1use crate::{
2 Canvas, CanvasInfo, ColumnSample, IndexRef, Land,
3 site::SiteKind,
4 util::{
5 FastNoise2d, LOCALITY, RandomField, RandomPerm, SQUARE_4, SmallCache, StructureGen2d,
6 close_fast as close, sampler::Sampler,
7 },
8};
9use common::{
10 generation::EntityInfo,
11 terrain::{
12 Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize,
13 quadratic_nearest_point, river_spline_coeffs, sprite::SpriteCfg,
14 },
15 vol::RectVolSize,
16};
17use itertools::Itertools;
18use noise::NoiseFn;
19use rand::prelude::*;
20use std::{
21 cmp::Ordering,
22 f64::consts::PI,
23 ops::{Add, Mul, Range, Sub},
24};
25use vek::*;
26
27const CELL_SIZE: i32 = 1536;
28
29#[derive(Copy, Clone)]
30pub struct Node {
31 pub wpos: Vec2<i32>,
32 pub depth: i32,
33}
34
35fn to_cell(wpos: Vec2<i32>, level: u32) -> Vec2<i32> {
36 (wpos + (level & 1) as i32 * CELL_SIZE / 4).map(|e| e.div_euclid(CELL_SIZE))
37}
38fn to_wpos(cell: Vec2<i32>, level: u32) -> Vec2<i32> {
39 (cell * CELL_SIZE) - (level & 1) as i32 * CELL_SIZE / 4
40}
41
42const AVG_LEVEL_DEPTH: i32 = 120;
43pub const LAYERS: u32 = 5;
44const MIN_RADIUS: f32 = 8.0;
45const MAX_RADIUS: f32 = 64.0;
46
47fn node_at(cell: Vec2<i32>, level: u32, land: &Land) -> Option<Node> {
48 let rand = RandomField::new(37 + level);
49
50 if rand.chance(cell.with_z(0), 0.75) || level == 0 {
51 let dx = RandomField::new(38 + level);
52 let dy = RandomField::new(39 + level);
53 let wpos = to_wpos(cell, level)
54 + CELL_SIZE / 4
55 + (Vec2::new(dx.get(cell.with_z(0)), dy.get(cell.with_z(0))) % CELL_SIZE as u32 / 2)
56 .map(|e| e as i32);
57 land.get_chunk_wpos(wpos).and_then(|chunk| {
58 let depth = AVG_LEVEL_DEPTH * level as i32 - 6;
59
60 if level > 0
61 || (!chunk.near_cliffs()
62 && !chunk.river.near_water()
63 && chunk.sites.is_empty()
64 && land.get_gradient_approx(wpos) < 0.75)
65 {
66 Some(Node { wpos, depth })
67 } else {
68 None
69 }
70 })
71 } else {
72 None
73 }
74}
75
76pub fn surface_entrances<'a>(
77 land: &'a Land,
78 index: IndexRef<'a>,
79) -> impl Iterator<Item = Vec2<i32>> + 'a {
80 let sz_cells = to_cell(land.size().as_::<i32>().cpos_to_wpos(), 0);
81 (0..sz_cells.x + 1)
82 .flat_map(move |x| (0..sz_cells.y + 1).map(move |y| Vec2::new(x, y)))
83 .filter_map(move |cell| {
84 let tunnel = tunnel_below_from_cell(cell, 0, land)?;
85 if land
87 .column_sample(tunnel.a.wpos, index)
88 .is_some_and(|c| c.water_dist.is_none_or(|d| d > 5.0))
89 {
90 Some(tunnel.a.wpos)
91 } else {
92 None
93 }
94 })
95}
96
97#[derive(Copy, Clone)]
98pub struct Tunnel {
99 a: Node,
100 b: Node,
101 curve: f32,
102}
103
104impl Tunnel {
105 fn ctrl_offset(&self) -> Vec2<f32> {
106 let start = self.a.wpos.map(|e| e as f64 + 0.5);
107 let end = self.b.wpos.map(|e| e as f64 + 0.5);
108
109 ((end - start) * 0.5 + ((end - start) * 0.5).rotated_z(PI / 2.0) * 6.0 * self.curve as f64)
110 .map(|e| e as f32)
111 }
112
113 fn possibly_near(&self, wposf: Vec2<f64>, threshold: f64) -> Option<(f64, Vec2<f64>, f64)> {
114 let start = self.a.wpos.map(|e| e as f64 + 0.5);
115 let end = self.b.wpos.map(|e| e as f64 + 0.5);
116 if let Some((t, closest, _)) = quadratic_nearest_point(
117 &river_spline_coeffs(start, self.ctrl_offset(), end),
118 wposf,
119 Vec2::new(start, end),
120 ) {
121 let dist2 = closest.distance_squared(wposf);
122 if dist2 < (MAX_RADIUS as f64 + threshold).powi(2) {
123 Some((t, closest, dist2.sqrt()))
124 } else {
125 None
126 }
127 } else {
128 None
129 }
130 }
131
132 fn z_range_at(
133 &self,
134 wposf: Vec2<f64>,
135 info: CanvasInfo,
136 ) -> Option<(Range<i32>, f32, f32, f32)> {
137 let _start = self.a.wpos.map(|e| e as f64 + 0.5);
138 let _end = self.b.wpos.map(|e| e as f64 + 0.5);
139 if let Some((t, closest, dist)) = self.possibly_near(wposf, 1.0) {
140 let horizontal = Lerp::lerp_unclamped(
141 MIN_RADIUS as f64,
142 MAX_RADIUS as f64,
143 (info.index().noise.cave_fbm_nz.get(
144 (closest.with_z(info.land().get_alt_approx(self.a.wpos) as f64) / 256.0)
145 .into_array(),
146 ) + 0.5)
147 .clamped(0.0, 1.0)
148 .powf(3.0),
149 );
150 let vertical = Lerp::lerp_unclamped(
151 MIN_RADIUS as f64,
152 MAX_RADIUS as f64,
153 (info.index().noise.cave_fbm_nz.get(
154 (closest.with_z(info.land().get_alt_approx(self.b.wpos) as f64) / 256.0)
155 .into_array(),
156 ) + 0.5)
157 .clamped(0.0, 1.0)
158 .powf(3.0),
159 );
160 let height_here = (1.0 - dist / horizontal).max(0.0).powf(0.3) * vertical;
161
162 if height_here > 0.0 {
163 let z_offs = info
164 .index()
165 .noise
166 .cave_fbm_nz
167 .get((wposf / 512.0).into_array())
168 * 96.0
169 * ((1.0 - (t - 0.5).abs() * 2.0) * 8.0).min(1.0);
170 let alt_here = info.land().get_alt_approx(closest.map(|e| e as i32));
171 let base = (Lerp::lerp_unclamped(
172 alt_here as f64 - self.a.depth as f64,
173 alt_here as f64 - self.b.depth as f64,
174 t,
175 ) + z_offs)
176 .min(alt_here as f64);
177 Some((
178 (base - height_here * 0.3) as i32..(base + height_here * 1.35) as i32,
179 horizontal as f32,
180 vertical as f32,
181 dist as f32,
182 ))
183 } else {
184 None
185 }
186 } else {
187 None
188 }
189 }
190
191 pub fn biome_at(&self, wpos: Vec3<i32>, info: &CanvasInfo) -> Biome {
193 let Some(col) = info.col_or_gen(wpos.xy()) else {
194 return Biome::default();
195 };
196
197 let below = ((col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * 2.0)).clamped(0.0, 1.0);
199 let depth = (col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * LAYERS as f32);
200 let underground = ((col.alt - wpos.z as f32) / 80.0 - 1.0).clamped(0.0, 1.0);
201
202 let humidity = Lerp::lerp_unclamped(
205 col.humidity,
206 FastNoise2d::new(41)
207 .get(wpos.xy().map(|e| e as f64 / 768.0))
208 .mul(1.2),
209 below,
210 );
211
212 let temp = Lerp::lerp_unclamped(
213 col.temp * 2.0,
214 FastNoise2d::new(42)
215 .get(wpos.xy().map(|e| e as f64 / 2048.0))
216 .mul(1.15)
217 .mul(2.0)
218 .sub(0.5)
219 .add(
220 ((col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * LAYERS as f32))
221 .clamped(0.0, 1.0),
222 ),
223 below,
224 );
225
226 let mineral = FastNoise2d::new(43)
227 .get(wpos.xy().map(|e| e as f64 / 256.0))
228 .mul(1.15)
229 .mul(0.5)
