veloren_voxygen_anim/crustacean/
alpha.rs

1use super::{
2    super::{Animation, vek::*},
3    CrustaceanSkeleton, SkeletonAttr,
4};
5use common::states::utils::StageSection;
6
7pub struct AlphaAnimation;
8
9impl Animation for AlphaAnimation {
10    type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
11    type Skeleton = CrustaceanSkeleton;
12
13    #[cfg(feature = "use-dyn-lib")]
14    const UPDATE_FN: &'static [u8] = b"crustacean_alpha\0";
15
16    #[cfg_attr(feature = "be-dyn-lib", export_name = "crustacean_alpha")]
17    fn update_skeleton_inner(
18        skeleton: &Self::Skeleton,
19        (_velocity, global_time, stage_section, timer): Self::Dependency<'_>,
20        anim_time: f32,
21        _rate: &mut f32,
22        s_a: &SkeletonAttr,
23    ) -> Self::Skeleton {
24        let mut next = (*skeleton).clone();
25
26        let (movement1, movement2, movement3) = match stage_section {
27            Some(StageSection::Buildup) => (anim_time.powi(2), 0.0, 0.0),
28            Some(StageSection::Action) => (1.0, anim_time.powi(4), 0.0),
29            Some(StageSection::Recover) => (1.0, 1.0, anim_time),
30            _ => (0.0, 0.0, 0.0),
31        };
32        let pullback = 1.0 - movement3;
33        let subtract = global_time - timer;
34        let check = subtract - subtract.trunc();
35        let _mirror = (check - 0.5).signum();
36        let _movement1abs = movement1 * pullback;
37        let _movement2abs = movement2 * pullback;
38        let _movement3abs = movement3 * pullback;
39
40        next.arm_l.orientation = Quaternion::rotation_x(anim_time);
41
42        next.chest.scale = Vec3::one() * s_a.scaler;
43
44        next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);
45
46        next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
47        next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
48
49        next.leg_cl.position = Vec3::new(-s_a.leg_c.0, s_a.leg_c.1, s_a.leg_c.2);
50        next.leg_cr.position = Vec3::new(s_a.leg_c.0, s_a.leg_c.1, s_a.leg_c.2);
51
52        next.leg_bl.position = Vec3::new(-s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
53        next.leg_br.position = Vec3::new(s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
54        next
55    }
56}