veloren_voxygen_anim/quadruped_small/
combomelee.rs

1use super::{
2    super::{Animation, vek::*},
3    QuadrupedSmallSkeleton, SkeletonAttr,
4};
5use common::states::utils::{AbilityInfo, StageSection};
6
7pub struct ComboAnimation;
8impl Animation for ComboAnimation {
9    type Dependency<'a> = (
10        Option<&'a str>,
11        Option<StageSection>,
12        Option<AbilityInfo>,
13        usize,
14        f32,
15        f32,
16    );
17    type Skeleton = QuadrupedSmallSkeleton;
18
19    #[cfg(feature = "use-dyn-lib")]
20    const UPDATE_FN: &'static [u8] = b"quadruped_small_combo\0";
21
22    #[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_small_combo")]
23    fn update_skeleton_inner(
24        skeleton: &Self::Skeleton,
25        (ability_id, stage_section, _ability_info, current_strike, global_time, timer): Self::Dependency<'_>,
26        anim_time: f32,
27        rate: &mut f32,
28        _s_a: &SkeletonAttr,
29    ) -> Self::Skeleton {
30        *rate = 1.0;
31        let mut next = (*skeleton).clone();
32
33        let _multi_strike_pullback = 1.0
34            - if matches!(stage_section, Some(StageSection::Recover)) {
35                anim_time.powi(4)
36            } else {
37                0.0
38            };
39
40        for strike in 0..=current_strike {
41            match ability_id {
42                Some("common.abilities.custom.mossy_snail.headbutt") => {
43                    let (movement1base, movement2base, movement3) = match stage_section {
44                        Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0),
45                        Some(StageSection::Action) => (1.0, anim_time.powi(4), 0.0),
46                        Some(StageSection::Recover) => (1.0, 1.0, anim_time),
47                        _ => (0.0, 0.0, 0.0),
48                    };
49                    let pullback = 1.0 - movement3;
50                    let subtract = global_time - timer;
51                    let check = subtract - subtract.trunc();
52                    let mirror = (check - 0.5).signum();
53                    let _twitch3 = (mirror * movement3 * 9.0).sin();
54                    let movement1 = mirror * movement1base * pullback;
55                    let movement2 = mirror * movement2base * pullback;
56                    let movement1abs = movement1base * pullback;
57                    let movement2abs = movement2base * pullback;
58
59                    match strike {
60                        0 => {
61                            next.head.orientation =
62                                Quaternion::rotation_x(movement1abs * -0.7 + movement2abs * 2.0)
63                                    * Quaternion::rotation_y(movement1 * -0.6 + movement2 * 1.2);
64
65                            next.chest.orientation =
66                                Quaternion::rotation_y(movement1 * -0.08 + movement2 * 0.15)
67                                    * Quaternion::rotation_z(movement1 * 0.2 + movement2 * -0.6);
68
69                            next.tail.orientation =
70                                Quaternion::rotation_x(movement1abs * 0.5 + movement2abs * -1.0)
71                                    * Quaternion::rotation_z(movement1 * -0.4 + movement2 * -0.2);
72                        },
73                        _ => {},
74                    }
75                },
76                _ => {},
77            }
78        }
79        next
80    }
81}