _) => (-1.0, -3.5),
(TerracottaBesieger, _) => (-1.0, -4.5),
(TerracottaDemolisher, _) => (-2.0, -3.5),
(TerracottaPunisher, _) => (-1.5, -2.5),
(TerracottaPursuer, _) => (-1.5, -2.5),
(Cursekeeper, _) => (-1.5, -4.5),
(Forgemaster, _) => (0.0, -5.5),
(Strigoi, _) => (3.0, -9.0),
(Executioner, _) => (-3.0, -5.0),
},
tail: match (body.species, body.body_type) {
(Werewolf, _) => (-5.5, -2.0),
(Occultsaurok, _) => (-4.5, -6.0),
(Mightysaurok, _) => (-4.5, -6.0),
(Slysaurok, _) => (-4.5, -6.0),
(Minotaur, _) => (-3.0, -6.0),
(AdletElder, _) => (-4.5, -6.0),
(Strigoi, _) => (-4.5, -8.0),
_ => (0.0, 0.0),
},
shoulder: match (body.species, body.body_type) {
(Ogre, Male) => (12.0, 0.5, 3.0),
(Ogre, Female) => (8.0, 0.5, 2.0),
(Cyclops, _) => (15.0, 3.5, 1.5),
(Wendigo, _) => (9.0, 0.5, 2.5),
(Cavetroll, _) => (13.0, 0.0, 0.5),
(Mountaintroll, _) => (14.0, -0.5, -2.0),
(Swamptroll, _) => (14.0, 0.0, 0.0),
(Dullahan, _) => (14.0, 0.5, 3.5),
(Werewolf, _) => (9.0, 4.0, -3.0),
(Occultsaurok, _) => (7.5, 1.0, 1.5),
(Mightysaurok, _) => (7.5, 1.0, 1.5),
(Slysaurok, _) => (7.5, 1.0, 1.5),
(Mindflayer, _) => (8.0, 0.5, -1.0),
(Minotaur, _) => (10.0, 1.0, -1.0),
(Tidalwarrior, _) => (14.0, -0.5, 2.0),
(Yeti, _) => (10.5, 1.0, -2.5),
(Harvester, _) => (8.0, 1.0, -1.5),
(Blueoni, _) => (11.0, 2.0, -5.5),
(Redoni, _) => (11.0, 2.0, -5.5),
(Cultistwarlord, _) => (11.5, -1.0, 4.5),
(Cultistwarlock, _) => (8.0, 0.0, 3.5),
(Huskbrute, _) => (10.5, 0.0, -1.5),
(Tursus, _) => (12.5, -2.5, -2.0),
(Gigasfrost, _) => (10.5, 0.5, 0.0),
(AdletElder, _) => (8.5, 1.0, 2.5),
(SeaBishop, _) => (7.0, 0.0, 1.0),
(HaniwaGeneral, _) => (9.0, -1.0, 4.5),
(TerracottaBesieger, _) => (13.0, -1.0, 2.0),
(TerracottaDemolisher, _) => (9.0, -1.0, 3.0),
(TerracottaPunisher, _) => (9.0, -1.0, 4.0),
(TerracottaPursuer, _) => (9.0, -1.0, 4.0),
(Cursekeeper, _) => (9.5, -0.5, 2.5),
(Forgemaster, _) => (20.0, 4.0, 13.0),
(Strigoi, _) => (13.5, 2.0, 0.5),
(Executioner, _) => (8.5, 0.0, 4.0),
},
hand: match (body.species, body.body_type) {
(Ogre, Male) => (14.5, 0.0, -4.0),
(Ogre, Female) => (9.0, 0.5, -4.5),
(Cyclops, _) => (14.0, 2.0, -5.5),
(Wendigo, _) => (12.0, 0.0, -3.5),
(Cavetroll, _) => (13.5, 1.0, -6.0),
(Mountaintroll, _) => (13.5, 0.0, -10.0),
(Swamptroll, _) => (17.0, 1.0, -8.0),
(Dullahan, _) => (14.5, 0.0, -2.5),
(Werewolf, _) => (10.0, 2.5, -11.0),
(Occultsaurok, _) => (8.0, 1.5, -5.5),
(Mightysaurok, _) => (8.0, 1.5, -5.5),
(Slysaurok, _) => (8.0, 1.5, -5.5),
(Mindflayer, _) => (9.0, 0.5, -4.5),
(Minotaur, _) => (12.5, 0.5, -7.0),
(Tidalwarrior, _) => (15.5, -0.5, -3.0),
(Yeti, _) => (12.0, 1.5, -6.0),
(Harvester, _) => (11.5, 1.5, -5.5),
(Blueoni, _) => (13.5, 0.5, -8.0),
(Redoni, _) => (13.5, 0.5, -8.0),
(Cultistwarlord, _) => (11.5, -1.0, -1.0),
