veloren_voxygen_anim/crustacean/
leapmelee.rs1use super::{
2 super::{Animation, vek::*},
3 CrustaceanSkeleton, SkeletonAttr,
4};
5use common::states::utils::StageSection;
6
7pub struct LeapMeleeAnimation;
8
9impl Animation for LeapMeleeAnimation {
10 type Dependency<'a> = (Option<&'a str>, f32, f32, Option<StageSection>, f32);
11 type Skeleton = CrustaceanSkeleton;
12
13 #[cfg(feature = "use-dyn-lib")]
14 const UPDATE_FN: &'static [u8] = b"crustacean_leapmelee\0";
15
16 #[cfg_attr(feature = "be-dyn-lib", export_name = "crustacean_leapmelee")]
17 fn update_skeleton_inner(
18 skeleton: &Self::Skeleton,
19 (ability_id, _velocity, global_time, stage_section, timer): Self::Dependency<'_>,
20 anim_time: f32,
21 _rate: &mut f32,
22 s_a: &SkeletonAttr,
23 ) -> Self::Skeleton {
24 let mut next = (*skeleton).clone();
25
26 let (movement1base, movement2base, movement3base, movement4) = match stage_section {
27 Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0, 0.0),
28 Some(StageSection::Movement) => (1.0, anim_time, 0.0, 0.0),
29 Some(StageSection::Action) => (1.0, 1.0, anim_time, 0.0),
30 Some(StageSection::Recover) => (0.0, 1.0, 1.0, anim_time.powi(4)),
31 _ => (0.0, 0.0, 0.0, 0.0),
32 };
33 let pullback = 1.0 - movement4;
34 let subtract = global_time - timer;
35 let check = subtract - subtract.trunc();
36 let mirror = (check - 0.5).signum();
37 let movement1abs = movement1base * pullback;
38 let movement2abs = movement2base * pullback;
39 let movement3abs = movement3base * pullback;
40
41 let twitch1 = (movement1base * 10.0).sin() * (1.0 - movement2base);
42 let _twitch3 = (movement3base * 5.0).sin() * mirror;
43
44 let twitch1abs = twitch1 * mirror;
45
46 next.leg_fl.position =
47 Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2 - movement2abs * 3.0);
48 next.leg_fr.position =
49 Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2 - movement2abs * 3.0);
50 next.leg_cl.position =
51 Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2 - movement2abs * 3.0);
52 next.leg_cr.position =
53 Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2 - movement2abs * 3.0);
54 next.leg_bl.position =
55 Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2 - movement2abs * 3.0);
56 next.leg_br.position =
57 Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2 - movement2abs * 3.0);
58
59 match ability_id {
60 Some("common.abilities.custom.karkatha.leap") => {
61 next.chest.orientation = Quaternion::rotation_x(
62 movement1abs * 0.3 + movement2abs * -0.3 + movement3abs * 0.3,
63 ) * Quaternion::rotation_y(twitch1abs * -0.3);
64
65 next.arm_r.orientation =
66 Quaternion::rotation_z(movement1abs * 0.7 - movement3abs * 1.2);
67 next.arm_l.orientation =
68 Quaternion::rotation_z(movement1abs * -0.3 + movement3abs * 0.5);
69 },
70
71 Some("common.abilities.custom.karkatha.spinleap") => {
72 next.chest.orientation = Quaternion::rotation_x(
73 movement1abs * 0.3 + movement2abs * -0.3 + movement3abs * 0.3,
74 ) * Quaternion::rotation_y(twitch1abs * -0.3)
75 * Quaternion::rotation_z(
76 movement1abs * -6.0 + movement2abs * 6.0 + movement3abs * -7.0,
77 );
78
79 next.pincer_r0.orientation = Quaternion::rotation_z(movement2abs * 1.2);
80
81 next.pincer_r0.position =
82 Vec3::new(0.0 - movement2abs * 12.0, 0.0 + movement2abs * 12.0, 0.0);
83
84 next.pincer_l0.orientation = Quaternion::rotation_z(movement2abs * -1.2);
85
86 next.pincer_l0.position =
87 Vec3::new(0.0 + movement2abs * 12.0, 0.0 + movement2abs * 12.0, 0.0);
88 },
89 _ => {},
90 }
91
92 next
93 }
94}