230 .add(
231 ((col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * LAYERS as f32))
232 .clamped(0.0, 1.0),
233 );
234
235 let [
236 barren,
237 mushroom,
238 fire,
239 leafy,
240 dusty,
241 icy,
242 snowy,
243 crystal,
244 sandy,
245 ] = {
246 let barren = 0.01;
248 let mushroom = underground
251 * close(humidity, 1.0, 0.7, 4)
252 * close(temp, 2.0, 1.8, 4)
253 * close(depth, 0.9, 0.7, 4);
254 let fire = underground
256 * close(humidity, 0.0, 0.6, 4)
257 * close(temp, 2.5, 2.2, 4)
258 * close(depth, 1.0, 0.4, 4);
259 let leafy = underground
261 * close(humidity, 0.8, 0.8, 4)
262 * close(temp, 1.2 + depth, 1.5, 4)
263 * close(depth, 0.1, 0.7, 4);
264 let dusty = close(humidity, 0.0, 0.5, 4)
266 * close(temp, -0.3, 0.6, 4)
267 * close(depth, 0.5, 0.5, 4);
268 let icy = underground
270 * close(temp, -2.3 + (depth - 0.5) * 0.5, 2.0, 4)
271 * close(depth, 0.8, 0.6, 4)
272 * close(humidity, 1.0, 0.85, 4);
273 let snowy = close(temp, -1.8, 1.3, 4) * close(depth, 0.0, 0.6, 4);
275 let crystal = underground
278 * close(humidity, 0.0, 0.6, 4)
279 * close(temp, -1.6, 1.3, 4)
280 * close(depth, 1.0, 0.5, 4)
281 * close(mineral, 1.5, 1.0, 4);
282 let sandy = close(humidity, 0.0, 0.4, 4)
284 * close(temp, 0.7, 0.8, 4)
285 * close(depth, 0.0, 0.65, 4);
286
287 let biomes = [
288 barren, mushroom, fire, leafy, dusty, icy, snowy, crystal, sandy,
289 ];
290 let max = biomes
291 .into_iter()
292 .max_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal))
293 .unwrap();
294 biomes.map(|e| (e / max).powf(3.0))
295 };
296
297 Biome {
298 humidity,
299 mineral,
300 barren,
301 mushroom,
302 fire,
303 leafy,
304 dusty,
305 icy,
306 snowy,
307 crystal,
308 sandy,
309 depth,
310 }
311 }
312
313 pub fn nodes(&self) -> (&Node, &Node) { (&self.a, &self.b) }
314}
315
316pub(crate) fn tunnels_at<'a>(
317 wpos: Vec2<i32>,
318 level: u32,
319 land: &'a Land,
320) -> impl Iterator<Item = Tunnel> + 'a {
321 let rand = RandomField::new(37 + level);
322 let col_cell = to_cell(wpos - CELL_SIZE / 4, level);
323 LOCALITY
324 .into_iter()
325 .filter_map(move |rpos| {
326 let current_cell_pos = col_cell + rpos;
327 Some(current_cell_pos).zip(node_at(current_cell_pos, level, land))
328 })
329 .flat_map(move |(current_cell_pos, current_cell)| {
330 [Vec2::new(1, 1), Vec2::new(1, -1)]
331 .into_iter()
332 .filter(move |rpos| {
333 let mid = (current_cell_pos * 2 + rpos) / 2;
334 rand.chance(mid.with_z(0), 0.5) ^ (rpos.y == -1)
335 })
336 .chain([Vec2::new(1, 0), Vec2::new(0, 1)])
337 .filter_map(move |rpos| {
338 let other_cell_pos = current_cell_pos + rpos;
339 Some(other_cell_pos).zip(node_at(other_cell_pos, level, land))
340 })
341 .filter(move |(other_cell_pos, _)| {
342 rand.chance((current_cell_pos + other_cell_pos).with_z(7), 0.3)
343 })
344 .map(move |(_other_cell_pos, other_cell)| Tunnel {
345 a: current_cell,
346 b: other_cell,
347 curve: RandomField::new(13)
348 .get_f32(current_cell.wpos.with_z(0))
349 .powf(0.25)
350 .mul(
351 if RandomField::new(14).chance(current_cell.wpos.with_z(0), 0.5) {
352 1.0
353 } else {
354 -1.0
355 },
356 ),
357 })
358 })
359}
360
361fn tunnel_below_from_cell(cell: Vec2<i32>, level: u32, land: &Land) -> Option<Tunnel> {
362 let wpos = to_wpos(cell, level);
363 Some(Tunnel {
364 a: node_at(to_cell(wpos, level), level, land)?,
365 b: node_at(to_cell(wpos + CELL_SIZE / 2, level + 1), level + 1, land)?,
366 curve: 0.0,
367 })
368}
369
370fn tunnels_down_from<'a>(
371 wpos: Vec2<i32>,
372 level: u32,
373 land: &'a Land,
374) -> impl Iterator<Item = Tunnel> + 'a {
375 let col_cell = to_cell(wpos, level);
376 LOCALITY
377 .into_iter()
378 .filter_map(move |rpos| tunnel_below_from_cell(col_cell + rpos, level, land))
379}
380
381fn all_tunnels_at<'a>(
382 wpos2d: Vec2<i32>,
383 _info: &'a CanvasInfo,
384 land: &'a Land,
385) -> impl Iterator<Item = (u32, Tunnel)> + 'a {
386 (1..LAYERS + 1).flat_map(move |level| {
387 tunnels_at(wpos2d, level, land)
388 .chain(tunnels_down_from(wpos2d, level - 1, land))
389 .map(move |tunnel| (level, tunnel))
390 })
391}
392
393fn tunnel_bounds_at_from<'a>(
394 wpos2d: Vec2<i32>,
395 info: &'a CanvasInfo,
396 _land: &'a Land,
397 tunnels: impl Iterator<Item = (u32, Tunnel)> + 'a,
398) -> impl Iterator<Item = (u32, Range<i32>, f32, f32, f32, Tunnel)> + 'a {
399 let wposf = wpos2d.map(|e| e as f64 + 0.5);
400 info.col_or_gen(wpos2d)
401 .map(move |col| {
402 let col_alt = col.alt;
403 let col_water_dist = col.water_dist;
404 tunnels.filter_map(move |(level, tunnel)| {
405 let (z_range, horizontal, vertical, dist) = tunnel.z_range_at(wposf, *info)?;
406 let z_range = Lerp::lerp_unclamped(
408 z_range.end,
409 z_range.start,
410 1.0 - (1.0
411 - ((col_water_dist.unwrap_or(1000.0) - 4.0).max(0.0) / 32.0)
412 .clamped(0.0, 1.0))
413 * (1.0 - ((col_alt - z_range.end as f32 - 4.0) / 8.0).clamped(0.0, 1.0)),
414 )..z_range.end;
415 if z_range.end - z_range.start > 0 {
416 Some((level, z_range, horizontal, vertical, dist, tunnel))
417 } else {
418 None
419 }
420 })
421 })
422 .into_iter()
423 .flatten()
424}
425
426pub fn tunnel_bounds_at<'a>(
427 wpos2d: Vec2<i32>,
428 info: &'a CanvasInfo,
429 land: &'a Land,
430) -> impl Iterator<Item = (u32, Range<i32>, f32, f32, f32, Tunnel)> + 'a {
431 tunnel_bounds_at_from(wpos2d, info, land, all_tunnels_at(wpos2d, info, land))
432}
433
434pub fn apply_caves_to(canvas: &mut Canvas, rng: &mut impl Rng) {
435 let info = canvas.info();
436 let land = info.land();
437
438 let diagonal = (TerrainChunkSize::RECT_SIZE.map(|e| e * e).sum() as f32).sqrt() as f64;
439 let tunnels = all_tunnels_at(
440 info.wpos() + TerrainChunkSize::RECT_SIZE.map(|e| e as i32) / 2,
441 &info,
442 &land,
443 )
444 .filter(|(_, tunnel)| {
445 SQUARE_4
446 .into_iter()
447 .map(|rpos| info.wpos() + rpos * TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
448 .any(|wpos| {
449 tunnel
450 .possibly_near(wpos.map(|e| e as f64), diagonal + 1.0)
451 .is_some()
452 })
453 })
454 .collect::<Vec<_>>();
455
456 if !tunnels.is_empty() {
457 let giant_tree_dist = info
458 .chunk
459 .sites
460 .iter()
461 .filter_map(|site| {
462 if let SiteKind::GiantTree(t) = &info.index.sites.get(*site).kind {
