veloren_voxygen_anim/item/
idle.rs1use super::{
2 super::{Animation, vek::*},
3 ItemSkeleton, SkeletonAttr,
4};
5
6pub struct IdleAnimation;
7
8impl Animation for IdleAnimation {
9 type Dependency<'a> = f32;
10 type Skeleton = ItemSkeleton;
11
12 #[cfg(feature = "use-dyn-lib")]
13 const UPDATE_FN: &'static [u8] = b"item_idle\0";
14
15 #[cfg_attr(feature = "be-dyn-lib", unsafe(export_name = "item_idle"))]
16 fn update_skeleton_inner(
17 skeleton: &Self::Skeleton,
18 _: Self::Dependency<'_>,
19 _anim_time: f32,
20 _rate: &mut f32,
21 s_a: &SkeletonAttr,
22 ) -> Self::Skeleton {
23 let mut next = (*skeleton).clone();
24
25 next.bone0.position = Vec3::new(s_a.bone0.0, s_a.bone0.1, s_a.bone0.2);
26 next.bone0.orientation.rotate_x(s_a.bone0.3);
27
28 next
29 }
30}