veloren_voxygen_anim/theropod/
jump.rs1use super::{super::Animation, SkeletonAttr, TheropodSkeleton};
2use super::super::vek::*;
4
5pub struct JumpAnimation;
6
7impl Animation for JumpAnimation {
8 type Dependency<'a> = (f32, Vec3<f32>, Vec3<f32>, f32, Vec3<f32>);
9 type Skeleton = TheropodSkeleton;
10
11 #[cfg(feature = "use-dyn-lib")]
12 const UPDATE_FN: &'static [u8] = b"theropod_jump\0";
13
14 #[cfg_attr(feature = "be-dyn-lib", export_name = "theropod_jump")]
15 fn update_skeleton_inner(
16 skeleton: &Self::Skeleton,
17 (_velocity, _orientation, _last_ori, _global_time, _avg_vel): Self::Dependency<'_>,
18 _anim_time: f32,
19 _rate: &mut f32,
20 s_a: &SkeletonAttr,
21 ) -> Self::Skeleton {
22 let mut next = (*skeleton).clone();
23
24 next.head.scale = Vec3::one() * 1.02;
25 next.neck.scale = Vec3::one() * 0.98;
26 next.jaw.scale = Vec3::one() * 0.98;
27 next.foot_l.scale = Vec3::one() * 0.96;
28 next.foot_r.scale = Vec3::one() * 0.96;
29
30 next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
31 next.head.orientation = Quaternion::rotation_x(-0.1);
32
33 next.jaw.position = Vec3::new(0.0, s_a.jaw.0, s_a.jaw.1);
34
35 next.neck.position = Vec3::new(0.0, s_a.neck.0, s_a.neck.1);
36 next.neck.orientation = Quaternion::rotation_x(-0.1);
37
38 next.chest_front.position = Vec3::new(0.0, s_a.chest_front.0, s_a.chest_front.1);
39
40 next.chest_back.position = Vec3::new(0.0, s_a.chest_back.0, s_a.chest_back.1);
41
42 next.tail_front.position = Vec3::new(0.0, s_a.tail_front.0, s_a.tail_front.1);
43 next.tail_front.orientation = Quaternion::rotation_x(0.1);
44
45 next.tail_back.position = Vec3::new(0.0, s_a.tail_back.0, s_a.tail_back.1);
46 next.tail_back.orientation = Quaternion::rotation_x(0.1);
47
48 next.hand_l.position = Vec3::new(-s_a.hand.0, s_a.hand.1, s_a.hand.2);
49
50 next.hand_r.position = Vec3::new(s_a.hand.0, s_a.hand.1, s_a.hand.2);
51
52 next.leg_l.position = Vec3::new(-s_a.leg.0, s_a.leg.1, s_a.leg.2);
53
54 next.leg_r.position = Vec3::new(s_a.leg.0, s_a.leg.1, s_a.leg.2);
55
56 next.foot_l.position = Vec3::new(-s_a.foot.0, s_a.foot.1, s_a.foot.2);
57
58 next.foot_r.position = Vec3::new(s_a.foot.0, s_a.foot.1, s_a.foot.2);
59
60 next
61 }
62}