463 Some(t.origin.distance_squared(info.wpos) as f32 / t.radius().powi(2))
464 } else {
465 None
466 }
467 })
468 .max_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal))
469 .unwrap_or(0.0)
470 .clamp(0.0, 1.0);
471 let mut structure_cache = SmallCache::default();
472 canvas.foreach_col(|canvas, wpos2d, col| {
473 let tunnel_bounds =
474 tunnel_bounds_at_from(wpos2d, &info, &land, tunnels.iter().copied())
475 .collect::<Vec<_>>();
476
477 for (_, z_range, _, _, _, _) in &tunnel_bounds {
479 for z in z_range.start..z_range.end.min(col.alt as i32 + 1) {
480 canvas.set(wpos2d.with_z(z), Block::empty());
481 }
482 }
483
484 let z_ranges = &tunnel_bounds
485 .iter()
486 .map(|(_, z_range, _, _, _, _)| z_range.clone())
487 .collect_vec();
488
489 let structure_seeds = StructureGen2d::new(34537, 24, 8).get(wpos2d);
493 for (level, z_range, horizontal, vertical, dist, tunnel) in tunnel_bounds {
494 write_column(
495 canvas,
496 col,
497 level,
498 wpos2d,
499 z_range.clone(),
500 z_ranges,
501 tunnel,
502 (horizontal, vertical, dist),
503 giant_tree_dist,
504 &mut structure_cache,
505 &structure_seeds,
506 rng,
507 );
508 }
509 });
510 }
511}
512
513#[derive(Default, Clone)]
514pub struct Biome {
515 humidity: f32,
516 pub barren: f32,
517 mineral: f32,
518 pub mushroom: f32,
519 pub fire: f32,
520 pub leafy: f32,
521 pub dusty: f32,
522 pub icy: f32,
523 pub snowy: f32,
524 pub crystal: f32,
525 pub sandy: f32,
526 depth: f32,
527}
528
529#[derive(Clone)]
530enum CaveStructure {
531 Mushroom(Mushroom),
532 Crystal(CrystalCluster),
533 Flower(Flower),
534 GiantRoot {
535 pos: Vec3<i32>,
536 radius: f32,
537 height: f32,
538 },
539}
540
541#[derive(Clone)]
542struct Mushroom {
543 pos: Vec3<i32>,
544 stalk: f32,
545 head_color: Rgb<u8>,
546}
547
548#[derive(Clone)]
549struct Crystal {
550 dir: Vec3<f32>,
551 length: f32,
552 radius: f32,
553}
554
555#[derive(Clone)]
556struct CrystalCluster {
557 pos: Vec3<i32>,
558 crystals: [Crystal; 5],
559 color: Rgb<u8>,
560}
561
562#[derive(Clone)]
563struct Flower {
564 pos: Vec3<i32>,
565 stalk: f32,
566 petals: usize,
567 petal_height: f32,
568 petal_radius: f32,
569 }
571
572fn write_column<R: Rng>(
574 canvas: &mut Canvas,
575 col: &ColumnSample,
576 level: u32,
577 wpos2d: Vec2<i32>,
578 z_range: Range<i32>,
579 z_ranges: &[Range<i32>],
580 tunnel: Tunnel,
581 dimensions: (f32, f32, f32),
582 giant_tree_dist: f32,
583 structure_cache: &mut SmallCache<Vec3<i32>, Option<CaveStructure>>,
584 structure_seeds: &[(Vec2<i32>, u32); 9],
585 rng: &mut R,
586) {
587 let info = canvas.info();
588
589 let void_above = !canvas.get(wpos2d.with_z(z_range.end)).is_filled();
591 let void_below = !canvas.get(wpos2d.with_z(z_range.start - 1)).is_filled();
592 let sky_above = z_range.end as f32 > col.alt;
594 let cavern_height = (z_range.end - z_range.start) as f32;
595 let (cave_width, max_height, dist_cave_center) = dimensions;
596 let biome = tunnel.biome_at(wpos2d.with_z(z_range.start), &info);
597
598 let overlap = z_ranges.iter().find_map(|other_z_range| {
602 if *other_z_range == z_range {
603 return None;
604 }
605 let start = z_range.start.max(other_z_range.start);
606 let end = z_range.end.min(other_z_range.end);
607 let min = z_range.start.min(other_z_range.start);
608 if start < end { Some(min..end) } else { None }
609 });
610
611 let stalactite = {
612 FastNoise2d::new(35)
613 .get(wpos2d.map(|e| e as f64 / 8.0))
614 .sub(0.5)
615 .max(0.0)
616 .mul(2.0)
617 .powi(if biome.icy > 0.7 {2} else {1})
618 .mul(((col.alt - z_range.end as f32) / 32.0).clamped(0.0, 1.0))
620 .mul(((cave_width + max_height) / 40.0).clamped(0.0, 1.0))
622 .mul(8.0 + cavern_height * (0.4 + (biome.sandy - 0.5).max(biome.icy - 0.6).max(0.0)))
624 };
625
626 let ceiling_cover = if biome.leafy > 0.3
627 || biome.mushroom > 0.5
628 || biome.icy > 0.6
629 || biome.sandy > 0.4
630 || biome.fire > 0.4
631 || biome.crystal > 0.75
632 {
633 1.0.mul(((col.alt - z_range.end as f32) / 32.0).clamped(0.0, 1.0))
635 .mul(max_height * (dist_cave_center / cave_width).powf(3.33))
636 .max(1.0)
637 .sub(
638 if col.marble_mid
639 > biome
640 .fire
641 .max(biome.icy - 0.6)
642 .max(biome.sandy - 0.3)
643 .max(biome.leafy - 0.4)
644 .max(biome.mushroom - 0.4)
645 .max(biome.crystal - 0.5)
646 {
647 max_height * col.marble_mid
648 } else {
649 0.0
650 },
651 )
652 .max(0.0)
653 } else {
654 0.0
655 };
656
657 let basalt = if biome.fire > 0.5 {
658 FastNoise2d::new(36)
659 .get(wpos2d.map(|e| e as f64 / 16.0))
660 .mul(1.25)
661 .sub(0.75)
662 .max(0.0)
663 .mul(((cave_width + max_height) / 64.0).clamped(0.0, 1.0))
664 .mul(6.0 + cavern_height * 0.5)
665 .mul((biome.fire - 0.5).powi(3) * 8.0)
666 } else {
667 0.0
668 };
669
670 let lava = if biome.fire > 0.5 {
671 FastNoise2d::new(37)
672 .get(wpos2d.map(|e| e as f64 / 32.0))
673 .mul(0.5)
674 .abs()
675 .sub(0.2)
676 .min(0.0)
677 .mul((cave_width / 16.0).clamped(0.5, 1.0))
679 .mul((biome.fire - 0.5).mul(30.0).clamped(0.0, 1.0))
680 .mul(64.0)
681 .max(-32.0)
682 } else {
683 0.0
684 };
685
686 let bump = if biome
687 .sandy
688 .max(biome.dusty)
689 .max(biome.leafy)
690 .max(biome.barren)
691 > 0.0
692 {
693 FastNoise2d::new(38)
694 .get(wpos2d.map(|e| e as f64 / 4.0))
695 .mul(1.15)
696 .add(1.0)
697 .mul(0.5)
698 .mul(((col.alt - z_range.end as f32) / 16.0).clamped(0.0, 1.0))
699 .mul({
700 let (val, total) = [
701 (biome.sandy, 0.9),
702 (biome.dusty, 0.5),
703 (biome.leafy, 0.6),
704 (biome.barren, 0.6),
705 ]
706 .into_iter()
707 .fold((0.0, 0.0), |a, x| (a.0 + x.0.max(0.0) * x.1, a.1 + x.1));
708 val / total
709 })
710 .mul(cavern_height * 0.2)
711 .clamped(0.0, 4.0)
712 } else {
713 0.0
714 };
715
716 let rand = RandomField::new(37 + level);
717
718 let is_ice = biome.icy + col.marble * 0.2 > 0.5 && col.marble > 0.6;
719 let is_snow = biome.snowy + col.marble_mid * 0.2 > 0.5 && col.marble_mid > 0.6;
720
721 let (has_stalagmite, has_stalactite) = if biome.icy > 0.5 {
722 (col.marble_mid > 0.6, col.marble_mid < 0.5)
723 } else {
724 (true, true)
725 };
726
727 let stalagmite_only = if has_stalagmite && !has_stalactite {