(Cultistwarlock, _) => (9.5, -1.0, 1.0),
(Huskbrute, _) => (13.0, 0.5, -4.0),
(Tursus, _) => (15.5, 0.0, -7.0),
(Gigasfrost, _) => (17.0, 0.5, -6.0),
(AdletElder, _) => (8.0, 1.5, -2.5),
(SeaBishop, _) => (10.0, 0.0, -3.0),
(HaniwaGeneral, _) => (10.0, -1.0, -3.0),
(TerracottaBesieger, _) => (13.5, -1.0, -3.5),
(TerracottaDemolisher, _) => (10.0, -1.0, -1.5),
(TerracottaPunisher, _) => (10.0, -1.0, -1.5),
(TerracottaPursuer, _) => (10.0, -1.0, -1.5),
(Cursekeeper, _) => (11.0, -1.0, -4.0),
(Forgemaster, _) => (19.0, 4.0, -1.0),
(Strigoi, _) => (17.0, 2.5, -5.5),
(Executioner, _) => (9.0, 0.5, -1.5),
},
leg: match (body.species, body.body_type) {
(Ogre, Male) => (0.0, 0.0, -4.0),
(Ogre, Female) => (0.0, 0.0, -2.0),
(Cyclops, _) => (4.5, 1.0, -8.5),
(Wendigo, _) => (2.0, 2.0, -2.5),
(Cavetroll, _) => (4.5, -1.0, -7.5),
(Mountaintroll, _) => (3.5, 0.0, -7.5),
(Swamptroll, _) => (4.5, -0.5, -7.5),
(Dullahan, _) => (0.0, 0.0, -5.0),
(Werewolf, _) => (4.5, 1.0, -5.0),
(Occultsaurok, _) => (3.0, 0.5, -4.0),
(Mightysaurok, _) => (3.0, 0.5, -4.0),
(Slysaurok, _) => (3.0, 0.5, -4.0),
(Mindflayer, _) => (6.0, -2.0, 6.5),
(Minotaur, _) => (5.0, 0.0, -10.0),
(Tidalwarrior, _) => (2.5, 0.0, -5.5),
(Yeti, _) => (4.0, 0.0, -5.5),
(Harvester, _) => (3.5, 1.0, -4.0),
(Blueoni, _) => (4.5, 2.0, -5.5),
(Redoni, _) => (4.5, 2.0, -5.5),
(Cultistwarlord, _) => (3.5, -1.0, -8.5),
(Cultistwarlock, _) => (3.5, -1.0, -8.5),
(Huskbrute, _) => (4.0, 0.0, -7.5),
(Tursus, _) => (4.5, 1.0, -9.0),
(Gigasfrost, _) => (6.0, 0.0, -10.0),
(AdletElder, _) => (3.0, -1.5, -4.0),
(SeaBishop, _) => (3.0, 1.0, -14.0),
(HaniwaGeneral, _) => (3.0, 0.0, -5.0),
(TerracottaBesieger, _) => (5.0, 0.5, -6.0),
(TerracottaDemolisher, _) => (3.5, 1.5, -5.0),
(TerracottaPunisher, _) => (3.5, 1.0, -5.0),
(TerracottaPursuer, _) => (3.5, 1.0, -5.0),
(Cursekeeper, _) => (5.0, 0.5, -6.0),
(Forgemaster, _) => (9.0, 0.0, -10.0),
(Strigoi, _) => (5.0, 1.0, -6.0),
(Executioner, _) => (3.0, 1.0, -7.0),
},
foot: match (body.species, body.body_type) {
(Ogre, Male) => (4.0, 1.0, -12.0),
(Ogre, Female) => (4.0, 0.5, -13.5),
(Cyclops, _) => (6.0, 3.5, -15.5),
(Wendigo, _) => (5.0, 2.5, -17.0),
(Cavetroll, _) => (5.5, 0.0, -14.0),
(Mountaintroll, _) => (4.5, 1.0, -14.0),
(Swamptroll, _) => (5.5, 0.0, -14.0),
(Dullahan, _) => (4.0, 2.5, -14.0),
(Werewolf, _) => (5.5, 3.0, -6.5),
(Occultsaurok, _) => (3.5, 3.5, -10.0),
(Mightysaurok, _) => (3.5, 3.5, -10.0),
(Slysaurok, _) => (3.5, 3.5, -10.0),
(Mindflayer, _) => (4.5, 1.5, -16.0),
(Minotaur, _) => (6.0, 4.5, -17.5),
(Tidalwarrior, _) => (3.5, 0.5, -10.5),
(Yeti, _) => (4.5, 0.5, -12.5),
(Harvester, _) => (4.5, 0.5, -9.5),
(Blueoni, _) => (5.0, 5.0, -12.5),
(Redoni, _) => (5.0, 5.0, -12.5),
(Cultistwarlord, _) => (3.5, 0.0, -12.5),
