pub mod fly;
pub mod idle;
pub mod run;
pub use self::{fly::FlyAnimation, idle::IdleAnimation, run::RunAnimation};
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
use common::comp::{self};
use core::convert::TryFrom;
pub type Body = comp::dragon::Body;
skeleton_impls!(struct DragonSkeleton {
+ head_upper,
+ head_lower,
+ jaw,
+ chest_front,
+ chest_rear,
+ tail_front,
+ tail_rear,
+ wing_in_l,
+ wing_in_r,
+ wing_out_l,
+ wing_out_r,
+ foot_fl,
+ foot_fr,
+ foot_bl,
+ foot_br,
});
impl Skeleton for DragonSkeleton {
type Attr = SkeletonAttr;
type Body = Body;
const BONE_COUNT: usize = 15;
#[cfg(feature = "use-dyn-lib")]
const COMPUTE_FN: &'static [u8] = b"dragon_compute_mats\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "dragon_compute_mats")]
fn compute_matrices_inner(
&self,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
body: Self::Body,
) -> Offsets {
let base_mat = base_mat * Mat4::scaling_3d(1.0);
let chest_front_mat = base_mat * Mat4::<f32>::from(self.chest_front);
let chest_rear_mat = chest_front_mat * Mat4::<f32>::from(self.chest_rear);
let head_lower_mat = chest_front_mat * Mat4::<f32>::from(self.head_lower);
let wing_in_l_mat = chest_front_mat * Mat4::<f32>::from(self.wing_in_l);
let wing_in_r_mat = chest_front_mat * Mat4::<f32>::from(self.wing_in_r);
let tail_front_mat = chest_rear_mat * Mat4::<f32>::from(self.tail_front);
let head_upper_mat = head_lower_mat * Mat4::<f32>::from(self.head_upper);
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
make_bone(head_upper_mat),
make_bone(head_lower_mat),
make_bone(head_upper_mat * Mat4::<f32>::from(self.jaw)),
make_bone(chest_front_mat),
make_bone(chest_rear_mat),
make_bone(tail_front_mat),
make_bone(tail_front_mat * Mat4::<f32>::from(self.tail_rear)),
make_bone(wing_in_l_mat),
make_bone(wing_in_r_mat),
make_bone(wing_in_l_mat * Mat4::<f32>::from(self.wing_out_l)),
make_bone(wing_in_r_mat * Mat4::<f32>::from(self.wing_out_r)),
make_bone(chest_front_mat * Mat4::<f32>::from(self.foot_fl)),
make_bone(chest_front_mat * Mat4::<f32>::from(self.foot_fr)),
make_bone(chest_rear_mat * Mat4::<f32>::from(self.foot_bl)),
make_bone(chest_rear_mat * Mat4::<f32>::from(self.foot_br)),
];
Offsets {
viewpoint: Some((head_upper_mat * Vec4::new(0.0, 8.0, 0.0, 1.0)).xyz()),
mount_bone: Transform {
position: comp::Body::Dragon(body).mount_offset().into_tuple().into(),
..Default::default()
},
..Default::default()
}
}
}
pub struct SkeletonAttr {
head_upper: (f32, f32),
head_lower: (f32, f32),
jaw: (f32, f32),
chest_front: (f32, f32),
chest_rear: (f32, f32),
tail_front: (f32, f32),
tail_rear: (f32, f32),
wing_in: (f32, f32, f32),
wing_out: (f32, f32, f32),
feet_f: (f32, f32, f32),
feet_b: (f32, f32, f32),
height: f32,
}
impl<'a> TryFrom<&'a comp::Body> for SkeletonAttr {
type Error = ();
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
match body {
comp::Body::Dragon(body) => Ok(SkeletonAttr::from(body)),
_ => Err(()),
}
}
}
impl Default for SkeletonAttr {
fn default() -> Self {
Self {
head_upper: (0.0, 0.0),
head_lower: (0.0, 0.0),
jaw: (0.0, 0.0),
chest_front: (0.0, 0.0),
chest_rear: (0.0, 0.0),
tail_front: (0.0, 0.0),
tail_rear: (0.0, 0.0),
wing_in: (0.0, 0.0, 0.0),
wing_out: (0.0, 0.0, 0.0),
feet_f: (0.0, 0.0, 0.0),
feet_b: (0.0, 0.0, 0.0),
height: (0.0),
}
}
}
impl<'a> From<&'a Body> for SkeletonAttr {
fn from(body: &'a Body) -> Self {
use comp::dragon::Species::*;
Self {
head_upper: match (body.species, body.body_type) {
(Reddragon, _) => (2.5, 4.5),
},
head_lower: match (body.species, body.body_type) {
(Reddragon, _) => (7.5, 3.5),
},
jaw: match (body.species, body.body_type) {
(Reddragon, _) => (6.5, -5.0),
},
chest_front: match (body.species, body.body_type) {
(Reddragon, _) => (0.0, 15.0),
},
chest_rear: match (body.species, body.body_type) {
(Reddragon, _) => (-6.5, 0.0),
},
tail_front: match (body.species, body.body_type) {
(Reddragon, _) => (-6.5, 1.5),
},
tail_rear: match (body.species, body.body_type) {
(Reddragon, _) => (-11.5, -1.0),
},
wing_in: match (body.species, body.body_type) {
(Reddragon, _) => (2.5, -16.5, 0.0),
},
wing_out: match (body.species, body.body_type) {
(Reddragon, _) => (23.0, 0.5, 4.0),
},
feet_f: match (body.species, body.body_type) {
(Reddragon, _) => (6.0, 1.0, -13.0),
},
feet_b: match (body.species, body.body_type) {
(Reddragon, _) => (6.0, -2.0, -10.5),
},
height: match (body.species, body.body_type) {
(Reddragon, _) => 1.0,
},
}
}
}