728 0.6f32
729 } else {
730 0.0f32
731 };
732
733 let dirt = if biome.icy > 0.5 && has_stalagmite && stalactite > 3.0 {
735 0
736 } else {
737 1 + (!is_ice) as i32 + is_snow as i32
738 };
739 let bedrock = z_range.start + lava as i32;
740 let base = bedrock + (stalactite * (0.4 + stalagmite_only)) as i32;
741 let floor = base + dirt + bump as i32;
742 let ceiling =
743 z_range.end - (stalactite * has_stalactite as i32 as f32).max(ceiling_cover) as i32;
744
745 let get_ceiling_drip = |wpos: Vec2<i32>, freq: f64, length: f32| {
746 let wposf = wpos.map(|e| e as f32);
747 let wposf = wposf + wposf.yx() * 1.1;
748 let dims = Vec2::new(11.0, 32.0);
749 let posf = wposf + Vec2::unit_y() * (wposf.x / dims.x).floor() * 89.0 / dims;
750 let pos = posf.map(|e| e.floor() as i32);
751 if rand.chance(pos.with_z(73), freq as f32) {
752 let drip_length = ((posf.y.fract() - 0.5).abs() * 2.0 * dims.y)
753 .mul(length * 0.01)
754 .powf(2.0)
755 .min(length);
756
757 if (posf.x.fract() * 2.0 - 1.0).powi(2) < 1.0 {
758 drip_length
759 } else {
760 0.0
761 }
762 } else {
763 0.0
764 }
765 };
766
767 let ceiling_drip = ceiling
768 - if !void_above && !sky_above && overlap.is_none() {
769 let c = if biome.mushroom > 0.9 && ceiling_cover > 0.0 {
770 Some((0.07, 7.0))
771 } else if biome.icy > 0.9 {
772 Some((0.1 * col.marble_mid as f64, 9.0))
773 } else {
774 None
775 };
776 if let Some((freq, length)) = c {
777 get_ceiling_drip(wpos2d, freq, length).max(get_ceiling_drip(
778 wpos2d.yx(),
779 freq,
780 length,
781 )) as i32
782 } else {
783 0
784 }
785 } else {
786 0
787 };
788
789 let structures = structure_seeds
790 .iter()
791 .filter_map(|(wpos2d, seed)| {
792 let structure = structure_cache.get(wpos2d.with_z(tunnel.a.depth), |_| {
793 let mut rng = RandomPerm::new(*seed);
794 let (z_range, horizontal, vertical, _) =
795 tunnel.z_range_at(wpos2d.map(|e| e as f64 + 0.5), info)?;
796 let pos = wpos2d.with_z(z_range.start);
797 let biome = tunnel.biome_at(pos, &info);
798 let tunnel_intersection = || {
799 tunnel_bounds_at(pos.xy(), &info, &info.land())
800 .any(|(_, z_range, _, _, _, _)| z_range.contains(&(z_range.start - 1)))
801 };
802
803 if biome.mushroom > 0.7
804 && vertical > 16.0
805 && rng.gen_bool(
806 0.5 * close(vertical, MAX_RADIUS, MAX_RADIUS - 16.0, 2) as f64
807 * close(biome.mushroom, 1.0, 0.7, 1) as f64,
808 )
809 {
810 if tunnel_intersection() {
811 return None;
812 }
813 let purp = rng.gen_range(0..50);
814 Some(CaveStructure::Mushroom(Mushroom {
815 pos,
816 stalk: 8.0
817 + rng.gen::<f32>().powf(2.0)
818 * (z_range.end - z_range.start - 8) as f32
819 * 0.75,
820 head_color: Rgb::new(
821 40 + purp,
822 rng.gen_range(60..120),
823 rng.gen_range(80..200) + purp,
824 ),
825 }))
826 } else if biome.crystal > 0.5
827 && rng.gen_bool(0.4 * close(biome.crystal, 1.0, 0.7, 2) as f64)
828 {
829 if tunnel_intersection() {
830 return None;
831 }
832 let on_ground = rng.gen_bool(0.6);
833 let pos = wpos2d.with_z(if on_ground {
834 z_range.start
835 } else {
836 z_range.end
837 });
838
839 let max_length = (48.0 * close(vertical, MAX_RADIUS, MAX_RADIUS, 1)).max(12.0);
840 let length = rng.gen_range(8.0..max_length);
841 let radius =
842 Lerp::lerp(2.0, 4.5, length / max_length + rng.gen_range(-0.1..0.1));
843 let dir = Vec3::new(
844 rng.gen_range(-3.0..3.0),
845 rng.gen_range(-3.0..3.0),
846 rng.gen_range(0.5..10.0) * if on_ground { 1.0 } else { -1.0 },
847 )
848 .normalized();
849
850 let mut gen_crystal = || Crystal {
851 dir: Vec3::new(
852 rng.gen_range(-1.0..1.0),
853 rng.gen_range(-1.0..1.0),
854 (dir.z + rng.gen_range(-0.2..0.2)).clamped(0.0, 1.0),
855 ),
856 length: length * rng.gen_range(0.3..0.8),
857 radius: (radius * rng.gen_range(0.5..0.8)).max(1.0),
858 };
859
860 let crystals = [
861 Crystal {
862 dir,
863 length,
864 radius,
865 },
866 gen_crystal(),
867 gen_crystal(),
868 gen_crystal(),
869 gen_crystal(),
870 ];
871
872 let purple = rng.gen_range(25..75);
873 let blue = (rng.gen_range(45.0..75.0) * biome.icy) as u8;
874 Some(CaveStructure::Crystal(CrystalCluster {
875 pos,
876 crystals,
877 color: Rgb::new(
878 255 - blue * 2,
879 255 - blue - purple,
880 200 + rng.gen_range(25..55),
881 ),
882 }))
883 } else if biome.leafy > 0.8
884 && vertical > 16.0
885 && horizontal > 16.0
886 && rng.gen_bool(
887 0.25 * (close(vertical, MAX_RADIUS, MAX_RADIUS - 16.0, 2)
888 * close(horizontal, MAX_RADIUS, MAX_RADIUS - 16.0, 2)
889 * biome.leafy) as f64,
890 )
891 {
892 if tunnel_intersection() {
893 return None;
894 }
895 let petal_radius = rng.gen_range(8.0..16.0);
896 Some(CaveStructure::Flower(Flower {
897 pos,
898 stalk: 6.0
899 + rng.gen::<f32>().powf(2.0)
900 * (z_range.end - z_range.start - 8) as f32
901 * 0.75,
902 petals: rng.gen_range(1..5) * 2 + 1,
903 petal_height: 0.4 * petal_radius * (1.0 + rng.gen::<f32>().powf(2.0)),
904 petal_radius,
905 }))
906 } else if (biome.leafy > 0.7 || giant_tree_dist > 0.0)
907 && rng.gen_bool(
908 (0.5 * close(biome.leafy, 1.0, 0.5, 1).max(1.0 + giant_tree_dist) as f64)
909 .clamped(0.0, 1.0),
910 )
911 {
912 if tunnel_intersection() {
913 return None;
914 }
915 Some(CaveStructure::GiantRoot {
916 pos,
917 radius: rng.gen_range(
918 2.5..(3.5
919 + close(vertical, MAX_RADIUS, MAX_RADIUS / 2.0, 2) * 3.0
920 + close(horizontal, MAX_RADIUS, MAX_RADIUS / 2.0, 2) * 3.0),
921 ),
922 height: (z_range.end - z_range.start) as f32,
923 })
924 } else {
925 None
926 }
927 });
928
929 structure
931 .as_ref()
932 .map(|structure| (*seed, structure.clone()))
933 })
934 .collect_vec();
935 let get_structure = |wpos: Vec3<i32>, dynamic_rng: &mut R| {
936 let warp = |wposf: Vec3<f64>, freq: f64, amp: Vec3<f32>, seed: u32| -> Vec3<f32> {
937 let xy = wposf.xy();
938 let xz = Vec2::new(wposf.x, wposf.z);
939 let yz = Vec2::new(wposf.y, wposf.z);
940 Vec3::new(
941 FastNoise2d::new(seed).get(yz * freq),
942 FastNoise2d::new(seed).get(xz * freq),
943 FastNoise2d::new(seed).get(xy * freq),
944 ) * amp
945 };
946 for (seed, structure) in structures.iter() {
947 let seed = *seed;
948 match structure {
949 CaveStructure::Mushroom(mushroom) => {
