use std::f32::consts::PI;
use super::{
super::{vek::*, Animation},
biped_small_alpha_axe, biped_small_alpha_dagger, biped_small_alpha_spear,
biped_small_wield_spear, init_biped_small_alpha, BipedSmallSkeleton, SkeletonAttr,
};
use common::states::utils::StageSection;
pub struct ComboAnimation;
impl Animation for ComboAnimation {
type Dependency<'a> = (Option<&'a str>, StageSection, usize, Vec3<f32>, f32, f32);
type Skeleton = BipedSmallSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"biped_small_combo\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_combo")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(ability_id, stage_section, current_strike, velocity, _global_time, _timer): Self::Dependency<'_>,
anim_time: f32,
rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton {
*rate = 1.0;
let mut next = (*skeleton).clone();
next.main.position = Vec3::new(0.0, 0.0, 0.0);
next.main.orientation = Quaternion::rotation_z(0.0);
let multi_strike_pullback = 1.0
- if matches!(stage_section, StageSection::Recover) {
anim_time.powi(4)
} else {
0.0
};
for strike in 0..=current_strike {
match ability_id {
Some(
"common.abilities.custom.bushly.singlestrike"
| "common.abilities.custom.irrwurz.singlestrike"
| "common.abilities.custom.husk.singlestrike"
| "common.abilities.custom.husk.triplestrike"
| "common.abilities.custom.dwarves.iron_dwarf.singlestrike"
| "common.abilities.custom.dwarves.iron_dwarf.triplestrike",
) => {
let (move1, move2) = if strike == current_strike {
match stage_section {
StageSection::Buildup => {
(((anim_time.max(0.4) - 0.4) * 1.5).powf(0.5), 0.0)
},
StageSection::Action => (1.0, (anim_time.min(0.4) * 2.5).powi(2)),
StageSection::Recover => (1.0, 1.0),
_ => (0.0, 0.0),
}
} else {
(1.0, 1.0)
};
let move1 = move1 * multi_strike_pullback;
let move2 = move2 * multi_strike_pullback;
next.hand_l.position = Vec3::new(s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
next.hand_r.position = Vec3::new(-s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
next.main.position = Vec3::new(0.0, 0.0, 0.0);
next.main.orientation = Quaternion::rotation_x(0.0);
next.hand_l.orientation = Quaternion::rotation_x(0.0);
next.hand_r.orientation = Quaternion::rotation_x(0.0);
match strike {
0..=2 => {
next.chest.orientation = Quaternion::rotation_x(move2 * -1.0)
* Quaternion::rotation_z(move1 * 1.2 + move2 * -1.8);
next.hand_l.position = Vec3::new(-s_a.hand.0, s_a.hand.1, s_a.hand.2);
next.hand_l.orientation = Quaternion::rotation_x(1.2);
next.hand_r.position = Vec3::new(s_a.hand.0, s_a.hand.1, s_a.hand.2);
next.hand_r.orientation = Quaternion::rotation_x(1.2);
},
_ => {},
}
},
Some("common.abilities.custom.cactid.singlestrike") => {
let (move1, move2) = if strike == current_strike {
match stage_section {
StageSection::Buildup => {
(((anim_time.max(0.4) - 0.4) * 1.5).powf(0.5), 0.0)
},
StageSection::Action => (1.0, (anim_time.min(0.4) * 2.5).powi(2)),
StageSection::Recover => (1.0, 1.0),
_ => (0.0, 0.0),
}
} else {
(1.0, 1.0)
};
let move1 = move1 * multi_strike_pullback;
let move2 = move2 * multi_strike_pullback;
next.hand_l.position = Vec3::new(s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
next.hand_r.position = Vec3::new(-s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
next.main.position = Vec3::new(0.0, 0.0, 0.0);
next.main.orientation = Quaternion::rotation_x(0.0);
next.hand_l.orientation = Quaternion::rotation_x(0.0);
next.hand_r.orientation = Quaternion::rotation_x(0.0);
next.head.orientation = Quaternion::rotation_z(move2 * 1.0);
next.chest.orientation = Quaternion::rotation_x(move2 * -1.0)
* Quaternion::rotation_z(move1 * -1.2 + move2 * 1.8);
next.hand_l.position = Vec3::new(-s_a.hand.0, s_a.hand.1, s_a.hand.2);
next.hand_l.orientation = Quaternion::rotation_x(1.2);
next.hand_r.position = Vec3::new(s_a.hand.0, s_a.hand.1, s_a.hand.2);
next.hand_r.orientation = Quaternion::rotation_x(1.2);
},
Some(
"common.abilities.axesimple.doublestrike"
| "common.abilities.custom.goblin_thug.doublestrike"
| "common.abilities.custom.green_legoom.doublestrike"
