1use crate::{
2 Canvas, CanvasInfo, ColumnSample,
3 all::*,
4 block::block_from_structure,
5 column::ColumnGen,
6 layer::cave::tunnel_bounds_at,
7 util::{RandomPerm, Sampler, UnitChooser, gen_cache::StructureGenCache},
8};
9use common::{
10 assets::AssetHandle,
11 calendar::{Calendar, CalendarEvent},
12 terrain::{
13 Block, BlockKind, SpriteKind,
14 structure::{Structure, StructureBlock, StructuresGroup},
15 },
16 vol::ReadVol,
17};
18use lazy_static::lazy_static;
19use rand::prelude::*;
20use std::{f32, ops::Range};
21use vek::*;
22
23lazy_static! {
24 static ref OAK_STUMPS: AssetHandle<StructuresGroup> = Structure::load_group("trees.oak_stumps");
25 static ref PALMS: AssetHandle<StructuresGroup> = Structure::load_group("trees.palms");
26 static ref FRUIT_TREES: AssetHandle<StructuresGroup> =
27 Structure::load_group("trees.fruit_trees");
28 static ref BIRCHES: AssetHandle<StructuresGroup> = Structure::load_group("trees.birch");
29 static ref SWAMP_TREES: AssetHandle<StructuresGroup> =
30 Structure::load_group("trees.swamp_trees");
31}
32
33static MODEL_RAND: RandomPerm = RandomPerm::new(0xDB21C052);
34static UNIT_CHOOSER: UnitChooser = UnitChooser::new(0x700F4EC7);
35static QUIRKY_RAND: RandomPerm = RandomPerm::new(0xA634460F);
36
37pub fn tree_valid_at(
39 wpos: Vec2<i32>,
40 col: &ColumnSample,
41 info: Option<CanvasInfo<'_>>,
42 seed: u32,
43) -> bool {
44 if col.alt < col.water_level
45 || col.spawn_rate < 0.9
46 || col.water_dist.map(|d| d < 8.0).unwrap_or(false)
47 || col.path.map(|(d, _, _, _)| d < 12.0).unwrap_or(false)
48 || info.is_some_and(|info| {
49 tunnel_bounds_at(wpos, &info, &info.land())
50 .any(|(_, z_range, _, _, _, _)| z_range.contains(&(col.alt as i32 - 2)))
51 })
52 {
53 return false;
54 }
55
56 if ((seed.wrapping_mul(13)) & 0xFF) as f32 / 256.0 > col.tree_density {
57 return false;
58 }
59
60 true
61}
62
63pub fn apply_trees_to(
64 canvas: &mut Canvas,
65 dynamic_rng: &mut impl Rng,
66 calendar: Option<&Calendar>,
67) {
68 #[expect(clippy::large_enum_variant)]
70 enum TreeModel {
71 Structure(Structure),
72 Procedural(ProceduralTree),
73 }
74
75 struct Tree {
76 pos: Vec3<i32>,
77 model: TreeModel,
78 leaf_block: StructureBlock,
79 seed: u32,
80 units: (Vec2<i32>, Vec2<i32>),
81 lights: bool,
82 }
83
84 let info = canvas.info();
85 let mut tree_cache = StructureGenCache::new(info.chunks().gen_ctx.structure_gen.clone());
86
87 canvas.foreach_col(|canvas, wpos2d, col| {
88 let trees = tree_cache.get(wpos2d, |wpos, seed| {
89 let scale = 1.0;
90 let inhabited = false;
91 let forest_kind = *info
92 .chunks()
93 .make_forest_lottery(wpos)
94 .choose_seeded(seed)
95 .as_ref()?;
96
97 let col = ColumnGen::new(info.chunks()).get((wpos, info.index(), calendar))?;
98
99 let crowding = col.tree_density;
100
101 if !tree_valid_at(wpos, &col, Some(info), seed) {
102 return None;
103 }
104
105 Some(Tree {
106 pos: Vec3::new(wpos.x, wpos.y, col.alt as i32),
107 model: 'model: {
108 let models: AssetHandle<_> = match forest_kind {