950 let wposf = wpos.map(|e| e as f64);
951 let warp_freq = 1.0 / 32.0;
952 let warp_amp = Vec3::new(12.0, 12.0, 12.0);
953 let warp_offset = warp(wposf, warp_freq, warp_amp, seed);
954 let wposf_warped = wposf.map(|e| e as f32)
955 + warp_offset
956 * (wposf.z as f32 - mushroom.pos.z as f32)
957 .mul(0.1)
958 .clamped(0.0, 1.0);
959
960 let rpos = wposf_warped - mushroom.pos.map(|e| e as f32);
961
962 let stalk_radius = 2.5f32;
963 let head_radius = 12.0f32;
964 let head_height = 14.0;
965
966 let dist_sq = rpos.xy().magnitude_squared();
967 if dist_sq < head_radius.powi(2) {
968 let dist = dist_sq.sqrt();
969 let head_dist = ((rpos - Vec3::unit_z() * mushroom.stalk)
970 / Vec2::broadcast(head_radius).with_z(head_height))
971 .magnitude();
972
973 let stalk = mushroom.stalk
974 + Lerp::lerp_unclamped(head_height * 0.5, 0.0, dist / head_radius);
975
976 if rpos.z > stalk
978 && rpos.z <= mushroom.stalk + head_height
979 && dist
980 < head_radius
981 * (1.0 - (rpos.z - mushroom.stalk) / head_height).powf(0.125)
982 {
983 if head_dist < 0.85 {
984 let radial = (rpos.x.atan2(rpos.y) * 10.0).sin() * 0.5 + 0.5;
985 let block_kind = if dynamic_rng.gen_bool(0.1) {
986 BlockKind::GlowingMushroom
987 } else {
988 BlockKind::Rock
989 };
990 return Some(Block::new(
991 block_kind,
992 Rgb::new(
993 30,
994 120 + (radial * 40.0) as u8,
995 180 - (radial * 40.0) as u8,
996 ),
997 ));
998 } else if head_dist < 1.0 {
999 return Some(Block::new(BlockKind::Wood, mushroom.head_color));
1000 }
1001 }
1002
1003 if rpos.z <= mushroom.stalk + head_height - 1.0
1004 && dist_sq
1005 < (stalk_radius * Lerp::lerp(1.5, 0.75, rpos.z / mushroom.stalk))
1006 .powi(2)
1007 {
1008 return Some(Block::new(BlockKind::Wood, Rgb::new(25, 60, 90)));
1010 } else if ((mushroom.stalk - 0.1)..(mushroom.stalk + 0.9)).contains(&rpos.z) && dist > head_radius * 0.85
1012 && dynamic_rng.gen_bool(0.1)
1013 {
1014 use SpriteKind::*;
1015 let sprites = if dynamic_rng.gen_bool(0.1) {
1016 &[Beehive, Lantern] as &[_]
1017 } else {
1018 &[MycelBlue, MycelBlue] as &[_]
1019 };
1020 return Some(Block::air(*sprites.choose(dynamic_rng).unwrap()));
1021 }
1022 }
1023 },
1024 CaveStructure::Crystal(cluster) => {
1025 let wposf = wpos.map(|e| e as f32);
1026 let cluster_pos = cluster.pos.map(|e| e as f32);
1027 for crystal in &cluster.crystals {
1028 let line = LineSegment3 {
1029 start: cluster_pos,
1030 end: cluster_pos + crystal.dir * crystal.length,
1031 };
1032
1033 let projected = line.projected_point(wposf);
1034 let dist_sq = projected.distance_squared(wposf);
1035 if dist_sq < crystal.radius.powi(2) {
1036 let rpos = wposf - cluster_pos;
1037 let line_length = line.start.distance_squared(line.end);
1038 let taper = if line_length < 0.001 {
1039 0.0
1040 } else {
1041 rpos.dot(line.end - line.start) / line_length
1042 };
1043
1044 let peak_cutoff = 0.8;
1045 let taper_factor = 0.55;
1046 let peak_taper = 0.3;
1047
1048 let crystal_radius = if taper > peak_cutoff {
1049 let taper = (taper - peak_cutoff) * 5.0;
1050 Lerp::lerp_unclamped(
1051 crystal.radius * taper_factor,
1052 crystal.radius * peak_taper,
1053 taper,
1054 )
1055 } else {
1056 let taper = taper * 1.25;
1057 Lerp::lerp_unclamped(
1058 crystal.radius,
1059 crystal.radius * taper_factor,
1060 taper,
1061 )
1062 };
1063
1064 if dist_sq < crystal_radius.powi(2) {
1065 if dist_sq / crystal_radius.powi(2) > 0.75 {
1066 return Some(Block::new(BlockKind::GlowingRock, cluster.color));
1067 } else {
1068 return Some(Block::new(BlockKind::Rock, cluster.color));
1069 }
1070 }
1071 }
1072 }
1073 },
1074 CaveStructure::Flower(flower) => {
1075 let wposf = wpos.map(|e| e as f64);
1076 let warp_freq = 1.0 / 16.0;
1077 let warp_amp = Vec3::new(8.0, 8.0, 8.0);
1078 let warp_offset = warp(wposf, warp_freq, warp_amp, seed);
1079 let wposf_warped = wposf.map(|e| e as f32)
1080 + warp_offset
1081 * (wposf.z as f32 - flower.pos.z as f32)
1082 .mul(1.0 / flower.stalk)
1083 .sub(1.0)
1084 .min(0.0)
1085 .abs()
1086 .clamped(0.0, 1.0);
1087 let rpos = wposf_warped - flower.pos.map(|e| e as f32);
1088
1089 let stalk_radius = 2.5f32;
1090 let petal_thickness = 2.5;
1091 let dist_sq = rpos.xy().magnitude_squared();
1092 if rpos.z < flower.stalk
1093 && dist_sq
1094 < (stalk_radius
1095 * Lerp::lerp_unclamped(1.0, 0.75, rpos.z / flower.stalk))
1096 .powi(2)
1097 {
1098 return Some(Block::new(BlockKind::Wood, Rgb::new(0, 108, 0)));
1099 }
1100
1101 let rpos = rpos - Vec3::unit_z() * flower.stalk;
1102 let dist_sq = rpos.xy().magnitude_squared();
1103 let petal_radius_sq = flower.petal_radius.powi(2);
1104 if dist_sq < petal_radius_sq {
1105 let petal_height_at = (dist_sq / petal_radius_sq) * flower.petal_height;
1106 if rpos.z > petal_height_at - 1.0
1107 && rpos.z <= petal_height_at + petal_thickness
1108 {
1109 let dist_ratio = dist_sq / petal_radius_sq;
1110 let yellow = (60.0 * dist_ratio) as u8;
1111 let near = rpos
1112 .x
1113 .atan2(rpos.y)
1114 .rem_euclid(std::f32::consts::TAU / flower.petals as f32);
1115 if dist_ratio < 0.175 {
1116 let red = close(near, 0.0, 0.5, 1);
1117 let purple = close(near, 0.0, 0.35, 1);
1118 if dist_ratio > red || rpos.z < petal_height_at {
1119 return Some(Block::new(
1120 BlockKind::ArtLeaves,
1121 Rgb::new(240, 80 - yellow, 80 - yellow),
1122 ));
1123 } else if dist_ratio > purple {
1124 return Some(Block::new(
1125 BlockKind::ArtLeaves,
1126 Rgb::new(200, 14, 132),
1127 ));
1128 } else {
1129 return Some(Block::new(
1130 BlockKind::ArtLeaves,
1131 Rgb::new(249, 156, 218),
1132 ));
1133 }
1134 } else {
1135 let inset = close(near, -1.0, 1.0, 2).max(close(near, 1.0, 1.0, 2));
1136 if dist_ratio < inset {
1137 return Some(Block::new(
1138 BlockKind::ArtLeaves,
1139 Rgb::new(240, 80 - yellow, 80 - yellow),
1140 ));
1141 }
1142 }
1143 }
1144
1145 let pollen_height = 5.0;
1147 if rpos.z > 0.0
1148 && rpos.z < pollen_height
1149 && dist_sq
1150 < (stalk_radius
1151 * Lerp::lerp_unclamped(0.5, 1.25, rpos.z / pollen_height))
1152 .powi(2)
1153 {
1154 return Some(Block::new(
1155 BlockKind::GlowingWeakRock,
1156 Rgb::new(239, 192, 0),
1157 ));
1158 }
1159 }
1160 },