| "common.abilities.custom.red_legoom.doublestrike"
| "common.abilities.vampire.bloodservant.doublestrike"
| "common.abilities.custom.boreal_warrior.hammer.singlestrike",
) => {
let anim_time = anim_time.min(1.0);
let (move1base, move2base, move3) = match stage_section {
StageSection::Buildup => (anim_time.sqrt(), 0.0, 0.0),
StageSection::Action => (1.0, anim_time.powi(4), 0.0),
StageSection::Recover => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1abs = move1base * pullback;
let move2abs = move2base * pullback;
init_biped_small_alpha(&mut next, s_a);
biped_small_alpha_axe(&mut next, s_a, move1abs, move2abs);
},
Some("common.abilities.custom.boreal_warrior.bow.doublestrike") => {
let anim_time = anim_time.min(1.0);
let (move1base, move2base) = if strike == current_strike {
match stage_section {
StageSection::Buildup => (anim_time.sqrt(), 0.0),
StageSection::Action => (1.0, anim_time.powi(4)),
StageSection::Recover => (1.0, 1.0),
_ => (0.0, 0.0),
}
} else {
(1.0, 1.0)
};
let move1 = move1base * multi_strike_pullback;
let move2 = move2base * multi_strike_pullback;
match strike {
0 => {
init_biped_small_alpha(&mut next, s_a);
next.control.position += Vec3::new(0.0, 8.0, 0.0);
next.control.orientation.rotate_x(-PI / 8.0);
next.hand_l.position += Vec3::new(-6.0, -4.0, -4.0);
next.hand_l.orientation.rotate_x(PI / 2.0);
next.hand_l.orientation.rotate_z(-PI / 8.0);
next.hand_r.position += Vec3::new(4.0, -4.0, -6.0);
next.hand_r.orientation.rotate_x(PI / 2.0);
next.hand_r.orientation.rotate_z(PI / 9.0);
next.chest.orientation.rotate_z(PI / 4.0 * move1);
next.control.position += Vec3::new(0.0, (PI * move1).cos(), 0.0);
next.control.orientation.rotate_y(-PI / 8.0 * move1);
next.control.orientation.rotate_x(-PI / 8.0 * move1.powi(2));
next.control
.orientation
.rotate_y(-PI / 3.0 * f32::from(move2 != 0.0));
next.chest.orientation.rotate_z(-PI / 2.5 * move2);
},
1 => {
next.chest.orientation.rotate_z(-PI / 5.0 * move1);
next.control.position += Vec3::new(0.0, (PI * move1).cos(), 0.0);
next.control.orientation.rotate_y(PI / 2.0 * move1);
next.control
.orientation
.rotate_y(PI / 3.0 * f32::from(move2 != 0.0));
next.chest.orientation.rotate_z(PI / 2.0 * move2);
},
_ => {},
}
},
Some(
"common.abilities.daggersimple.singlestrike"
| "common.abilities.vampire.bloodmoon_heiress.singlestrike",
) => {
let anim_time = anim_time.min(1.0);
let (move1base, move2base, move3) = match stage_section {
StageSection::Buildup => (anim_time.sqrt(), 0.0, 0.0),
StageSection::Action => (1.0, anim_time.powi(4), 0.0),
StageSection::Recover => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1abs = move1base * pullback;
let move2abs = move2base * pullback;
init_biped_small_alpha(&mut next, s_a);
biped_small_alpha_dagger(&mut next, s_a, move1abs, move2abs);
},
Some(
"common.abilities.spear.doublestrike"
| "common.abilities.custom.purple_legoom.doublestrike",
) => {
let anim_time = anim_time.min(1.0);
let speed = Vec2::<f32>::from(velocity).magnitude();
let speednorm = speed / 9.4;
let speednormcancel = 1.0 - speednorm;
let (move1base, move2base, move3) = match stage_section {
StageSection::Buildup => (anim_time.sqrt(), 0.0, 0.0),
StageSection::Action => (1.0, anim_time.powi(4), 0.0),
StageSection::Recover => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1abs = move1base * pullback;
let move2abs = move2base * pullback;
init_biped_small_alpha(&mut next, s_a);
biped_small_alpha_spear(
&mut next,
s_a,
move1abs,
move2abs,
anim_time,
speednormcancel,
);
},
Some("common.abilities.haniwa.guard.backpedal") => {
init_biped_small_alpha(&mut next, s_a);
biped_small_wield_spear(&mut next, s_a, anim_time, 0.0, 0.0);
let (move1, move2, move3) = match stage_section {
StageSection::Buildup => (anim_time.powf(0.25), 0.0, 0.0),
StageSection::Action => (1.0, anim_time, 0.0),
StageSection::Recover => (1.0, 1.0, anim_time.powf(0.25)),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1 * pullback;
let move2 = move2 * pullback;
biped_small_alpha_spear(&mut next, s_a, move1, move2, anim_time, 0.0);
},
_ => {},
}
}
next
}
}