(Cultistwarlock, _) => (3.5, 0.0, -10.5),
(Huskbrute, _) => (4.5, 0.5, -12.5),
(Tursus, _) => (5.5, 3.0, -14.5),
(Gigasfrost, _) => (6.5, 2.0, -19.5),
(AdletElder, _) => (4.0, 3.5, -10.0),
(SeaBishop, _) => (5.5, 3.0, -6.5),
(HaniwaGeneral, _) => (3.0, 1.0, -10.0),
(TerracottaBesieger, _) => (5.5, 2.5, -13.0),
(TerracottaDemolisher, _) => (3.5, 3.0, -10.5),
(TerracottaPunisher, _) => (3.5, 2.0, -10.5),
(TerracottaPursuer, _) => (3.5, 2.5, -10.5),
(Cursekeeper, _) => (5.5, 2.5, -13.0),
(Forgemaster, _) => (8.5, 2.0, -19.5),
(Strigoi, _) => (6.0, 2.5, -14.0),
(Executioner, _) => (3.0, 7.5, -13.0),
},
scaler: match (body.species, body.body_type) {
(Ogre, Male) => 1.12,
(Ogre, Female) => 1.12,
(Cyclops, _) => 1.6,
(Wendigo, _) => 1.1,
(Cavetroll, _) => 1.1,
(Mountaintroll, _) => 1.1,
(Swamptroll, _) => 1.1,
(Dullahan, _) => 1.12,
(Werewolf, _) => 1.0,
(Occultsaurok, _) => 1.0,
(Mightysaurok, _) => 1.0,
(Slysaurok, _) => 1.0,
(Mindflayer, _) => 1.6,
(Minotaur, _) => 1.7,
(Tidalwarrior, _) => 1.7,
(Yeti, _) => 1.2,
(Harvester, _) => 1.2,
(Blueoni, _) => 1.2,
(Redoni, _) => 1.2,
(Cultistwarlord, _) => 1.0,
(Cultistwarlock, _) => 1.0,
(Huskbrute, _) => 1.2,
(Tursus, _) => 1.0,
(Gigasfrost, _) => 1.7,
(AdletElder, _) => 1.0,
(SeaBishop, _) => 1.0,
(HaniwaGeneral, _) => 1.0,
(TerracottaBesieger, _) => 1.0,
(TerracottaDemolisher, _) => 1.0,
(TerracottaPunisher, _) => 1.0,
(TerracottaPursuer, _) => 1.0,
(Cursekeeper, _) => 1.0,
(Forgemaster, _) => 1.0,
(Strigoi, _) => 1.0,
(Executioner, _) => 1.0,
},
tempo: match (body.species, body.body_type) {
(Ogre, Male) => 0.9,
(Ogre, Female) => 0.9,
(Cyclops, _) => 0.8,
(Cavetroll, _) => 0.9,
(Mountaintroll, _) => 0.9,
(Swamptroll, _) => 0.9,
(Dullahan, _) => 0.8,
(Minotaur, _) => 0.8,
(TerracottaBesieger, _) => 0.7,
(TerracottaDemolisher, _) => 0.8,
(TerracottaPunisher, _) => 0.8,
(TerracottaPursuer, _) => 0.7,
(Cursekeeper, _) => 0.8,
_ => 1.0,
},
grip: match (body.species, body.body_type) {
(Ogre, Male) => (13.0, 0.0),
(Ogre, Female) => (8.0, 0.0),
(Cyclops, _) => (12.0, 0.0),
(Wendigo, _) => (15.0, 0.0),
(Cavetroll, _) => (13.0, 1.5),
(Mountaintroll, _) => (13.0, 1.5),
(Swamptroll, _) => (15.0, 0.5),
(Dullahan, _) => (15.0, 0.0),
(Werewolf, _) => (13.0, 0.0),
(Occultsaurok, _) => (10.0, 0.0),
(Mightysaurok, _) => (10.0, 0.0),
(Slysaurok, _) => (10.0, 0.0),
(Mindflayer, _) => (12.0, 2.5),
(Minotaur, _) => (14.0, 0.0),
(Tidalwarrior, _) => (14.0, 0.0),
(Yeti, _) => (12.5, 0.0),
(Harvester, _) => (7.5, 0.0),
(Blueoni, _) => (12.5, 0.0),
(Redoni, _) => (12.5, 0.0),
(Cultistwarlord, _) => (8.0, 0.0),
(Cultistwarlock, _) => (8.0, 0.0),
(Huskbrute, _) => (12.5, 0.0),
(Tursus, _) => (13.0, 0.0),
(Gigasfrost, _) => (16.0, 0.0),
(AdletElder, _) => (10.0, 0.0),
(SeaBishop, _) => (6.0, 0.0),
