veloren_voxygen_anim/theropod/
dash.rs1use super::{
2 super::{Animation, vek::*},
3 SkeletonAttr, TheropodSkeleton,
4};
5use common::states::utils::StageSection;
6
7pub struct DashAnimation;
8
9impl Animation for DashAnimation {
10 type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
11 type Skeleton = TheropodSkeleton;
12
13 #[cfg(feature = "use-dyn-lib")]
14 const UPDATE_FN: &'static [u8] = b"theropod_dash\0";
15
16 #[cfg_attr(feature = "be-dyn-lib", export_name = "theropod_dash")]
17 fn update_skeleton_inner(
18 skeleton: &Self::Skeleton,
19 (_velocity, global_time, stage_section, timer): Self::Dependency<'_>,
20 anim_time: f32,
21 _rate: &mut f32,
22 _s_a: &SkeletonAttr,
23 ) -> Self::Skeleton {
24 let mut next = (*skeleton).clone();
25
26 let (movement1base, chargemovementbase, movement2base, movement3, legtell) =
27 match stage_section {
28 Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0, 0.0, anim_time),
29 Some(StageSection::Charge) => (1.0, 1.0, 0.0, 0.0, 0.0),
30 Some(StageSection::Action) => (1.0, 1.0, anim_time.powi(4), 0.0, 1.0),
31 Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time, 1.0),
32 _ => (0.0, 0.0, 0.0, 0.0, 0.0),
33 };
34 let pullback = 1.0 - movement3;
35 let subtract = global_time - timer;
36 let check = subtract - subtract.trunc();
37 let mirror = (check - 0.5).signum();
38 let movement1 = mirror * movement1base * pullback;
39 let movement2 = mirror * movement2base * pullback;
40 let movement1abs = movement1base * pullback;
41 let movement2abs = movement2base * pullback;
42 let legtwitch = (legtell * 6.0).sin() * pullback;
43 let legswing = legtell * pullback;
44 let chargeanim = (chargemovementbase * anim_time * 15.0).sin();
45
46 next.head.orientation =
47 Quaternion::rotation_x(movement1abs * -0.3 + chargeanim * 0.02 + movement2abs * 0.9)
48 * Quaternion::rotation_y(movement1 * 0.1 + movement2 * 0.2);
49 next.neck.orientation =
50 Quaternion::rotation_x(movement1abs * -0.8 + chargeanim * 0.05 + movement2abs * 0.9)
51 * Quaternion::rotation_y(movement1 * 0.1 + movement2 * 0.1);
52
53 next.jaw.orientation = Quaternion::rotation_x(movement1abs * -0.3 + movement2abs * 0.5);
54
55 next.chest_front.orientation = Quaternion::rotation_x(movement1abs * -0.2);
56 next.chest_back.orientation =
57 Quaternion::rotation_x(movement1abs * 0.2 + chargeanim * -0.05);
58
59 next.leg_l.orientation = Quaternion::rotation_x(movement1abs * -0.1);
60
61 next.leg_r.orientation = Quaternion::rotation_x(movement1abs * -0.1);
62 next.foot_l.orientation = Quaternion::rotation_x(movement1abs * -0.3);
63 next.foot_r.orientation = Quaternion::rotation_x(movement1abs * -0.3);
64
65 next.tail_front.orientation =
66 Quaternion::rotation_x(
67 0.1 + movement1abs * -0.1 + chargeanim * -0.05 + movement2abs * -0.3,
68 ) * Quaternion::rotation_z(movement1 * -0.1 + movement2 * -0.2);
69
70 next.tail_back.orientation =
71 Quaternion::rotation_x(
72 0.1 + movement1abs * -0.1 + chargeanim * -0.05 + movement2abs * -0.3,
73 ) * Quaternion::rotation_z(movement1 * -0.1 + movement2 * -0.2);
74
75 if legtell > 0.0 {
76 if mirror.is_sign_positive() {
77 next.leg_l.orientation = Quaternion::rotation_x(legswing * 1.1);
78
79 next.foot_l.orientation = Quaternion::rotation_x(legswing * -1.1 + legtwitch * 0.5);
80
81 next.leg_r.orientation = Quaternion::rotation_x(0.0);
82
83 next.foot_r.orientation = Quaternion::rotation_x(0.0);
84 } else {
85 next.leg_l.orientation = Quaternion::rotation_x(0.0);
86
87 next.foot_l.orientation = Quaternion::rotation_x(0.0);
88
89 next.leg_r.orientation = Quaternion::rotation_x(legswing * 1.1);
90
91 next.foot_r.orientation = Quaternion::rotation_x(legswing * -1.1 + legtwitch * 0.5);
92 }
93 };
94 next
95 }
96}