pub mod alpha;
pub mod breathe;
pub mod dash;
pub mod feed;
pub mod fly;
pub mod idle;
pub mod run;
pub mod shockwave;
pub mod shoot;
pub mod stunned;
pub mod summon;
pub mod swim;
pub use self::{
alpha::AlphaAnimation, breathe::BreatheAnimation, dash::DashAnimation, feed::FeedAnimation,
fly::FlyAnimation, idle::IdleAnimation, run::RunAnimation, shockwave::ShockwaveAnimation,
shoot::ShootAnimation, stunned::StunnedAnimation, summon::SummonAnimation, swim::SwimAnimation,
};
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
use common::comp::{self};
use core::convert::TryFrom;
pub type Body = comp::bird_medium::Body;
skeleton_impls!(struct BirdMediumSkeleton {
+ head,
+ chest,
+ tail,
+ wing_in_l,
+ wing_in_r,
+ wing_out_l,
+ wing_out_r,
+ leg_l,
+ leg_r,
});
impl Skeleton for BirdMediumSkeleton {
type Attr = SkeletonAttr;
type Body = Body;
const BONE_COUNT: usize = 9;
#[cfg(feature = "use-dyn-lib")]
const COMPUTE_FN: &'static [u8] = b"bird_medium_compute_mats\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_medium_compute_mats")]
fn compute_matrices_inner(
&self,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
body: Self::Body,
) -> Offsets {
let base_mat = base_mat * Mat4::scaling_3d(SkeletonAttr::from(&body).scaler / 8.0);
let chest_mat = base_mat * Mat4::<f32>::from(self.chest);
let head_mat = chest_mat * Mat4::<f32>::from(self.head);
let tail_mat = chest_mat * Mat4::<f32>::from(self.tail);
let wing_in_l_mat = chest_mat * Mat4::<f32>::from(self.wing_in_l);
let wing_in_r_mat = chest_mat * Mat4::<f32>::from(self.wing_in_r);
let wing_out_l_mat = wing_in_l_mat * Mat4::<f32>::from(self.wing_out_l);
let wing_out_r_mat = wing_in_r_mat * Mat4::<f32>::from(self.wing_out_r);
let leg_l_mat = base_mat * Mat4::<f32>::from(self.leg_l);
let leg_r_mat = base_mat * Mat4::<f32>::from(self.leg_r);
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
make_bone(head_mat),
make_bone(chest_mat),
make_bone(tail_mat),
make_bone(wing_in_l_mat),
make_bone(wing_in_r_mat),
make_bone(wing_out_l_mat),
make_bone(wing_out_r_mat),
make_bone(leg_l_mat),
make_bone(leg_r_mat),
];
use common::comp::body::bird_medium::Species::*;
Offsets {
viewpoint: match body.species {
Bat | BloodmoonBat | VampireBat => {
Some((head_mat * Vec4::new(0.0, 5.0, -4.0, 1.0)).xyz())
},
_ => Some((head_mat * Vec4::new(0.0, 3.0, 2.0, 1.0)).xyz()),
},
mount_bone: Transform {
position: comp::Body::BirdMedium(body)
.mount_offset()
.into_tuple()
.into(),
..Default::default()
},
..Default::default()
}
}
}
pub struct SkeletonAttr {
head: (f32, f32),
chest: (f32, f32),
tail: (f32, f32),
wing_in: (f32, f32, f32),
wing_out: (f32, f32, f32),
leg: (f32, f32, f32),
scaler: f32,