(HaniwaGeneral, _) => (10.0, 0.0),
(TerracottaBesieger, _) => (5.0, 0.0),
(TerracottaDemolisher, _) => (6.0, 0.0),
(TerracottaPunisher, _) => (6.0, 0.0),
(TerracottaPursuer, _) => (6.0, 0.0),
(Cursekeeper, _) => (14.0, 0.0),
(Forgemaster, _) => (16.0, 0.0),
(Strigoi, _) => (12.5, 0.0),
(Executioner, _) => (8.0, 0.0),
},
shl: match (body.species, body.body_type) {
(Dullahan, _) => (-4.75, -11.0, 8.5, 1.47, -0.2, 0.0),
(Mightysaurok, _) => (-1.75, -9.0, 3.5, 1.47, -0.2, 0.0),
_ => (-4.75, -1.0, 2.5, 1.47, -0.2, 0.0),
},
shr: match (body.species, body.body_type) {
(Dullahan, _) => (5.75, -11.5, 4.5, 1.47, 0.3, 0.0),
(Mightysaurok, _) => (2.75, -9.5, -0.5, 1.47, 0.3, 0.0),
_ => (3.75, -1.5, -0.5, 1.47, 0.3, 0.0),
},
sc: match (body.species, body.body_type) {
(Dullahan, _) => (-7.0, 17.0, -16.0, -0.1, 0.0, 0.0),
(Mightysaurok, _) => (-7.0, 15.0, -11.0, -0.1, 0.0, 0.0),
_ => (-7.0, 7.0, -10.0, -0.1, 0.0, 0.0),
},
hhl: match (body.species, body.body_type) {
(Ogre, Male) => (-9.0, -10.0, 23.0, PI / 2.0, -0.57, 0.0),
_ => (-6.0, -10.0, 17.0, PI / 2.0, -0.57, 0.0),
},
hhr: match (body.species, body.body_type) {
(Ogre, Male) => (-5.0, -13.0, 0.0, PI / 2.0, -0.57, 0.0),
_ => (-6.0, -10.0, 0.0, PI / 2.0, -0.57, 0.0),
},
hc: match (body.species, body.body_type) {
(Ogre, Male) => (11.5, 9.0, -13.0, -0.57, -PI / 2.0, 1.0),
_ => (8.5, 6.0, -12.0, -0.57, -PI / 2.0, 1.0),
},
sthl: match (body.species, body.body_type) {
(Ogre, Female) => (-1.0, -5.0, 12.0, 1.27, 0.0, 0.0),
(Occultsaurok, _) => (-1.0, -7.0, 12.0, 1.27, 0.0, 0.0),
(Mindflayer, _) => (1.0, -10.5, 7.0, 1.27, 0.0, 0.0),
_ => (11.0, 5.0, -4.0, 1.27, 0.0, 0.0),
},
sthr: match (body.species, body.body_type) {
(Ogre, Female) => (5.0, -3.5, 18.0, PI / 2.0, 0.8, 0.0),
(Occultsaurok, _) => (7.0, -3.5, 18.0, PI / 2.0, 0.8, 0.0),
(Mindflayer, _) => (7.0, -9.0, 13.0, PI / 2.0, 0.8, 0.0),
_ => (17.0, 7.5, 2.0, PI / 2.0, 0.8, 0.0),
},
stc: match (body.species, body.body_type) {
(Ogre, Female) => (-10.0, 7.0, -23.0, -0.3, 0.15, 0.0),
(Occultsaurok, _) => (-10.0, 7.0, -22.0, -0.3, 0.15, 0.0),
(Mindflayer, _) => (-10.0, 12.5, -22.0, -0.3, 0.15, 0.0),
_ => (-18.0, 1.0, -2.0, -0.3, 0.15, 0.0),
},
bhl: match (body.species, body.body_type) {
(Slysaurok, _) => (-1.0, -12.0, 1.0, PI / 2.0, 0.0, 0.0),
_ => (3.0, 2.5, 0.0, 1.2, -0.6, -0.3),
},
bhr: match (body.species, body.body_type) {
(Slysaurok, _) => (0.0, -6.0, -2.0, PI / 2.0, 0.0, 0.0),
_ => (5.9, 5.5, -5.0, 1.2, -0.6, -0.3),
},
bc: match (body.species, body.body_type) {
(Slysaurok, _) => (1.0, 13.0, -8.0, 0.0, 1.2, -0.6),
_ => (-7.0, 3.0, -8.0, 0.0, 0.0, 0.0),
},
beast: matches!((body.species, body.body_type), (Werewolf, _)),
float: matches!(
(body.species, body.body_type),
(Mindflayer, _) | (Cursekeeper, _)
),
height: comp::Body::BipedLarge(*body).dimensions().z,