1161 CaveStructure::GiantRoot {
1162 pos,
1163 radius,
1164 height,
1165 } => {
1166 let wposf = wpos.map(|e| e as f64);
1167 let warp_freq = 1.0 / 16.0;
1168 let warp_amp = Vec3::new(8.0, 8.0, 8.0);
1169 let warp_offset = warp(wposf, warp_freq, warp_amp, seed);
1170 let wposf_warped = wposf.map(|e| e as f32) + warp_offset;
1171 let rpos = wposf_warped - pos.map(|e| e as f32);
1172 let dist_sq = rpos.xy().magnitude_squared();
1173 if dist_sq < radius.powi(2) {
1174 if col.marble_mid
1176 > (std::f32::consts::PI * rpos.z / *height)
1177 .sin()
1178 .powf(2.0)
1179 .mul(0.25)
1180 .add(col.marble_small)
1181 {
1182 return Some(Block::new(BlockKind::Wood, Rgb::new(48, 70, 25)));
1183 }
1184 return Some(Block::new(BlockKind::Wood, Rgb::new(66, 41, 26)));
1185 }
1186 },
1187 }
1188 }
1189 None
1190 };
1191
1192 for z in bedrock..z_range.end {
1193 let wpos = wpos2d.with_z(z);
1194 let mut try_spawn_entity = false;
1195 let mut sprite_cfg_to_set = None;
1196 canvas.set(wpos, {
1197 if z < z_range.start - 4 && !void_below {
1198 Block::new(BlockKind::Lava, Rgb::new(255, 65, 0))
1199 } else if basalt > 0.0
1200 && z < bedrock / 6 * 6
1201 + 2
1202 + basalt as i32 / 4 * 4
1203 + (RandomField::new(77)
1204 .get_f32(((wpos2d + Vec2::new(wpos2d.y, -wpos2d.x) / 2) / 4).with_z(0))
1205 * 6.0)
1206 .floor() as i32
1207 && !void_below
1208 {
1209 Block::new(BlockKind::Rock, Rgb::new(50, 35, 75))
1210 } else if (z < base && !void_below)
1211 || ((z >= ceiling && !void_above)
1212 && !(ceiling_cover > 0.0 && overlap.as_ref().is_some_and(|o| o.contains(&z))))
1213 {
1214 let stalactite: Rgb<i16> = Lerp::lerp_unclamped(
1215 Lerp::lerp_unclamped(
1216 Lerp::lerp_unclamped(
1217 Lerp::lerp_unclamped(
1218 Lerp::lerp_unclamped(
1219 Lerp::lerp_unclamped(
1220 Rgb::new(80, 100, 150),
1221 Rgb::new(23, 44, 88),
1222 biome.mushroom,
1223 ),
1224 Lerp::lerp_unclamped(
1225 Rgb::new(100, 40, 40),
1226 Rgb::new(100, 75, 100),
1227 col.marble_small,
1228 ),
1229 biome.fire,
1230 ),
1231 Lerp::lerp_unclamped(
1232 Rgb::new(238, 198, 139),
1233 Rgb::new(111, 99, 64),
1234 col.marble_mid,
1235 ),
1236 biome.sandy,
1237 ),
1238 Lerp::lerp_unclamped(
1239 Rgb::new(0, 73, 12),
1240 Rgb::new(49, 63, 12),
1241 col.marble_small,
1242 ),
1243 biome.leafy,
1244 ),
1245 Lerp::lerp_unclamped(
1246 Rgb::new(100, 150, 255),
1247 Rgb::new(100, 120, 255),
1248 col.marble,
1249 ),
1250 biome.icy,
1251 ),
1252 Lerp::lerp_unclamped(
1253 Rgb::new(105, 25, 131),
1254 Rgb::new(251, 238, 255),
1255 col.marble_mid,
1256 ),
1257 biome.crystal,
1258 );
1259 Block::new(
1260 if rand.chance(
1261 wpos,
1262 (biome.mushroom * 0.01)
1263 .max(biome.icy * 0.1)
1264 .max(biome.crystal * 0.005),
1265 ) {
1266 BlockKind::GlowingWeakRock
1267 } else if rand.chance(wpos, biome.sandy) {
1268 BlockKind::Sand
1269 } else if rand.chance(wpos, biome.leafy) {
1270 BlockKind::ArtLeaves
1271 } else if ceiling_cover > 0.0 {
1272 BlockKind::Rock
1273 } else {
1274 BlockKind::WeakRock
1275 },
1276 stalactite.map(|e| e as u8),
1277 )
1278 } else if z < ceiling && z >= ceiling_drip {
1279 if biome.mushroom > 0.9 {
1280 let block = if rand.chance(wpos2d.with_z(89), 0.05) {
1281 BlockKind::GlowingMushroom
1282 } else {
1283 BlockKind::GlowingWeakRock
1284 };
1285 Block::new(block, Rgb::new(10, 70, 148))
1286 } else if biome.icy > 0.9 {
1287 Block::new(BlockKind::GlowingWeakRock, Rgb::new(120, 140, 255))
1288 } else {
1289 Block::new(BlockKind::WeakRock, Rgb::new(80, 100, 150))
1290 }
1291 } else if z >= base && z < floor && !void_below && !sky_above {
1292 let (net_col, total) = [
1293 (
1294 Lerp::lerp_unclamped(
1295 Rgb::new(68, 62, 58),
1296 Rgb::new(97, 95, 85),
1297 col.marble_small,
1298 ),
1299 0.05,
1300 ),
1301 (
1302 Lerp::lerp_unclamped(
1303 Rgb::new(66, 37, 30),
1304 Rgb::new(88, 62, 45),
1305 col.marble_mid,
1306 ),
1307 biome.dusty,
1308 ),
1309 (
1310 Lerp::lerp_unclamped(
1311 Rgb::new(20, 65, 175),
1312 Rgb::new(20, 100, 80),
1313 col.marble_mid,
1314 ),
1315 biome.mushroom,
1316 ),
1317 (
1318 Lerp::lerp_unclamped(
1319 Rgb::new(120, 50, 20),
1320 Rgb::new(50, 5, 40),
1321 col.marble_small,
1322 ),
1323 biome.fire,
1324 ),
1325 (
1326 Lerp::lerp_unclamped(
1327 Rgb::new(0, 100, 50),
1328 Rgb::new(80, 100, 20),
1329 col.marble_small,
1330 ),
1331 biome.leafy,
1332 ),
1333 (Rgb::new(170, 195, 255), biome.icy),
1334 (
1335 Lerp::lerp_unclamped(
1336 Rgb::new(105, 25, 131),
1337 Rgb::new(251, 238, 255),
1338 col.marble_mid,
1339 ),
1340 biome.crystal,
1341 ),
1342 (
1343 Lerp::lerp_unclamped(
1344 Rgb::new(201, 174, 116),
1345 Rgb::new(244, 239, 227),
1346 col.marble_small,
1347 ),
1348 biome.sandy,
1349 ),
1350 (
1351 Lerp::lerp_unclamped(
1353 Rgb::new(68, 62, 58),
1354 Rgb::new(97, 95, 85),
1355 col.marble_small,
1356 ),
1357 biome.snowy,
1358 ),
1359 ]
1360 .into_iter()
1361 .fold((Rgb::<f32>::zero(), 0.0), |a, x| {
1362 (a.0 + x.0.map(|e| e as f32) * x.1, a.1 + x.1)
1363 });
1364 let surf_color = net_col.map(|e| (e / total) as u8);
1365
1366 if is_ice {
1367 Block::new(BlockKind::Ice, Rgb::new(120, 160, 255))
1368 } else if is_snow {
1369 Block::new(BlockKind::ArtSnow, Rgb::new(170, 195, 255))
1370 } else {
1371 Block::new(
1372 if biome.mushroom.max(biome.leafy) > 0.5 {
1373 BlockKind::Grass
1374 } else if biome.icy > 0.5 {
1375 BlockKind::ArtSnow
1376 } else if biome.fire.max(biome.snowy) > 0.5 {
1377 BlockKind::Rock
1378 } else if biome.crystal > 0.5 {
1379 if rand.chance(wpos, biome.crystal * 0.02) {
1380 BlockKind::GlowingRock
1381 } else {
1382 BlockKind::Rock
1383 }
1384 } else {
1385 BlockKind::Sand
1386 },
1387 surf_color,
1388 )
1389 }
1390 } else if let Some(sprite) = (z == floor && !void_below && !sky_above)
1391 .then(|| {
1392 if col.marble_mid > 0.55
1393 && biome.mushroom > 0.6
1394 && rand.chance(
1395 wpos2d.with_z(1),
1396 biome.mushroom.powi(2) * 0.2 * col.marble_mid,
1397 )
1398 {
1399 [
1400 (SpriteKind::GlowMushroom, 0.5),
1401 (SpriteKind::Mushroom, 0.25),
1402 (SpriteKind::GrassBlueMedium, 1.5),
1403 (SpriteKind::GrassBlueLong, 2.0),
1404 (SpriteKind::Moonbell, 0.01),
1405 (SpriteKind::SporeReed, 2.5),
1406 ]
1407 .choose_weighted(rng, |(_, w)| *w)