109 ForestKind::Oak if QUIRKY_RAND.chance(seed + 1, 1.0 / 16.0) => *OAK_STUMPS,
110 ForestKind::Oak if QUIRKY_RAND.chance(seed + 2, 1.0 / 20.0) => {
111 break 'model TreeModel::Procedural(ProceduralTree::generate(
112 TreeConfig::apple(&mut RandomPerm::new(seed), scale),
113 &mut RandomPerm::new(seed),
114 ));
115 },
116 ForestKind::Palm => *PALMS,
117 ForestKind::Acacia => {
118 break 'model TreeModel::Procedural(ProceduralTree::generate(
119 TreeConfig::acacia(&mut RandomPerm::new(seed), scale),
120 &mut RandomPerm::new(seed),
121 ));
122 },
123 ForestKind::Baobab => {
124 break 'model TreeModel::Procedural(ProceduralTree::generate(
125 TreeConfig::baobab(&mut RandomPerm::new(seed), scale),
126 &mut RandomPerm::new(seed),
127 ));
128 },
129 ForestKind::Oak => {
130 break 'model TreeModel::Procedural(ProceduralTree::generate(
131 TreeConfig::oak(&mut RandomPerm::new(seed), scale, crowding),
132 &mut RandomPerm::new(seed),
133 ));
134 },
135 ForestKind::Dead => {
136 break 'model TreeModel::Procedural(ProceduralTree::generate(
137 TreeConfig::dead(&mut RandomPerm::new(seed), scale),
138 &mut RandomPerm::new(seed),
139 ));
140 },
141 ForestKind::Chestnut => {
142 break 'model TreeModel::Procedural(ProceduralTree::generate(
143 TreeConfig::chestnut(&mut RandomPerm::new(seed), scale, crowding),
144 &mut RandomPerm::new(seed),
145 ));
146 },
147 ForestKind::Pine => {
148 break 'model TreeModel::Procedural(ProceduralTree::generate(
149 TreeConfig::pine(&mut RandomPerm::new(seed), scale, calendar),
150 &mut RandomPerm::new(seed),
151 ));
152 },
153 ForestKind::Cedar => {
154 break 'model TreeModel::Procedural(ProceduralTree::generate(
155 TreeConfig::cedar(&mut RandomPerm::new(seed), scale),
156 &mut RandomPerm::new(seed),
157 ));
158 },
159 ForestKind::Redwood => {
160 break 'model TreeModel::Procedural(ProceduralTree::generate(
161 TreeConfig::redwood(&mut RandomPerm::new(seed), scale),
162 &mut RandomPerm::new(seed),
163 ));
164 },
165 ForestKind::Birch => {
166 break 'model TreeModel::Procedural(ProceduralTree::generate(
167 TreeConfig::birch(&mut RandomPerm::new(seed), scale),
168 &mut RandomPerm::new(seed),
169 ));
170 },
171 ForestKind::Frostpine => {
172 break 'model TreeModel::Procedural(ProceduralTree::generate(
173 TreeConfig::frostpine(&mut RandomPerm::new(seed), scale),
174 &mut RandomPerm::new(seed),
175 ));
176 },
177
178 ForestKind::Mangrove => {
179 break 'model TreeModel::Procedural(ProceduralTree::generate(
180 TreeConfig::jungle(&mut RandomPerm::new(seed), scale),
181 &mut RandomPerm::new(seed),
182 ));
183 },
184 ForestKind::Swamp => *SWAMP_TREES,
185 ForestKind::Giant => {
186 break 'model TreeModel::Procedural(ProceduralTree::generate(
187 TreeConfig::giant(&mut RandomPerm::new(seed), scale, inhabited),
188 &mut RandomPerm::new(seed),
189 ));
190 },
191 ForestKind::Mapletree => {
192 break 'model TreeModel::Procedural(ProceduralTree::generate(
193 TreeConfig::oak(&mut RandomPerm::new(seed), scale, crowding),
194 &mut RandomPerm::new(seed),
195 ));
196 },