}
}
}
fn mount_point(body: &Body) -> Vec3<f32> {
use comp::biped_large::Species::*;
match (body.species, body.body_type) {
(Ogre, _) => (0.0, 3.0, 1.0),
(Cyclops, _) => (0.0, 3.0, 1.0),
(Wendigo, _) => (0.0, 0.0, -1.0),
(Cavetroll, _) => (0.0, 1.0, 2.0),
(Mountaintroll, _) => (0.0, 4.0, 2.0),
(Swamptroll, _) => (0.0, 0.0, 3.0),
(Dullahan, _) => (0.0, 0.0, 3.0),
(Werewolf, _) => (-1.0, 0.0, 0.0),
(Occultsaurok, _) => (0.0, 0.0, -1.0),
(Mightysaurok, _) => (0.0, 0.0, -1.0),
(Slysaurok, _) => (0.0, 0.0, -1.0),
(Mindflayer, _) => (1.0, 1.0, 1.0),
(Minotaur, _) => (0.0, 2.0, 0.0),
(Tidalwarrior, _) => (-4.5, 0.0, 5.0),
(Yeti, _) => (0.0, 2.0, 3.0),
(Harvester, _) => (0.0, 1.5, 2.0),
(Blueoni, _) => (0.0, 1.0, 3.0),
(Redoni, _) => (0.0, 1.0, 3.0),
(Cultistwarlord, _) => (-2.5, 2.0, -1.5),
(Cultistwarlock, _) => (0.0, 1.5, 1.0),
(Huskbrute, _) => (0.0, 3.0, 3.0),
(Tursus, _) => (0.0, 2.0, 3.0),
(Gigasfrost, _) => (1.0, 2.0, 4.0),
(AdletElder, _) => (0.0, 0.0, -1.0),
(SeaBishop, _) => (0.0, 0.0, -1.0),
(HaniwaGeneral, _) => (0.0, 0.0, -1.0),
(TerracottaBesieger, _) => (0.0, 0.0, -1.0),
(TerracottaDemolisher, _) => (0.0, 0.0, -1.0),
(TerracottaPunisher, _) => (0.0, 0.0, -1.0),
(TerracottaPursuer, _) => (0.0, 0.0, -1.0),
(Cursekeeper, _) => (0.0, 0.0, -1.0),
(Forgemaster, _) => (1.0, 2.0, 4.0),
(Strigoi, _) => (0.0, 0.0, -1.0),
(Executioner, _) => (0.0, 0.0, -1.0),
}
.into()
}
pub fn init_biped_large_alpha(
next: &mut BipedLargeSkeleton,
s_a: &SkeletonAttr,
speed: f32,
acc_vel: f32,
move1: f32,
) -> f32 {
let lab: f32 = 0.65 * s_a.tempo;
let speednorm = (speed / 12.0).powf(0.4);
let foothoril = (acc_vel * lab + PI * 1.45).sin() * speednorm;
let foothorir = (acc_vel * lab + PI * (0.45)).sin() * speednorm;
let footrotl = ((1.0 / (0.5 + (0.5) * ((acc_vel * lab + PI * 1.4).sin()).powi(2))).sqrt())
* ((acc_vel * lab + PI * 1.4).sin());
let footrotr = ((1.0 / (0.5 + (0.5) * ((acc_vel * lab + PI * 0.4).sin()).powi(2))).sqrt())
* ((acc_vel * lab + PI * 0.4).sin());
next.second.position = Vec3::new(0.0, 0.0, 0.0);
next.second.orientation = Quaternion::rotation_x(0.0);
next.shoulder_l.position = Vec3::new(
-s_a.shoulder.0,
s_a.shoulder.1,
s_a.shoulder.2 - foothorir * 1.0,
);
next.shoulder_l.orientation =
Quaternion::rotation_x(move1 * 0.8 + 0.6 * speednorm + (footrotr * -0.2) * speednorm);
next.shoulder_r.position = Vec3::new(
s_a.shoulder.0,
s_a.shoulder.1,
s_a.shoulder.2 - foothoril * 1.0,
);
next.shoulder_r.orientation =
Quaternion::rotation_x(move1 * 0.8 + 0.6 * speednorm + (footrotl * -0.2) * speednorm);
next.main.position = Vec3::new(0.0, 0.0, 0.0);
next.main.orientation = Quaternion::rotation_x(0.0);
next.hand_l.position = Vec3::new(0.0, 0.0, s_a.grip.0);
next.hand_r.position = Vec3::new(0.0, 0.0, s_a.grip.0);
