1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
#![allow(incomplete_features)]
#![allow(clippy::single_match)]
#[cfg(all(feature = "be-dyn-lib", feature = "use-dyn-lib"))]
compile_error!("Can't use both \"be-dyn-lib\" and \"use-dyn-lib\" features at once");

macro_rules! skeleton_impls {
    { struct $Skeleton:ident { $( $(+ $bone_vis:vis)? $bone:ident ),* $(,)? $(:: $($field:ident : $field_ty:ty),* $(,)? )? } } => {
        #[derive(Clone, Default)]
        pub struct $Skeleton {
            $(
                $($bone_vis)? $bone: $crate::Bone,
            )*
            $($(
                $field : $field_ty,
            )*)?
        }

        impl<'a, Factor> $crate::vek::Lerp<Factor> for &'a $Skeleton
            where
                Factor: Copy,
                $crate::Bone: Lerp<Factor, Output=$crate::Bone>
        {
            type Output = $Skeleton;

            fn lerp_unclamped_precise(from: Self, to: Self, factor: Factor) -> Self::Output {
                Self::Output {
                    $(
                        $bone: Lerp::lerp_unclamped_precise(from.$bone, to.$bone, factor),
                    )*
                    $($(
                        $field : to.$field.clone(),
                    )*)?
                }
            }

            fn lerp_unclamped(from: Self, to: Self, factor: Factor) -> Self::Output {
                Self::Output {
                    $(
                        $bone: Lerp::lerp_unclamped(from.$bone, to.$bone, factor),
                    )*
                    $($(
                        $field : to.$field.clone(),
                    )*)?
                }
            }
        }
    }
}

pub mod arthropod;
pub mod biped_large;
pub mod biped_small;
pub mod bird_large;
pub mod bird_medium;
pub mod character;
pub mod crustacean;
pub mod dragon;
pub mod fish_medium;
pub mod fish_small;
pub mod fixture;
pub mod golem;
pub mod item_drop;
pub mod object;
#[cfg(feature = "plugins")] pub mod plugin;
pub mod quadruped_low;
pub mod quadruped_medium;
pub mod quadruped_small;
pub mod ship;
pub mod theropod;
pub mod util;
pub mod vek;

use self::vek::*;
use bytemuck::{Pod, Zeroable};
use common::comp::tool::ToolKind;
#[cfg(feature = "use-dyn-lib")]
use {
    common_dynlib::LoadedLib, lazy_static::lazy_static, std::ffi::CStr, std::sync::Arc,
    std::sync::Mutex,
};

type MatRaw = [[f32; 4]; 4];

#[repr(C)]
#[derive(Debug, Clone, Copy, Pod, Zeroable, Default)]
pub struct FigureBoneData(pub MatRaw, pub MatRaw);

pub const MAX_BONE_COUNT: usize = 16;

pub fn make_bone(mat: Mat4<f32>) -> FigureBoneData {
    let normal = mat.map_cols(Vec4::normalized);
    FigureBoneData(mat.into_col_arrays(), normal.into_col_arrays())
}

pub type Bone = Transform<f32, f32, f32>;

#[cfg(feature = "use-dyn-lib")]
lazy_static! {
    static ref LIB: Arc<Mutex<Option<LoadedLib>>> =
        common_dynlib::init("veloren-voxygen-anim", "anim");
}

#[cfg(feature = "use-dyn-lib")]
pub fn init() { lazy_static::initialize(&LIB); }

// Offsets that will be returned after computing the skeleton matrices
#[derive(Default)]
pub struct Offsets {
    pub lantern: Option<Vec3<f32>>,
    pub viewpoint: Option<Vec3<f32>>,
    pub mount_bone: Transform<f32, f32, f32>,
    pub primary_trail_mat: Option<(Mat4<f32>, TrailSource)>,
    pub secondary_trail_mat: Option<(Mat4<f32>, TrailSource)>,
    pub heads: Vec<Vec3<f32>>,
    pub tail: Option<(Vec3<f32>, Vec3<f32>)>,
}

#[derive(Clone, Copy)]
pub enum TrailSource {
    Weapon,
    GliderLeft,
    GliderRight,
    Propeller(f32),
}

impl TrailSource {
    pub fn relative_offsets(&self, tool: Option<ToolKind>) -> (Vec4<f32>, Vec4<f32>) {
        // Offsets
        const GLIDER_VERT: f32 = 5.0;
        const GLIDER_HORIZ: f32 = 15.0;
        // Trail width
        const GLIDER_WIDTH: f32 = 1.0;