197 ForestKind::Cherry => {
198 break 'model TreeModel::Procedural(ProceduralTree::generate(
199 TreeConfig::cherry(&mut RandomPerm::new(seed), scale),
200 &mut RandomPerm::new(seed),
201 ));
202 },
203 ForestKind::AutumnTree => {
204 break 'model TreeModel::Procedural(ProceduralTree::generate(
205 TreeConfig::oak(&mut RandomPerm::new(seed), scale, crowding),
206 &mut RandomPerm::new(seed),
207 ));
208 },
209 };
210
211 let models = models.read();
212 TreeModel::Structure(
213 models
214 [(MODEL_RAND.get(seed.wrapping_mul(17)) / 13) as usize % models.len()]
215 .clone(),
216 )
217 },
218 leaf_block: forest_kind.leaf_block(),
219 seed,
220 units: UNIT_CHOOSER.get(seed),
221 lights: inhabited,
222 })
223 });
224
225 for tree in trees {
226 let bounds = match &tree.model {
227 TreeModel::Structure(s) => s.get_bounds(),
228 TreeModel::Procedural(t) => t.get_bounds().map(|e| e as i32),
229 };
230
231 let rpos2d = (wpos2d - tree.pos.xy())
232 .map2(Vec2::new(tree.units.0, tree.units.1), |p, unit| unit * p)
233 .sum();
234 if !Aabr::from(bounds).contains_point(rpos2d) {
235 continue;
237 }
238
239 let hanging_sprites = match &tree.model {
240 TreeModel::Structure(_) => [(0.0004, SpriteKind::Beehive)].as_ref(),
241 TreeModel::Procedural(t) => t.config.hanging_sprites,
242 };
243
244 let mut is_top = true;
245 let mut is_leaf_top = true;
246 let mut last_block = Block::empty();
247 for z in (bounds.min.z..bounds.max.z).rev() {
248 let wpos = Vec3::new(wpos2d.x, wpos2d.y, tree.pos.z + z);
249 let model_pos = Vec3::from(
250 (wpos - tree.pos)
251 .xy()
252 .map2(Vec2::new(tree.units.0, tree.units.1), |rpos, unit| {
253 unit * rpos
254 })
255 .sum(),
256 ) + Vec3::unit_z() * (wpos.z - tree.pos.z);
257 let sblock;
258 block_from_structure(
259 info.index(),
260 if let Some(block) = match &tree.model {
261 TreeModel::Structure(s) => s.get(model_pos).ok(),
262 TreeModel::Procedural(t) => Some(
263 match t.is_branch_or_leaves_at(model_pos.map(|e| e as f32 + 0.5)) {
264 (_, _, true, _) => {
265 sblock = StructureBlock::Filled(
266 BlockKind::Wood,
267 Rgb::new(150, 98, 41),
268 );
269 &sblock
270 },
271 (_, _, _, true) => &StructureBlock::None,
272 (true, _, _, _) => &t.config.trunk_block,
273 (_, true, _, _) => &tree.leaf_block,
274 _ => &StructureBlock::None,
275 },
276 ),
277 } {
278 block
279 } else {
280 break;
281 },
282 wpos,
283 tree.pos.xy(),
284 tree.seed,
285 col,
286 Block::air,
287 calendar,
288 &Vec2::new(tree.units.0, tree.units.1),
289 )
290 .map(|(block, sprite_cfg)| {
291 if tree.lights
293 && last_block.is_air()
294 && block.kind() == BlockKind::Wood
295 && dynamic_rng.gen_range(0..256) == 0
296 {
297 canvas.set(wpos + Vec3::unit_z(), Block::air(SpriteKind::Lantern));
298 } else if col.snow_cover
301 && ((block.kind() == BlockKind::Leaves && is_leaf_top)
302 || (is_top && block.is_filled()))
303 {
304 canvas.set(
305 wpos + Vec3::unit_z(),
306 Block::new(BlockKind::Snow, Rgb::new(210, 210, 255)),
307 );
308 }
309 canvas.set(wpos, block);
310 if let Some(sprite_cfg) = sprite_cfg {