next.hand_l.orientation = Quaternion::rotation_x(0.0);
next.hand_r.orientation = Quaternion::rotation_x(0.0);
foothorir
}
pub fn init_biped_large_beta(
next: &mut BipedLargeSkeleton,
s_a: &SkeletonAttr,
speed: f32,
acc_vel: f32,
move1: f32,
) {
let lab: f32 = 0.65 * s_a.tempo;
let speednorm = (speed / 12.0).powf(0.4);
let foothoril = (acc_vel * lab + PI * 1.45).sin() * speednorm;
let foothorir = (acc_vel * lab + PI * (0.45)).sin() * speednorm;
let footrotl = ((1.0 / (0.5 + (0.5) * ((acc_vel * lab + PI * 1.4).sin()).powi(2))).sqrt())
* ((acc_vel * lab + PI * 1.4).sin());
let footrotr = ((1.0 / (0.5 + (0.5) * ((acc_vel * lab + PI * 0.4).sin()).powi(2))).sqrt())
* ((acc_vel * lab + PI * 0.4).sin());
next.shoulder_l.position = Vec3::new(
-s_a.shoulder.0,
s_a.shoulder.1,
s_a.shoulder.2 - foothorir * 1.0,
);
next.shoulder_l.orientation =
Quaternion::rotation_x(move1 * 0.8 + 0.6 * speednorm + (footrotr * -0.2) * speednorm);
next.shoulder_r.position = Vec3::new(
s_a.shoulder.0,
s_a.shoulder.1,
s_a.shoulder.2 - foothoril * 1.0,
);
next.shoulder_r.orientation =
Quaternion::rotation_x(move1 * 0.8 + 0.6 * speednorm + (footrotl * -0.2) * speednorm);
next.torso.orientation = Quaternion::rotation_z(0.0);
next.main.position = Vec3::new(0.0, 0.0, 0.0);
next.main.orientation = Quaternion::rotation_x(0.0);
next.hand_l.position = Vec3::new(0.0, 0.0, s_a.grip.0);
next.hand_r.position = Vec3::new(0.0, 0.0, s_a.grip.0);
next.hand_l.orientation = Quaternion::rotation_x(0.0);
next.hand_r.orientation = Quaternion::rotation_x(0.0);
}
pub fn biped_large_alpha_hammer(
next: &mut BipedLargeSkeleton,
s_a: &SkeletonAttr,
move1: f32,
move2: f32,
) {
next.control_l.position = Vec3::new(-1.0, 2.0, 12.0 + move2 * -10.0);
next.control_r.position = Vec3::new(1.0, 2.0, -2.0);
next.control.position = Vec3::new(
4.0 + move1 * -12.0 + move2 * 20.0,
(s_a.grip.0 / 1.0) + move1 * -3.0 + move2 * 5.0,
(-s_a.grip.0 / 0.8) + move1 * -2.0 + move2 * 8.0,
);
next.head.orientation =
Quaternion::rotation_x(move1 * -0.25) * Quaternion::rotation_z(move1 * -0.2 + move2 * 0.6);
next.upper_torso.orientation = Quaternion::rotation_z(move1 * 0.2 + move2 * -0.4);
next.lower_torso.orientation = Quaternion::rotation_z(move1 * -0.2 + move2 * 0.2);
next.control_l.orientation =
Quaternion::rotation_x(PI / 2.0 + move2 * 0.8) * Quaternion::rotation_y(-0.0);
next.control_r.orientation = Quaternion::rotation_x(PI / 2.0 + 0.2 + move2 * 0.8)
* Quaternion::rotation_y(0.0)
* Quaternion::rotation_z(0.0);
next.control.orientation = Quaternion::rotation_x(-1.0 + move1 * -0.5 + move2 * -0.3)
* Quaternion::rotation_y(-1.8 + move1 * -0.8 + move2 * 3.0)
* Quaternion::rotation_z(move1 * -0.8 + move2 * -0.8);
}
pub fn biped_large_beta_hammer(
next: &mut BipedLargeSkeleton,
s_a: &SkeletonAttr,
move1: f32,
