veloren_voxygen_anim/object/
idle.rs1use super::{
2 super::{Animation, vek::*},
3 ObjectSkeleton, SkeletonAttr,
4};
5use common::comp::item::ToolKind;
6
7pub struct IdleAnimation;
8
9impl Animation for IdleAnimation {
10 type Dependency<'a> = (Option<ToolKind>, Option<ToolKind>, f32);
11 type Skeleton = ObjectSkeleton;
12
13 #[cfg(feature = "use-dyn-lib")]
14 const UPDATE_FN: &'static [u8] = b"object_idle\0";
15
16 #[cfg_attr(feature = "be-dyn-lib", export_name = "object_idle")]
17 fn update_skeleton_inner(
18 skeleton: &Self::Skeleton,
19 (_active_tool_kind, _second_tool_kind, _global_time): Self::Dependency<'_>,
20 _anim_time: f32,
21 _rate: &mut f32,
22 s_a: &SkeletonAttr,
23 ) -> Self::Skeleton {
24 let mut next = (*skeleton).clone();
25
26 next.bone0.position = Vec3::new(s_a.bone0.0, s_a.bone0.1, s_a.bone0.2);
27
28 next.bone1.position = Vec3::new(s_a.bone1.0, s_a.bone1.1, s_a.bone1.2);
29
30 next
31 }
32}