veloren_voxygen_anim/character/
equip.rs

1use super::{
2    super::{Animation, vek::*},
3    CharacterSkeleton, SkeletonAttr,
4};
5use common::comp::item::ToolKind;
6use core::f32::consts::PI;
7
8pub struct EquipAnimation;
9
10impl Animation for EquipAnimation {
11    type Dependency<'a> = (Option<ToolKind>, Option<ToolKind>, f32, f32);
12    type Skeleton = CharacterSkeleton;
13
14    #[cfg(feature = "use-dyn-lib")]
15    const UPDATE_FN: &'static [u8] = b"character_equip\0";
16
17    #[cfg_attr(feature = "be-dyn-lib", export_name = "character_equip")]
18    fn update_skeleton_inner(
19        skeleton: &Self::Skeleton,
20        (active_tool_kind, _second_tool_kind, _velocity, _global_time): Self::Dependency<'_>,
21        anim_time: f32,
22        rate: &mut f32,
23        _s_a: &SkeletonAttr,
24    ) -> Self::Skeleton {
25        *rate = 1.0;
26        let mut next = (*skeleton).clone();
27        let equip_slow = 1.0 + (anim_time * 12.0 + PI).cos();
28        let equip_slowa = 1.0 + (anim_time * 12.0 + PI / 4.0).cos();
29        next.hand_l.orientation = Quaternion::rotation_y(-2.3) * Quaternion::rotation_z(PI / 2.0);
30        next.hand_r.orientation = Quaternion::rotation_y(-2.3) * Quaternion::rotation_z(PI / 2.0);
31        next.control.position = Vec3::new(equip_slowa * -1.5, 0.0, equip_slow * 1.5);
32
33        match active_tool_kind {
34            Some(ToolKind::Sword) => {
35                next.hand_l.position = Vec3::new(-8.0, -5.0, 17.0);
36                next.hand_r.position = Vec3::new(-6.0, -4.5, 14.0);
37            },
38            Some(ToolKind::Axe) => {
39                next.hand_l.position = Vec3::new(-7.0, -5.0, 17.0);
40                next.hand_r.position = Vec3::new(-5.0, -4.5, 14.0);
41            },
42            Some(ToolKind::Hammer | ToolKind::Pick | ToolKind::Shovel) => {
43                next.hand_l.position = Vec3::new(-5.0, -5.0, 13.0);
44                next.hand_r.position = Vec3::new(-3.0, -4.5, 10.0);
45            },
46            Some(ToolKind::Staff) | Some(ToolKind::Sceptre) => {
47                next.hand_l.position = Vec3::new(-3.0, -5.0, 8.0);
48                next.hand_r.position = Vec3::new(-1.75, -4.5, 5.0);
49            },
50            Some(ToolKind::Bow) => {
51                next.hand_l.position = Vec3::new(-3.0, -5.0, 9.0);
52                next.hand_r.position = Vec3::new(-1.75, -4.5, 7.0);
53            },
54            Some(ToolKind::Instrument) => {
55                next.hand_l.position = Vec3::new(-5.0, -5.0, 8.0);
56            },
57            _ => {},
58        }
59
60        next
61    }
62}