move2: f32,
) {
next.control_l.position = Vec3::new(-1.0, 2.0, 12.0 + move2 * -10.0);
next.control_r.position = Vec3::new(1.0, 2.0, -2.0);
next.control.position = Vec3::new(
4.0 + move1 * -12.0 + move2 * 20.0,
(s_a.grip.0 / 1.0) + move1 * -3.0 + move2 * 5.0,
(-s_a.grip.0 / 0.8) + move1 * 6.0 + move2 * 8.0,
);
next.head.orientation =
Quaternion::rotation_x(move1 * -0.25) * Quaternion::rotation_z(move1 * -0.2 + move2 * 0.6);
next.upper_torso.orientation = Quaternion::rotation_z(move1 * 0.6 + move2 * -1.5);
next.lower_torso.orientation = Quaternion::rotation_z(move1 * -0.6 + move2 * 1.5);
next.control_l.orientation =
Quaternion::rotation_x(PI / 2.0 + move2 * 0.8) * Quaternion::rotation_y(-0.0);
next.control_r.orientation = Quaternion::rotation_x(PI / 2.0 + 0.2 + move2 * 0.8)
* Quaternion::rotation_y(0.0)
* Quaternion::rotation_z(0.0);
next.control.orientation = Quaternion::rotation_x(-1.0 + move1 * -1.5 + move2 * -0.3)
* Quaternion::rotation_y(-1.8 + move1 * -0.8 + move2 * 3.0)
* Quaternion::rotation_z(move1 * -0.8 + move2 * -0.8);
}
pub fn biped_large_alpha_sword(
next: &mut BipedLargeSkeleton,
s_a: &SkeletonAttr,
move1: f32,
move2: f32,
) {
next.control_l.position = Vec3::new(-1.0, 1.0, 1.0);
next.control_r.position = Vec3::new(0.0, 2.0, -3.0);
next.head.orientation =
Quaternion::rotation_x(move1 * -0.25) * Quaternion::rotation_z(move1 * -0.2 + move2 * 0.6);
next.control.position = Vec3::new(
-3.0 + move1 * -4.0 + move2 * 5.0,
5.0 + s_a.grip.0 / 1.2 + move1 * -4.0 + move2 * 8.0,
-4.0 + -s_a.grip.0 / 2.0 + move2 * -5.0,
);
next.upper_torso.orientation = Quaternion::rotation_z(move1 * 0.5 + move2 * -0.7);
next.lower_torso.orientation = Quaternion::rotation_z(move1 * -0.5 + move2 * 0.7);
next.control_l.orientation = Quaternion::rotation_x(PI / 2.0 + move1 * -0.5 + move2 * 1.5)
* Quaternion::rotation_y(-0.2);
next.control_r.orientation = Quaternion::rotation_x(PI / 2.2 + move1 * -0.5 + move2 * 1.5)
* Quaternion::rotation_y(0.2)
* Quaternion::rotation_z(0.0);
next.control.orientation = Quaternion::rotation_x(-0.2 + move1 * 0.5 + move2 * -2.0)
* Quaternion::rotation_y(-0.1 + move1 * -0.5 + move2 * 1.0);
}
pub fn biped_large_beta_sword(
next: &mut BipedLargeSkeleton,
s_a: &SkeletonAttr,
move1base: f32,
move1: f32,
move2: f32,
) {
next.control_l.position = Vec3::new(-1.0, 1.0, 1.0);
next.control_r.position = Vec3::new(0.0, 2.0, -3.0);
next.head.orientation =
Quaternion::rotation_x(move1 * -0.25) * Quaternion::rotation_z(move1 * -0.2 + move2 * 0.6);
next.control.position = Vec3::new(
-3.0 + move1 * -4.0 + move2 * 5.0,
5.0 + s_a.grip.0 / 1.2 + move1 * -4.0 + move2 * 8.0,
-4.0 + -s_a.grip.0 / 2.0 + move2 * -5.0,
);
next.upper_torso.orientation = Quaternion::rotation_z(move1base * 0.5 + move2 * -0.7);