1408 .ok()
1409 .map(|s| s.0)
1410 } else if col.marble_mid > 0.6
1411 && biome.leafy > 0.4
1412 && rand.chance(
1413 wpos2d.with_z(15),
1414 biome.leafy.powi(2) * col.marble_mid * (biome.humidity * 1.3) * 0.25,
1415 )
1416 {
1417 let mixed = col.marble.add(col.marble_small.sub(0.5).mul(0.25));
1418 if (0.25..0.45).contains(&mixed) || (0.55..0.75).contains(&mixed) {
1419 return [
1420 (SpriteKind::LongGrass, 1.0),
1421 (SpriteKind::MediumGrass, 2.0),
1422 (SpriteKind::JungleFern, 0.5),
1423 (SpriteKind::JungleRedGrass, 0.35),
1424 (SpriteKind::Fern, 0.75),
1425 (SpriteKind::LeafyPlant, 0.8),
1426 (SpriteKind::JungleLeafyPlant, 0.5),
1427 (SpriteKind::LanternPlant, 0.1),
1428 (SpriteKind::LanternFlower, 0.1),
1429 (SpriteKind::LushFlower, 0.2),
1430 ]
1431 .choose_weighted(rng, |(_, w)| *w)
1432 .ok()
1433 .map(|s| s.0);
1434 } else if (0.0..0.25).contains(&mixed) {
1435 return [(Some(SpriteKind::LanternPlant), 0.5), (None, 0.5)]
1436 .choose_weighted(rng, |(_, w)| *w)
1437 .ok()
1438 .and_then(|s| s.0);
1439 } else if (0.75..1.0).contains(&mixed) {
1440 return [(Some(SpriteKind::LushFlower), 0.6), (None, 0.4)]
1441 .choose_weighted(rng, |(_, w)| *w)
1442 .ok()
1443 .and_then(|s| s.0);
1444 } else {
1445 return [
1446 (SpriteKind::LongGrass, 1.0),
1447 (SpriteKind::MediumGrass, 2.0),
1448 (SpriteKind::JungleFern, 0.5),
1449 (SpriteKind::JungleLeafyPlant, 0.5),
1450 (SpriteKind::JungleRedGrass, 0.35),
1451 (SpriteKind::Mushroom, 0.15),
1452 (SpriteKind::EnsnaringVines, 0.2),
1453 (SpriteKind::Fern, 0.75),
1454 (SpriteKind::LeafyPlant, 0.8),
1455 (SpriteKind::Twigs, 0.07),
1456 (SpriteKind::Wood, 0.03),
1457 (SpriteKind::LanternPlant, 0.3),
1458 (SpriteKind::LanternFlower, 0.3),
1459 (SpriteKind::LushFlower, 0.5),
1460 (SpriteKind::LushMushroom, 1.0),
1461 ]
1462 .choose_weighted(rng, |(_, w)| *w)
1463 .ok()
1464 .map(|s| s.0);
1465 }
1466 } else if rand.chance(wpos2d.with_z(2), biome.dusty.max(biome.sandy) * 0.01) {
1467 [
1468 (SpriteKind::Bones, 0.5),
1469 (SpriteKind::Stones, 1.5),
1470 (SpriteKind::DeadBush, 1.0),
1471 (SpriteKind::DeadPlant, 1.5),
1472 (SpriteKind::EnsnaringWeb, 0.5),
1473 (SpriteKind::Mud, 0.025),
1474 ]
1475 .choose_weighted(rng, |(_, w)| *w)
1476 .ok()
1477 .map(|s| s.0)
1478 } else if rand.chance(wpos2d.with_z(14), biome.barren * 0.003) {
1479 [
1480 (SpriteKind::Bones, 0.5),
1481 (SpriteKind::Welwitch, 0.5),
1482 (SpriteKind::DeadBush, 1.5),
1483 (SpriteKind::DeadPlant, 1.5),
1484 (SpriteKind::RockyMushroom, 1.5),
1485 (SpriteKind::Crate, 0.005),
1486 ]
1487 .choose_weighted(rng, |(_, w)| *w)
1488 .ok()
1489 .map(|s| s.0)
1490 } else if rand.chance(wpos2d.with_z(3), biome.crystal * 0.005) {
1491 Some(SpriteKind::CrystalLow)
1492 } else if rand.chance(wpos2d.with_z(13), biome.fire * 0.0006) {
1493 [
1494 (SpriteKind::Pyrebloom, 0.3),
1495 (SpriteKind::Bloodstone, 0.3),
1496 (SpriteKind::Gold, 0.2),
1497 ]
1498 .choose_weighted(rng, |(_, w)| *w)
1499 .ok()
1500 .map(|(s, _)| *s)
1501 } else if biome.icy > 0.5 && rand.chance(wpos2d.with_z(23), biome.icy * 0.005) {
1502 Some(SpriteKind::IceCrystal)
1503 } else if biome.icy > 0.5
1504 && rand.chance(wpos2d.with_z(31), biome.icy * biome.mineral * 0.005)
1505 {
1506 Some(SpriteKind::GlowIceCrystal)
1507 } else if rand.chance(wpos2d.with_z(5), 0.0015) {
1508 [
1509 (Some(SpriteKind::VeloriteFrag), 0.3),
1510 (Some(SpriteKind::Velorite), 0.15),
1511 (Some(SpriteKind::Amethyst), 0.15),
1512 (Some(SpriteKind::Topaz), 0.15),
1513 (Some(SpriteKind::Diamond), 0.02),
1514 (Some(SpriteKind::Ruby), 0.05),
1515 (Some(SpriteKind::Emerald), 0.04),
1516 (Some(SpriteKind::Sapphire), 0.04),
1517 (None, 10.0),
1518 ]
1519 .choose_weighted(rng, |(_, w)| *w)
1520 .ok()
1521 .and_then(|s| s.0)
1522 } else if rand.chance(wpos2d.with_z(6), 0.0002) {
1523 let chest = [
1524 (Some(SpriteKind::DungeonChest0), 1.0),
1525 (Some(SpriteKind::DungeonChest1), 0.3),
1526 (Some(SpriteKind::DungeonChest2), 0.1),
1527 (Some(SpriteKind::DungeonChest3), 0.03),
1528 (Some(SpriteKind::DungeonChest4), 0.01),
1529 (Some(SpriteKind::DungeonChest5), 0.003),
1530 (None, 1.0),
1531 ]
1532 .choose_weighted(rng, |(_, w)| *w)
1533 .ok()
1534 .and_then(|s| s.0);
1535
1536 if chest == Some(SpriteKind::DungeonChest3) {
1539 sprite_cfg_to_set = Some(SpriteCfg {
1540 loot_table: Some("common.loot_tables.cave_large".to_owned()),
1541 ..Default::default()
1542 });
1543 }
1544 chest
1545 } else if rand.chance(wpos2d.with_z(7), 0.007) {
1546 let shallow = close(biome.depth, 0.0, 0.4, 3);
1547 let middle = close(biome.depth, 0.5, 0.4, 3);
1548 [
1551 (Some(SpriteKind::Stones), 1.5),
1552 (Some(SpriteKind::Copper), shallow),
1553 (Some(SpriteKind::Tin), shallow),
1554 (Some(SpriteKind::Iron), shallow * 0.6),
1555 (Some(SpriteKind::Coal), middle * 0.25),
1556 (Some(SpriteKind::Cobalt), middle * 0.1),
1557 (Some(SpriteKind::Silver), middle * 0.05),
1558 (None, 10.0),
1559 ]
1560 .choose_weighted(rng, |(_, w)| *w)
1561 .ok()
1562 .and_then(|s| s.0)
1563 } else {
1564 try_spawn_entity = true;
1565 None
1566 }
1567 })
1568 .flatten()
1569 {
1570 Block::air(sprite)
1571 } else if let Some(sprite) = (z == ceiling - 1 && !void_above)
1572 .then(|| {
1573 if biome.mushroom > 0.5
1574 && rand.chance(wpos2d.with_z(3), biome.mushroom.powi(2) * 0.01)
1575 {
1576 [(SpriteKind::MycelBlue, 0.75), (SpriteKind::Mold, 1.0)]
1577 .choose_weighted(rng, |(_, w)| *w)
1578 .ok()
1579 .map(|s| s.0)
1580 } else if biome.leafy > 0.4
1581 && rand.chance(
1582 wpos2d.with_z(4),
1583 biome.leafy * (biome.humidity * 1.3) * 0.015,
1584 )
1585 {
1586 [
1587 (SpriteKind::Liana, 1.5),
1588 (SpriteKind::CeilingLanternPlant, 1.25),
1589 (SpriteKind::CeilingLanternFlower, 1.0),
1590 (SpriteKind::CeilingJungleLeafyPlant, 1.5),
1591 ]
1592 .choose_weighted(rng, |(_, w)| *w)
1593 .ok()
1594 .map(|s| s.0)
1595 } else if rand.chance(wpos2d.with_z(5), biome.barren * 0.015) {
1596 Some(SpriteKind::Root)
1597 } else if rand.chance(wpos2d.with_z(5), biome.crystal * 0.005) {
1598 Some(SpriteKind::CrystalHigh)
1599 } else {
1600 None
1601 }
1602 })
1603 .flatten()
1604 {
1605 Block::air(sprite)
