pub mod idle;
pub use self::idle::IdleAnimation;
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton, TrailSource};
use common::comp::{self};
use core::convert::TryFrom;
pub type Body = comp::ship::Body;
skeleton_impls!(struct ShipSkeleton {
+ bone0,
+ bone1,
+ bone2,
+ bone3,
});
impl Skeleton for ShipSkeleton {
type Attr = SkeletonAttr;
type Body = Body;
const BONE_COUNT: usize = 4;
#[cfg(feature = "use-dyn-lib")]
const COMPUTE_FN: &'static [u8] = b"ship_compute_mats\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "ship_compute_mats")]
fn compute_matrices_inner(
&self,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
body: Self::Body,
) -> Offsets {
let scale_mat = Mat4::scaling_3d(1.0);
let attr = SkeletonAttr::from(&body);
let bone0_mat = base_mat * scale_mat * Mat4::<f32>::from(self.bone0);
let bone1_mat = bone0_mat * Mat4::<f32>::from(self.bone1);
let bone2_mat = bone0_mat * Mat4::<f32>::from(self.bone2);
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
make_bone(bone0_mat),
make_bone(bone1_mat),
make_bone(bone2_mat),
make_bone(bone0_mat * Mat4::<f32>::from(self.bone3)),
];
Offsets {
mount_bone: Transform {
position: (base_mat * scale_mat)
.mul_point(comp::Body::Ship(body).mount_offset().into_tuple().into()),
..Default::default()
},
primary_trail_mat: attr
.bone1_prop_trail_offset
.map(|offset| (bone1_mat, TrailSource::Propeller(offset))),
secondary_trail_mat: attr
.bone2_prop_trail_offset
.map(|offset| (bone2_mat, TrailSource::Propeller(offset))),
..Default::default()
}
}
}
pub struct SkeletonAttr {
bone0: (f32, f32, f32),
bone1: (f32, f32, f32),
bone2: (f32, f32, f32),
bone3: (f32, f32, f32),
bone1_ori: f32,
bone2_ori: f32,
bone_rotation_rate: f32,
bone1_prop_trail_offset: Option<f32>,
bone2_prop_trail_offset: Option<f32>,
}
impl<'a> TryFrom<&'a comp::Body> for SkeletonAttr {
type Error = ();
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
match body {
comp::Body::Ship(body) => Ok(SkeletonAttr::from(body)),
_ => Err(()),
}
}
}
impl Default for SkeletonAttr {
fn default() -> Self {
Self {
bone0: (0.0, 0.0, 0.0),
bone1: (0.0, 0.0, 0.0),
bone2: (0.0, 0.0, 0.0),
bone3: (0.0, 0.0, 0.0),
bone1_ori: 0.0,
bone2_ori: 0.0,
bone_rotation_rate: 0.0,
bone1_prop_trail_offset: None,
bone2_prop_trail_offset: None,
}
}
}
impl<'a> From<&'a Body> for SkeletonAttr {
fn from(body: &'a Body) -> Self {
use comp::ship::Body::*;
Self {
bone0: match body {
DefaultAirship => (0.0, 0.0, 0.0),
AirBalloon => (0.0, 0.0, 0.0),
SailBoat => (0.0, 0.0, 0.0),
Galleon => (0.0, 0.0, 0.0),
Skiff => (0.0, 0.0, 0.0),
Submarine => (0.0, 0.0, 0.0),
Carriage => (0.0, 0.0, 0.0),
Cart => (0.0, 0.0, 0.0),
Volume => (0.0, 0.0, 0.0),
},
bone1: match body {
DefaultAirship => (-13.0, -25.0, 10.0),
AirBalloon => (0.0, 0.0, 0.0),
SailBoat => (0.0, 0.0, 0.0),
Galleon => (0.0, 0.0, 0.0),
Skiff => (0.0, 0.0, 0.0),
Submarine => (0.0, -15.0, 3.5),
Carriage => (0.0, 3.0, 2.0),
Cart => (0.0, 1.0, 1.0),
Volume => (0.0, 0.0, 0.0),
},
bone2: match body {
DefaultAirship => (13.0, -25.0, 10.0),
AirBalloon => (0.0, 0.0, 0.0),
SailBoat => (0.0, 0.0, 0.0),
Galleon => (0.0, 0.0, 0.0),
Skiff => (0.0, 0.0, 0.0),
Submarine => (0.0, 0.0, 0.0),
Carriage => (0.0, -3.0, 2.0),
Cart => (0.0, -2.5, 1.0),
Volume => (0.0, 0.0, 0.0),
},
bone3: match body {
DefaultAirship => (0.0, -27.5, 8.5),
AirBalloon => (0.0, -9.0, 8.0),
SailBoat => (0.0, 0.0, 0.0),
Galleon => (0.0, 0.0, 0.0),
Skiff => (0.0, 0.0, 0.0),
Submarine => (0.0, -18.0, 3.5),
Carriage => (0.0, 0.0, 0.0),
Cart => (0.0, 0.0, 0.0),
Volume => (0.0, 0.0, 0.0),
},
bone1_ori: match body {
Carriage | Cart => std::f32::consts::PI * 0.5,
_ => 0.0,
},
bone2_ori: match body {
Carriage | Cart => std::f32::consts::PI * -0.5,
_ => 0.0,
},
bone_rotation_rate: match body {
Carriage => 0.25,
Cart => 0.4,
_ => 0.8,
},
bone1_prop_trail_offset: match body {
DefaultAirship => Some(8.5),
Submarine => Some(3.5),
_ => None,
},
bone2_prop_trail_offset: match body {
DefaultAirship => Some(8.5),
_ => None,
},
}
}
}