veloren_voxygen_anim/object/
beam.rs1use super::{
2 super::{Animation, vek::*},
3 ObjectSkeleton, SkeletonAttr,
4};
5use common::{
6 comp::{item::ToolKind, object::Body},
7 states::utils::StageSection,
8};
9pub struct BeamAnimation;
10
11type BeamAnimationDependency = (
12 Option<ToolKind>,
13 Option<ToolKind>,
14 Option<StageSection>,
15 Body,
16);
17impl Animation for BeamAnimation {
18 type Dependency<'a> = BeamAnimationDependency;
19 type Skeleton = ObjectSkeleton;
20
21 #[cfg(feature = "use-dyn-lib")]
22 const UPDATE_FN: &'static [u8] = b"object_beam\0";
23
24 #[cfg_attr(feature = "be-dyn-lib", export_name = "object_beam")]
25 fn update_skeleton_inner(
26 skeleton: &Self::Skeleton,
27 (_active_tool_kind, _second_tool_kind, _stage_section, _body): Self::Dependency<'_>,
28 _anim_time: f32,
29 rate: &mut f32,
30 s_a: &SkeletonAttr,
31 ) -> Self::Skeleton {
32 *rate = 1.0;
33
34 let mut next = (*skeleton).clone();
35
36 next.bone0.position = Vec3::new(s_a.bone0.0, s_a.bone0.1, s_a.bone0.2);
37 next.bone0.orientation = Quaternion::rotation_z(0.0);
38
39 next.bone1.position = Vec3::new(s_a.bone1.0, s_a.bone1.1, s_a.bone1.2);
40 next.bone1.orientation = Quaternion::rotation_z(0.0);
41
42 next
43 }
44}