1606 } else if let Some(structure_block) = get_structure(wpos, rng) {
1607 structure_block
1608 } else {
1609 Block::empty()
1610 }
1611 });
1612 if let Some(sprite_cfg) = sprite_cfg_to_set {
1613 canvas.set_sprite_cfg(wpos, sprite_cfg);
1614 }
1615
1616 if try_spawn_entity {
1617 apply_entity_spawns(canvas, wpos, &biome, rng);
1618 }
1619 }
1620}
1621
1622fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Biome, rng: &mut R) {
1624 if RandomField::new(canvas.info().index().seed).chance(wpos, 0.035) {
1625 if let Some(entity_asset) = [
1626 (
1628 Some("common.entity.wild.aggressive.goblin_thug"),
1629 biome.mushroom + 0.02,
1630 0.35,
1631 0.5,
1632 ),
1633 (
1634 Some("common.entity.wild.aggressive.goblin_chucker"),
1635 biome.mushroom + 0.02,
1636 0.35,
1637 0.5,
1638 ),
1639 (
1640 Some("common.entity.wild.aggressive.goblin_ruffian"),
1641 biome.mushroom + 0.02,
1642 0.35,
1643 0.5,
1644 ),
1645 (
1646 Some("common.entity.wild.peaceful.truffler"),
1647 biome.mushroom + 0.02,
1648 0.35,
1649 0.5,
1650 ),
1651 (
1652 Some("common.entity.wild.peaceful.fungome"),
1653 biome.mushroom + 0.02,
1654 0.5,
1655 0.5,
1656 ),
1657 (
1658 Some("common.entity.wild.peaceful.bat"),
1659 biome.mushroom + 0.1,
1660 0.25,
1661 0.5,
1662 ),
1663 (
1665 Some("common.entity.wild.aggressive.goblin_thug"),
1666 biome.leafy.max(biome.dusty) + 0.05,
1667 0.25,
1668 0.5,
1669 ),
1670 (
1671 Some("common.entity.wild.aggressive.goblin_chucker"),
1672 biome.leafy.max(biome.dusty) + 0.05,
1673 0.25,
1674 0.5,
1675 ),
1676 (
1677 Some("common.entity.wild.aggressive.goblin_ruffian"),
1678 biome.leafy.max(biome.dusty) + 0.05,
1679 0.25,
1680 0.5,
1681 ),
1682 (
1683 Some("common.entity.wild.peaceful.holladon"),
1684 biome.leafy.max(biome.dusty) + 0.05,
1685 0.25,
1686 0.5,
1687 ),
1688 (
1689 Some("common.entity.dungeon.gnarling.mandragora"),
1690 biome.leafy + 0.05,
1691 0.2,
1692 0.5,
1693 ),
1694 (
1695 Some("common.entity.wild.aggressive.rootsnapper"),
1696 biome.leafy + 0.05,
1697 0.075,
1698 0.5,
1699 ),
1700 (
1701 Some("common.entity.wild.aggressive.maneater"),
1702 biome.leafy + 0.05,
1703 0.075,
1704 0.5,
1705 ),
1706 (
1707 Some("common.entity.wild.aggressive.batfox"),
1708 biome
1709 .leafy
1710 .max(biome.barren)
1711 .max(biome.sandy)
1712 .max(biome.snowy)
1713 + 0.3,
1714 0.25,
1715 0.5,
1716 ),
1717 (
1718 Some("common.entity.wild.peaceful.crawler_moss"),
1719 biome.leafy + 0.05,
1720 0.25,
1721 0.5,
1722 ),
1723 (
1724 Some("common.entity.wild.aggressive.asp"),
1725 biome.leafy.max(biome.sandy) + 0.1,
1726 0.2,
1727 0.5,
1728 ),
1729 (
1730 Some("common.entity.wild.aggressive.swamp_troll"),
1731 biome.leafy + 0.0,
1732 0.05,
1733 0.5,
1734 ),
1735 (
1736 Some("common.entity.wild.peaceful.bat"),
1737 biome.leafy + 0.1,
1738 0.25,
1739 0.5,
1740 ),
1741 (
1743 Some("common.entity.wild.aggressive.dodarock"),
1744 biome
1745 .dusty
1746 .max(biome.barren)
1747 .max(biome.crystal)
1748 .max(biome.snowy)
1749 + 0.05,
1750 0.05,
1751 0.5,
1752 ),
1753 (
1754 Some("common.entity.wild.aggressive.cave_spider"),
1755 biome.dusty + 0.0,
1756 0.05,
1757 0.5,
1758 ),
1759 (
1760 Some("common.entity.wild.aggressive.cave_troll"),
1761 biome.dusty + 0.1,
1762 0.05,
1763 0.5,
1764 ),
1765 (
1766 Some("common.entity.wild.peaceful.rat"),
1767 biome.dusty + 0.1,
1768 0.3,
1769 0.5,
1770 ),
1771 (
1772 Some("common.entity.wild.peaceful.bat"),
1773 biome.dusty.max(biome.sandy).max(biome.snowy) + 0.1,
1774 0.25,
1775 0.5,
1776 ),
1777 (
1779 Some("common.entity.wild.aggressive.icedrake"),
1780 biome.icy + 0.0,
1781 0.1,
1782 0.5,
1783 ),
1784 (
1785 Some("common.entity.wild.aggressive.wendigo"),
1786 biome.icy.min(biome.depth) + 0.0,
1787 0.02,
1788 0.5,
1789 ),
1790 (
1791 Some("common.entity.wild.aggressive.frostfang"),
1792 biome.icy + 0.0,
1793 0.25,
1794 0.5,
1795 ),
1796 (
1797 Some("common.entity.wild.aggressive.tursus"),
1798 biome.icy + 0.0,
1799 0.03,
1800 0.5,
1801 ),
1802 (
1804 Some("common.entity.wild.aggressive.lavadrake"),
1805 biome.fire + 0.0,
1806 0.15,
1807 0.5,
1808 ),
1809 (
1810 Some("common.entity.wild.peaceful.crawler_molten"),
1811 biome.fire + 0.0,
1812 0.2,
1813 0.5,
1814 ),
1815 (
1816 Some("common.entity.wild.aggressive.cave_salamander"),
1817 biome.fire + 0.0,
1818 0.4,
1819 0.5,
1820 ),
1821 (
1822 Some("common.entity.wild.aggressive.red_oni"),
1823 biome.fire + 0.0,
1824 0.03,
1825 0.5,
1826 ),
1827 (
1829 Some("common.entity.wild.aggressive.basilisk"),
1830 biome.crystal + 0.1,
1831 0.1,
1832 0.5,
1833 ),
1834 (
1835 Some("common.entity.wild.aggressive.blue_oni"),
1836 biome.crystal + 0.0,
1837 0.03,
1838 0.5,
1839 ),
1840 (
1842 Some("common.entity.wild.aggressive.antlion"),
1843 biome.sandy.max(biome.dusty) + 0.1,
1844 0.025,
1845 0.5,
1846 ),
1847 (
1848 Some("common.entity.wild.aggressive.sandshark"),
1849 biome.sandy + 0.1,
1850 0.025,
1851 0.5,
1852 ),
1853 (
1854 Some("common.entity.wild.peaceful.crawler_sand"),
1855 biome.sandy + 0.1,
1856 0.25,
1857 0.5,
1858 ),
1859 (
1861 Some("common.entity.wild.aggressive.akhlut"),
1862 (biome.snowy.max(biome.icy) + 0.1),
1863 0.01,
1864 0.5,
1865 ),
1866 (
1867 Some("common.entity.wild.aggressive.rocksnapper"),
1868 biome.barren.max(biome.crystal).max(biome.snowy) + 0.1,
1869 0.1,
1870 0.5,
1871 ),
1872 (
1874 Some("common.entity.wild.aggressive.black_widow"),
1875 biome.depth + 0.0,
1876 0.02,
1877 0.5,
1878 ),
1879 (
1880 Some("common.entity.wild.aggressive.ogre"),
1881 biome.depth + 0.0,
1882 0.02,
1883 0.5,
1884 ),
1885 (None, 100.0, 0.0, 0.0),
1886 ]
1887 .iter()
1888 .filter_map(|(entity, biome_modifier, chance, cutoff)| {
1889 if let Some(entity) = entity {
1890 if *biome_modifier > *cutoff {
1891 let close = close(1.0, *biome_modifier, *cutoff, 2);
1892 (close > 0.0).then(|| (Some(entity), close * chance))
1893 } else {
1894 None
1895 }
1896 } else {
1897 Some((None, 100.0))
1898 }
1899 })
1900 .collect_vec()
1901 .choose_weighted(rng, |(_, w)| *w)
1902 .ok()
1903 .and_then(|s| s.0)
1904 {
1905 canvas.spawn(EntityInfo::at(wpos.map(|e| e as f32)).with_asset_expect(
1906 entity_asset,
1907 rng,
1908 None,
1909 ));
1910 }
1911 }
1912
1913 }