feed: f32,
}
impl<'a> TryFrom<&'a comp::Body> for SkeletonAttr {
type Error = ();
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
match body {
comp::Body::BirdMedium(body) => Ok(SkeletonAttr::from(body)),
_ => Err(()),
}
}
}
impl Default for SkeletonAttr {
fn default() -> Self {
Self {
chest: (0.0, 0.0),
head: (0.0, 0.0),
tail: (0.0, 0.0),
wing_in: (0.0, 0.0, 0.0),
wing_out: (0.0, 0.0, 0.0),
leg: (0.0, 0.0, 0.0),
scaler: 0.0,
feed: 0.0,
}
}
}
impl<'a> From<&'a Body> for SkeletonAttr {
fn from(body: &'a Body) -> Self {
use comp::bird_medium::{BodyType::*, Species::*};
Self {
chest: match (body.species, body.body_type) {
(SnowyOwl, _) => (0.0, 4.5),
(HornedOwl, _) => (0.0, 4.5),
(Duck, _) => (0.0, 4.0),
(Cockatiel, _) => (0.0, 4.0),
(Chicken, Male) => (0.0, 5.5),
(Chicken, Female) => (0.0, 5.5),
(Bat, _) => (0.0, 7.0),
(Penguin, _) => (0.0, 7.0),
(Goose, _) => (0.0, 6.5),
(Peacock, _) => (0.0, 7.5),
(Eagle, _) => (0.0, 6.0),
(Parrot, _) => (0.0, 5.0),
(Crow, _) => (0.0, 4.0),
(Dodo, _) => (0.0, 6.0),
(Parakeet, _) => (0.0, 3.5),
(Puffin, _) => (0.0, 6.0),
(Toucan, _) => (0.0, 5.0),
(BloodmoonBat, _) => (0.0, 7.0),
(VampireBat, _) => (0.0, 7.5),
},
head: match (body.species, body.body_type) {
(SnowyOwl, _) => (3.5, 5.0),
(HornedOwl, _) => (3.5, 5.0),
(Duck, _) => (2.0, 5.5),
(Cockatiel, _) => (3.0, 5.5),
(Chicken, Male) => (3.0, 4.5),
(Chicken, Female) => (3.0, 6.0),
(Bat, _) => (2.5, 5.0),
(Penguin, _) => (1.5, 6.0),
(Goose, _) => (5.0, 4.0),
(Peacock, _) => (3.0, 5.0),
(Eagle, _) => (4.5, 5.0),
(Parrot, _) => (1.5, 4.5),
(Crow, _) => (4.5, 4.0),
(Dodo, _) => (3.5, 4.5),
(Parakeet, _) => (2.0, 4.0),
(Puffin, _) => (3.5, 5.5),
(Toucan, _) => (2.5, 4.5),
(BloodmoonBat, _) => (4.0, 5.0),
(VampireBat, _) => (2.5, 5.0),
},
tail: match (body.species, body.body_type) {
(SnowyOwl, _) => (-6.0, -2.0),
(HornedOwl, _) => (-6.0, -2.0),
(Duck, _) => (-5.0, 1.0),
(Cockatiel, _) => (-3.0, -0.5),
(Chicken, Male) => (-7.5, 3.5),
(Chicken, Female) => (-4.5, 3.0),
(Bat, _) => (-8.0, -4.0),
(Penguin, _) => (-3.0, -4.0),
(Goose, _) => (-4.0, 3.0),
(Peacock, _) => (-5.5, 1.0),
(Eagle, _) => (-6.0, -2.0),
(Parrot, _) => (-6.0, 0.0),
(Crow, _) => (-5.0, -1.5),
(Dodo, _) => (-7.5, -0.5),
(Parakeet, _) => (-5.0, -1.0),
(Puffin, _) => (-7.0, -2.0),
(Toucan, _) => (-6.0, 0.0),
(BloodmoonBat, _) => (-6.0, 1.0),
(VampireBat, _) => (-5.0, -4.0),
},
wing_in: match (body.species, body.body_type) {
(SnowyOwl, _) => (2.5, 1.0, 1.5),
(HornedOwl, _) => (2.5, 1.0, 1.5),
(Duck, _) => (2.5, 0.5, 1.0),
(Cockatiel, _) => (1.5, 0.5, 1.0),
(Chicken, Male) => (2.0, 1.0, 1.0),
(Chicken, Female) => (2.0, 1.5, 1.0),
(Bat, _) => (2.0, 2.0, -2.0),
