veloren_voxygen_anim/crustacean/
summon.rs1use super::{
2 super::{Animation, vek::*},
3 CrustaceanSkeleton, SkeletonAttr,
4};
5use common::{states::utils::StageSection, util::Dir};
6
7pub struct SummonAnimation;
8
9type SummonAnimationDependency = (f32, Option<StageSection>, f32, Dir, bool);
10
11impl Animation for SummonAnimation {
12 type Dependency<'a> = SummonAnimationDependency;
13 type Skeleton = CrustaceanSkeleton;
14
15 #[cfg(feature = "use-dyn-lib")]
16 const UPDATE_FN: &'static [u8] = b"crustacean_summon\0";
17
18 #[cfg_attr(feature = "be-dyn-lib", export_name = "crustacean_summon")]
19 fn update_skeleton_inner<'a>(
20 skeleton: &Self::Skeleton,
21 (global_time, stage_section, timer, _look_dir, _on_ground): Self::Dependency<'_>,
22 anim_time: f32,
23 rate: &mut f32,
24 _s_a: &SkeletonAttr,
25 ) -> Self::Skeleton {
26 *rate = 1.0;
27 let mut next = (*skeleton).clone();
28
29 let (movement1base, movement2base, movement3, twitch) = match stage_section {
30 Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0, 0.0),
31 Some(StageSection::Action) => (1.0, anim_time.min(1.0).powf(0.1), 0.0, anim_time),
32 Some(StageSection::Recover) => (1.0, 1.0, anim_time.min(1.0).powi(2), 1.0),
33 _ => (0.0, 0.0, 0.0, 0.0),
34 };
35
36 let pullback = 1.0 - movement3;
37 let subtract = global_time - timer;
38 let check = subtract - subtract.trunc();
39 let mirror = (check - 0.5).signum();
40 let twitch2 = mirror * (twitch * 20.0).sin() * pullback;
41
42 let movement1abs = movement1base * pullback;
43 let _movement2abs = movement2base * pullback;
44
45 let _wave_slow_cos = (anim_time * 4.5).cos();
46 next.chest.position = Vec3::new(0.0, 6.0, -4.0);
47 next.chest.orientation = Quaternion::rotation_x(twitch2 * 0.1)
48 * Quaternion::rotation_y(twitch2 * -0.1)
49 * Quaternion::rotation_y(twitch2 * 0.1);
50
51 next.arm_r.orientation = Quaternion::rotation_z(movement1abs * -0.3);
52 next.arm_l.orientation = Quaternion::rotation_z(movement1abs * 0.3);
53 next
54 }
55}