next.lower_torso.orientation = Quaternion::rotation_z(move1base * -0.5 + move2 * 0.7);
next.control_l.orientation = Quaternion::rotation_x(PI / 2.0 + move1 * -0.5 + move2 * 1.5)
* Quaternion::rotation_y(-0.2);
next.control_r.orientation = Quaternion::rotation_x(PI / 2.2 + move1 * -0.5 + move2 * 1.5)
* Quaternion::rotation_y(0.2)
* Quaternion::rotation_z(0.0);
next.control.orientation = Quaternion::rotation_x(-0.2 + move1 * 0.5 + move2 * -1.5)
* Quaternion::rotation_y(-0.1 + move1 * -0.5 + move2 * 1.0);
}
pub fn biped_large_alpha_axe(
next: &mut BipedLargeSkeleton,
s_a: &SkeletonAttr,
move1: f32,
move2: f32,
) {
next.control_l.position = Vec3::new(-1.0, 2.0, 12.0 + move2 * -10.0);
next.control_r.position = Vec3::new(1.0, 2.0, -2.0);
next.control.position = Vec3::new(
4.0 + move1 * -12.0 + move2 * 28.0,
(s_a.grip.0 / 1.0) + move1 * -3.0 + move2 * -5.0,
(-s_a.grip.0 / 0.8) + move1 * 2.0 + move2 * 8.0,
);
next.head.orientation =
Quaternion::rotation_x(move1 * -0.25) * Quaternion::rotation_z(move1 * -0.2 + move2 * 0.6);
next.upper_torso.orientation = Quaternion::rotation_z(move1 * 0.6 + move2 * -0.9);
next.lower_torso.orientation = Quaternion::rotation_z(move1 * -0.6 + move2 * 0.9);
next.control_l.orientation =
Quaternion::rotation_x(PI / 2.0 + move2 * 0.8) * Quaternion::rotation_y(-0.0);
next.control_r.orientation = Quaternion::rotation_x(PI / 2.0 + 0.2 + move2 * 0.8)
* Quaternion::rotation_y(0.0)
* Quaternion::rotation_z(0.0);
next.control.orientation = Quaternion::rotation_x(-1.0 + move1 * -0.5 + move2 * -0.3)
* Quaternion::rotation_y(-1.8 + move1 * -0.4 + move2 * 3.5)
* Quaternion::rotation_z(move1 * -1.0 + move2 * -1.5);
}
pub fn biped_large_beta_axe(
next: &mut BipedLargeSkeleton,
s_a: &SkeletonAttr,
move1: f32,
move2: f32,
) {
next.control_l.position = Vec3::new(-1.0, 2.0, 12.0 + move2 * -10.0);
next.control_r.position = Vec3::new(1.0, 2.0, -2.0);
next.control.position = Vec3::new(
4.0 + move1 * -18.0 + move2 * 20.0,
(s_a.grip.0 / 1.0) + move1 * -3.0 + move2 * 12.0,
(-s_a.grip.0 / 0.8) + move1 * -2.0 + move2 * 4.0,
);
next.head.orientation =
Quaternion::rotation_x(move1 * -0.25) * Quaternion::rotation_z(move1 * -0.9 + move2 * 0.6);
next.upper_torso.orientation = Quaternion::rotation_z(move1 * 1.2 + move2 * -1.0);
next.lower_torso.orientation = Quaternion::rotation_z(move1 * -1.2 + move2 * 1.0);
next.control_l.orientation =
Quaternion::rotation_x(PI / 2.0 + move2 * 0.8) * Quaternion::rotation_y(-0.0);
next.control_r.orientation = Quaternion::rotation_x(PI / 2.0 + 0.2 + move2 * 0.8)
* Quaternion::rotation_y(0.0)
* Quaternion::rotation_z(0.0);
next.control.orientation = Quaternion::rotation_x(-1.0 + move1 * 0.0 + move2 * -0.8)
* Quaternion::rotation_y(-1.8 + move1 * 3.0 + move2 * -0.9)
* Quaternion::rotation_z(move1 * -0.2 + move2 * -1.5);
}