veloren_voxygen_anim/object/
mod.rs1pub mod beam;
2pub mod idle;
3pub mod shoot;
4
5pub use self::{beam::BeamAnimation, idle::IdleAnimation, shoot::ShootAnimation};
7
8use super::{FigureBoneData, Offsets, Skeleton, make_bone, vek::*};
9use common::comp::{self};
10use core::convert::TryFrom;
11
12pub type Body = comp::object::Body;
13
14skeleton_impls!(struct ObjectSkeleton {
15 + bone0,
16 + bone1,
17});
18
19impl Skeleton for ObjectSkeleton {
20 type Attr = SkeletonAttr;
21 type Body = Body;
22
23 const BONE_COUNT: usize = 2;
24 #[cfg(feature = "use-dyn-lib")]
25 const COMPUTE_FN: &'static [u8] = b"object_compute_mats\0";
26
27 #[cfg_attr(feature = "be-dyn-lib", export_name = "object_compute_mats")]
28 fn compute_matrices_inner(
29 &self,
30 base_mat: Mat4<f32>,
31 buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
32 body: Self::Body,
33 ) -> Offsets {
34 let scale_mat = Mat4::scaling_3d(1.0 / 11.0);
35
36 let bone0_mat = base_mat * scale_mat * Mat4::<f32>::from(self.bone0);
37
38 *(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
39 make_bone(bone0_mat),
40 make_bone(scale_mat * Mat4::<f32>::from(self.bone1)), ];
42 Offsets {
43 mount_bone: Transform {
45 position: comp::Body::Object(body).mount_offset().into_tuple().into(),
46 ..Default::default()
47 },
48 ..Default::default()
49 }
50 }
51}
52
53pub struct SkeletonAttr {
54 bone0: (f32, f32, f32),
55 bone1: (f32, f32, f32),
56}
57
58impl<'a> TryFrom<&'a comp::Body> for SkeletonAttr {
59 type Error = ();
60
61 fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
62 match body {
63 comp::Body::Object(body) => Ok(SkeletonAttr::from(body)),
64 _ => Err(()),
65 }
66 }
67}
68
69impl Default for SkeletonAttr {
70 fn default() -> Self {
71 Self {
72 bone0: (0.0, 0.0, 0.0),
73 bone1: (0.0, 0.0, 0.0),
74 }
75 }
76}
77
78impl<'a> From<&'a Body> for SkeletonAttr {
79 fn from(body: &'a Body) -> Self {
80 use comp::object::Body::*;
81 Self {
82 bone0: match body {
83 Crossbow => (0.0, 0.0, 11.0),
84 Flamethrower => (0.0, 0.0, 11.0),
85 HaniwaSentry => (0.0, 0.0, 10.5),
86 _ => (0.0, 0.0, 0.0),
87 },
88 bone1: match body {
89 Crossbow => (0.0, 0.0, 8.0),
90 Flamethrower => (0.0, 0.0, 8.0),
91 HaniwaSentry => (0.0, 0.0, 3.0),
92 _ => (0.0, 0.0, 0.0),
93 },
94 }
95 }
96}