        match self {
            Self::Weapon => {
                let lengths = match tool {
                    Some(ToolKind::Sword) => (0.0, 29.25),
                    Some(ToolKind::Axe) => (10.0, 19.25),
                    Some(ToolKind::Hammer) => (10.0, 19.25),
                    Some(ToolKind::Staff) => (10.0, 19.25),
                    Some(ToolKind::Sceptre) => (10.0, 19.25),
                    _ => (0.0, 0.0),
                };
                (
                    Vec4::new(0.0, 0.0, lengths.0, 1.0),
                    Vec4::new(0.0, 0.0, lengths.1, 1.0),
                )
            },
            Self::GliderLeft => (
                Vec4::new(GLIDER_HORIZ, 0.0, GLIDER_VERT, 1.0),
                Vec4::new(GLIDER_HORIZ + GLIDER_WIDTH, 0.0, GLIDER_VERT, 1.0),
            ),
            Self::GliderRight => (
                Vec4::new(-GLIDER_HORIZ, 0.0, GLIDER_VERT, 1.0),
                Vec4::new(-(GLIDER_HORIZ + GLIDER_WIDTH), 0.0, GLIDER_VERT, 1.0),
            ),
            Self::Propeller(length) => (
                Vec4::new(0.0, 0.0, *length * 0.5, 1.0),
                Vec4::new(0.0, 0.0, *length, 1.0),
            ),
        }
    }
}

pub trait Skeleton: Send + Sync + 'static {
    type Attr;
    type Body;

    const BONE_COUNT: usize;

    #[cfg(feature = "use-dyn-lib")]
    const COMPUTE_FN: &'static [u8];

    fn compute_matrices(
        &self,
        base_mat: Mat4<f32>,
        buf: &mut [FigureBoneData; MAX_BONE_COUNT],
        body: Self::Body,
    ) -> Offsets {
        #[cfg(not(feature = "use-dyn-lib"))]
        {
            self.compute_matrices_inner(base_mat, buf, body)
        }
        #[cfg(feature = "use-dyn-lib")]
        {
            let lock = LIB.lock().unwrap();
            let lib = &lock.as_ref().unwrap().lib;

            let compute_fn: common_dynlib::Symbol<
                fn(&Self, Mat4<f32>, &mut [FigureBoneData; MAX_BONE_COUNT], Self::Body) -> Offsets,
            > = unsafe { lib.get(Self::COMPUTE_FN) }.unwrap_or_else(|e| {
                panic!(
                    "Trying to use: {} but had error: {:?}",
                    CStr::from_bytes_with_nul(Self::COMPUTE_FN)
                        .map(CStr::to_str)
                        .unwrap()
                        .unwrap(),
                    e
                )
            });

            compute_fn(self, base_mat, buf, body)
        }
    }

    fn compute_matrices_inner(
        &self,
        base_mat: Mat4<f32>,
        buf: &mut [FigureBoneData; MAX_BONE_COUNT],
        body: Self::Body,
    ) -> Offsets;
}

pub fn compute_matrices<S: Skeleton>(
    skeleton: &S,
    base_mat: Mat4<f32>,
    buf: &mut [FigureBoneData; MAX_BONE_COUNT],
    body: S::Body,
) -> Offsets {
    S::compute_matrices(skeleton, base_mat, buf, body)
}

pub trait Animation {
    type Skeleton: Skeleton;
    type Dependency<'a>;

    #[cfg(feature = "use-dyn-lib")]
    const UPDATE_FN: &'static [u8];

    /// Returns a new skeleton that is generated by the animation.
    fn update_skeleton_inner(
        _skeleton: &Self::Skeleton,
        _dependency: Self::Dependency<'_>,
        _anim_time: f32,
        _rate: &mut f32,
        _skeleton_attr: &<<Self as Animation>::Skeleton as Skeleton>::Attr,
    ) -> Self::Skeleton;

    /// Calls `update_skeleton_inner` either directly or via `libloading` to
    /// generate the new skeleton.
    fn update_skeleton(
        skeleton: &Self::Skeleton,
        dependency: Self::Dependency<'_>,
        anim_time: f32,
        rate: &mut f32,
        skeleton_attr: &<<Self as Animation>::Skeleton as Skeleton>::Attr,
    ) -> Self::Skeleton {
        #[cfg(not(feature = "use-dyn-lib"))]
        {
            Self::update_skeleton_inner(skeleton, dependency, anim_time, rate, skeleton_attr)
        }
        #[cfg(feature = "use-dyn-lib")]
        {
            let lock = LIB.lock().unwrap();
            let lib = &lock.as_ref().unwrap().lib;

            let update_fn: common_dynlib::Symbol<
                fn(
                    &Self::Skeleton,
                    Self::Dependency<'_>,
                    f32,
                    &mut f32,
                    &<Self::Skeleton as Skeleton>::Attr,
                ) -> Self::Skeleton,
            > = unsafe {
                //let start = std::time::Instant::now();
                // Overhead of 0.5-5 us (could use hashmap to mitigate if this is an issue)
                lib.get(Self::UPDATE_FN)
                //println!("{}", start.elapsed().as_nanos());
            }
            .unwrap_or_else(|e| {
                panic!(
                    "Trying to use: {} but had error: {:?}",
                    CStr::from_bytes_with_nul(Self::UPDATE_FN)
                        .map(CStr::to_str)
                        .unwrap()
                        .unwrap(),
                    e
                )
            });

            update_fn(skeleton, dependency, anim_time, rate, skeleton_attr)
        }
    }
}