veloren_voxygen_anim/item_drop/
mod.rs1pub mod idle;
2
3pub use self::idle::IdleAnimation;
5
6use super::{FigureBoneData, Offsets, Skeleton, make_bone, vek::*};
7use common::comp::{self, item_drop::ItemDropArmorKind};
8use core::convert::TryFrom;
9
10pub type Body = comp::item_drop::Body;
11
12skeleton_impls!(struct ItemDropSkeleton {
13 + bone0,
14});
15
16impl Skeleton for ItemDropSkeleton {
17 type Attr = SkeletonAttr;
18 type Body = Body;
19
20 const BONE_COUNT: usize = 1;
21 #[cfg(feature = "use-dyn-lib")]
22 const COMPUTE_FN: &'static [u8] = b"item_drop_compute_mats\0";
23
24 #[cfg_attr(feature = "be-dyn-lib", export_name = "item_drop_compute_mats")]
25 fn compute_matrices_inner(
26 &self,
27 base_mat: Mat4<f32>,
28 buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
29 body: Self::Body,
30 ) -> Offsets {
31 let scale_mat = Mat4::scaling_3d(1.0 / 11.0 * Self::scale(&body));
32
33 let bone0_mat = base_mat * scale_mat * Mat4::<f32>::from(self.bone0);
34
35 *(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) =
36 [make_bone(bone0_mat)];
37 Offsets {
38 lantern: Some((bone0_mat * Vec4::new(0.0, 0.0, 3.5, 1.0)).xyz()),
39 mount_bone: Transform {
40 position: comp::Body::ItemDrop(body)
41 .mount_offset()
42 .into_tuple()
43 .into(),
44 ..Default::default()
45 },
46 ..Default::default()
47 }
48 }
49}
50
51impl ItemDropSkeleton {
52 pub fn scale(body: &Body) -> f32 {
53 match body {
54 Body::Tool(_) => 0.8,
55 Body::Glider => 0.45,
56 Body::Coins => 0.3,
57 Body::Armor(kind) => match kind {
58 ItemDropArmorKind::Neck | ItemDropArmorKind::Ring => 0.5,
59 ItemDropArmorKind::Back => 0.7,
60 _ => 0.8,
61 },
62 _ => 1.0,
63 }
64 }
65}
66
67pub struct SkeletonAttr {
68 bone0: (f32, f32, f32),
69}
70
71impl<'a> TryFrom<&'a comp::Body> for SkeletonAttr {
72 type Error = ();
73
74 fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
75 match body {
76 comp::Body::ItemDrop(body) => Ok(SkeletonAttr::from(body)),
77 _ => Err(()),
78 }
79 }
80}
81
82impl Default for SkeletonAttr {
83 fn default() -> Self {
84 Self {
85 bone0: (0.0, 0.0, 0.0),
86 }
87 }
88}
89
90impl<'a> From<&'a Body> for SkeletonAttr {
91 fn from(_body: &'a Body) -> Self {
92 Self {
93 bone0: (0.0, 0.0, 0.0),
94 }
95 }
96}