veloren_voxygen_anim/quadruped_low/
leapshockwave.rs

1use super::{
2    super::{
3        Animation,
4        util::{elastic, out_and_in},
5        vek::*,
6    },
7    QuadrupedLowSkeleton, SkeletonAttr,
8};
9use common::{comp::body::parts::HeadState, states::utils::StageSection};
10use core::f32::consts::PI;
11
12pub struct LeapShockAnimation;
13
14impl Animation for LeapShockAnimation {
15    type Dependency<'a> = (
16        Option<&'a str>,
17        Vec3<f32>,
18        f32,
19        Option<StageSection>,
20        [HeadState; 3],
21    );
22    type Skeleton = QuadrupedLowSkeleton;
23
24    #[cfg(feature = "use-dyn-lib")]
25    const UPDATE_FN: &'static [u8] = b"quadruped_low_leapshockwave\0";
26
27    #[cfg_attr(
28        feature = "be-dyn-lib",
29        unsafe(export_name = "quadruped_low_leapshockwave")
30    )]
31    fn update_skeleton_inner(
32        skeleton: &Self::Skeleton,
33        (ability_id, _velocity, _global_time, stage_section, heads): Self::Dependency<'_>,
34        anim_time: f32,
35        _rate: &mut f32,
36        s_a: &SkeletonAttr,
37    ) -> Self::Skeleton {
38        let mut next = (*skeleton).clone();
39        let (buildup, movement, action, recover) = match stage_section {
40            Some(StageSection::Buildup) => (anim_time, 0.0, 0.0, 0.0),
41            Some(StageSection::Movement) => (1.0, anim_time, 0.0, 0.0),
42            Some(StageSection::Action) => (1.0, 1.0, anim_time, 0.0),
43            Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time),
44            _ => (0.0, 0.0, 0.0, 0.0),
45        };
46        match ability_id {
47            Some("common.abilities.custom.rocksnapper.leapshockwave") => {
48                let elastic_recover = elastic(recover);
49                next.head_c_upper.scale = Vec3::one() * (1.0 - movement + elastic_recover);
50                next.head_c_upper.position = Vec3::new(
51                    0.0,
52                    s_a.head_upper.0 + (-1.0 * movement + elastic_recover) * 10.0,
53                    s_a.head_upper.1,
54                );
55                next.head_c_lower.scale = Vec3::one()
56                    * (1.0 - movement + elastic_recover)
57                    * heads[1].is_attached() as i32 as f32;
58                next.head_c_lower.position = Vec3::new(
59                    0.0,
60                    s_a.head_lower.0 + (-1.0 * movement + elastic_recover) * 15.0,
61                    s_a.head_lower.1,
62                );
63                next.tail_front.scale = Vec3::one() * (1.0 - movement + elastic_recover);
64                next.tail_rear.position = Vec3::new(
65                    0.0,
66                    s_a.tail_rear.0 + (movement - elastic_recover) * 20.0,
67                    s_a.tail_rear.1,
68                );
69                next.tail_rear.scale = Vec3::one() * (1.0 - movement + recover);
70                next.foot_fl.scale = Vec3::one() * (1.0 - movement + elastic_recover);
71                next.foot_fl.position = Vec3::new(
72                    -s_a.feet_f.0 + (movement - elastic_recover) * 8.0,
73                    s_a.feet_f.1 + (-1.0 * movement + elastic_recover) * 8.0,
74                    s_a.feet_f.2 - out_and_in(buildup) * 15.0 + (movement - elastic_recover) * 8.0,
75                );
76                next.foot_fr.scale = Vec3::one() * (1.0 - movement + elastic_recover);
77                next.foot_fr.position = Vec3::new(
78                    s_a.feet_f.0 - (movement - elastic_recover) * 8.0,
79                    s_a.feet_f.1 - (movement - elastic_recover) * 8.0,
80                    s_a.feet_f.2 - out_and_in(buildup) * 15.0 + (movement - elastic_recover) * 8.0,
81                );
82                next.foot_bl.scale = Vec3::one() * (1.0 - movement + elastic_recover);
83                next.foot_bl.position = Vec3::new(
84                    -s_a.feet_b.0 + (movement - elastic_recover) * 8.0,
85                    s_a.feet_b.1 + (movement - elastic_recover) * 8.0,
86                    s_a.feet_b.2 - out_and_in(buildup) * 15.0 + (movement - elastic_recover) * 8.0,
87                );
88                next.foot_br.scale = Vec3::one() * (1.0 - movement + elastic_recover);
89                next.foot_br.position = Vec3::new(
90                    s_a.feet_b.0 - (movement - elastic_recover) * 8.0,
91                    s_a.feet_b.1 + (movement - elastic_recover) * 8.0,
92                    s_a.feet_b.2 - out_and_in(buildup) * 15.0 + (movement - elastic_recover) * 8.0,
93                );
94                next.chest.position = Vec3::new(
95                    0.0,
96                    0.0,
97                    s_a.chest.1
98                        + out_and_in(buildup) * 15.0
99                        + ((action - 1.0).powi(2) - 1.0) * 15.0
100                        + elastic_recover * 15.0,
101                );
102                next.chest.orientation = Quaternion::rotation_z(4.0 * PI * movement);
103            },
104            _ => {
105                let (movement1base, movement2base, _movement3base, movement4) = match stage_section
106                {
107                    Some(StageSection::Buildup) => (anim_time, 0.0, 0.0, 0.0),
108                    Some(StageSection::Movement) => (1.0, anim_time.powf(0.1), 0.0, 0.0),
109                    Some(StageSection::Action) => (1.0, 1.0, anim_time.powf(0.1), 0.0),
110                    Some(StageSection::Recover) => (0.0, 1.0, 1.0, anim_time.powi(4)),
111                    _ => (0.0, 0.0, 0.0, 0.0),
112                };
113                let pullback = 1.0 - movement4;
114                let movement1abs = movement1base * pullback;
115                let movement2abs = movement2base * pullback;
116
117                next.chest.scale = Vec3::one() * s_a.scaler;
118
119                next.chest.position =
120                    Vec3::new(0.0, s_a.chest.0, s_a.chest.1 + movement1abs * -0.25);
121                next.chest.orientation = Quaternion::rotation_x(movement2abs * 0.15)
122                    * Quaternion::rotation_z((movement1abs * 4.0 * PI).sin() * 0.08);
123            },
124        }
125
126        next
127    }
128}