(Penguin, _) => (3.0, 0.5, 1.0),
(Goose, _) => (2.5, 1.0, 2.0),
(Peacock, _) => (2.0, 1.0, 1.0),
(Eagle, _) => (3.0, 1.5, 1.0),
(Parrot, _) => (2.0, 0.5, 0.0),
(Crow, _) => (2.0, 0.5, 1.0),
(Dodo, _) => (3.0, -1.0, 1.0),
(Parakeet, _) => (1.0, 0.5, 0.0),
(Puffin, _) => (2.0, 0.0, 1.0),
(Toucan, _) => (2.0, 0.5, 0.0),
(BloodmoonBat, _) => (4.0, 3.0, 1.5),
(VampireBat, _) => (2.0, 2.0, -2.0),
},
wing_out: match (body.species, body.body_type) {
(SnowyOwl, _) => (4.5, 3.5, 1.0),
(HornedOwl, _) => (4.5, 3.5, 1.0),
(Duck, _) => (3.0, 2.0, 0.5),
(Cockatiel, _) => (3.0, 2.0, 0.5),
(Chicken, Male) => (3.0, 2.0, 0.5),
(Chicken, Female) => (3.0, 2.0, 0.5),
(Bat, _) => (5.0, 3.0, 0.0),
(Penguin, _) => (3.0, 2.5, 0.5),
(Goose, _) => (4.0, 3.0, 0.5),
(Peacock, _) => (5.0, 3.0, 0.5),
(Eagle, _) => (8.0, 4.5, 0.5),
(Parrot, _) => (5.0, 3.0, 0.5),
(Crow, _) => (5.0, 3.0, 0.5),
(Dodo, _) => (3.0, 3.0, 0.5),
(Parakeet, _) => (3.0, 0.0, 0.5),
(Puffin, _) => (5.0, 3.0, 0.5),
(Toucan, _) => (5.0, 3.0, 0.5),
(BloodmoonBat, _) => (11.0, 6.0, 0.0),
(VampireBat, _) => (5.0, 5.0, 0.0),
},
leg: match (body.species, body.body_type) {
(SnowyOwl, _) => (1.5, -2.5, 4.8),
(HornedOwl, _) => (1.5, -2.5, 4.8),
(Duck, _) => (1.5, 0.0, 3.0),
(Cockatiel, _) => (1.0, -1.0, 3.0),
(Chicken, Male) => (1.0, 0.0, 4.4),
(Chicken, Female) => (1.0, 0.0, 4.4),
(Bat, _) => (2.5, -1.0, 6.0),
(Penguin, _) => (1.5, -1.5, 4.5),
(Goose, _) => (2.0, -2.5, 4.4),
(Peacock, _) => (2.0, -2.0, 7.0),
(Eagle, _) => (1.5, -4.0, 4.4),
(Parrot, _) => (1.5, -1.0, 2.2),
(Crow, _) => (1.5, -2.5, 2.1),
(Dodo, _) => (1.5, -3.0, 3.0),
(Parakeet, _) => (1.0, -2.0, 1.3),
(Puffin, _) => (1.5, -2.2, 2.5),
(Toucan, _) => (1.5, -3.0, 2.3),
(BloodmoonBat, _) => (1.5, -3.5, 6.0),
(VampireBat, _) => (2.5, -1.0, 6.0),
},
scaler: match (body.species, body.body_type) {
(SnowyOwl, _) => 0.75,
(HornedOwl, _) => 0.75,
(Duck, _) => 0.75,
(Cockatiel, _) => 0.75,
(Chicken, _) => 0.75,
(Bat, _) => 0.75,
(Penguin, _) => 0.75,
(Goose, _) => 0.75,
(Peacock, _) => 0.75,
(Eagle, _) => 0.75,
(Parrot, _) => 0.75,
(Crow, _) => 0.75,
(Dodo, _) => 0.75,
(Parakeet, _) => 0.75,
(Puffin, _) => 0.75,
(Toucan, _) => 0.75,
(BloodmoonBat, _) => 1.05,
(VampireBat, _) => 0.75,
},
feed: match (body.species, body.body_type) {
(SnowyOwl, _) => -0.65,
(HornedOwl, _) => -0.65,
(Duck, _) => -0.55,
(Cockatiel, _) => -0.60,
(Chicken, _) => -0.65,
(Bat, _) => -0.55,
(Penguin, _) => -0.75,
(Goose, _) => -0.65,
(Peacock, _) => -1.2,
(Eagle, _) => -0.75,
(Parrot, _) => -0.60,
(Crow, _) => -0.65,
(Dodo, _) => -0.65,
(Parakeet, _) => -0.60,
(Puffin, _) => -0.75,
(Toucan, _) => -0.50,
(BloodmoonBat, _) => -0.55,
(VampireBat, _) => -0.55,
},
}
}
}