311 canvas.set_sprite_cfg(wpos, sprite_cfg);
312 }
313 is_leaf_top = false;
314 is_top = false;
315 last_block = block;
316 })
317 .unwrap_or_else(|| {
318 if last_block.is_filled() {
320 for (chance, sprite) in hanging_sprites {
321 if dynamic_rng.gen_bool(*chance as f64) {
322 canvas.map_resource(wpos, |block| block.with_sprite(*sprite));
323 }
324 }
325 }
326
327 is_leaf_top = true;
328 last_block = Block::empty();
329 });
330 }
331 }
332 });
333}
334
335#[derive(Clone)]
337pub struct TreeConfig {
338 pub trunk_len: f32,
340 pub trunk_radius: f32,
342 pub branch_child_len: f32,
344 pub branch_child_radius: f32,
346 pub branch_child_radius_lerp: bool,
348 pub leaf_radius: Range<f32>,
350 pub leaf_radius_scaled: f32,
353 pub straightness: f32,
355 pub max_depth: usize,
357 pub splits: Range<f32>,
359 pub split_range: Range<f32>,
363 pub branch_len_bias: f32,
370 pub leaf_vertical_scale: f32,
373 pub proportionality: f32,
375 pub inhabited: bool,
377 pub hanging_sprites: &'static [(f32, SpriteKind)],
378 pub trunk_block: StructureBlock,
380}
381
382impl TreeConfig {
383 pub fn oak(rng: &mut impl Rng, scale: f32, crowding: f32) -> Self {
384 let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
385 let log_scale = 1.0 + scale.log2().max(0.0);
386
387 Self {
388 trunk_len: 11.0 * scale,
389 trunk_radius: 1.5 * scale,
390 branch_child_len: 0.75,
391 branch_child_radius: 0.75,
392 branch_child_radius_lerp: true,
393 leaf_radius: 2.0 * log_scale..2.5 * log_scale,
394 leaf_radius_scaled: 0.0,
395 straightness: 0.3 + crowding * 0.3,
396 max_depth: 4,
397 splits: 4.25..6.25,
398 split_range: 0.75..1.5,
399 branch_len_bias: 0.0,
400 leaf_vertical_scale: 1.0,
401 proportionality: 0.0,
402 inhabited: false,
403 hanging_sprites: &[(0.0002, SpriteKind::Apple), (0.00007, SpriteKind::Beehive)],
404 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(90, 45, 15)),
405 }
406 }
407
408 pub fn dead(rng: &mut impl Rng, scale: f32) -> Self {
409 let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
410
411 Self {
412 trunk_len: 9.0 * scale,
413 trunk_radius: 2.0 * scale,
414 branch_child_len: 0.9,
415 branch_child_radius: 0.7,
416 branch_child_radius_lerp: true,
417 leaf_radius: 0.0..0.1,
418 leaf_radius_scaled: 0.0,
419 straightness: 0.35,
420 max_depth: 3,
421 splits: 2.25..3.25,
422 split_range: 0.75..1.5,
423 branch_len_bias: 0.0,
424 leaf_vertical_scale: 1.0,
425 proportionality: 0.0,
426 inhabited: false,
427 hanging_sprites: &[(0.0002, SpriteKind::Apple), (0.00007, SpriteKind::Beehive)],
428 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(55, 34, 32)),
429 }
430 }
431
432 pub fn apple(rng: &mut impl Rng, scale: f32) -> Self {
433 let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
434 let log_scale = 1.0 + scale.log2().max(0.0);
435
436 Self {
437 trunk_len: 3.0 * scale,
438 trunk_radius: 1.5 * scale,
439 branch_child_len: 0.9,
440 branch_child_radius: 0.9,
441 branch_child_radius_lerp: true,
442 leaf_radius: 2.0 * log_scale..3.0 * log_scale,
443 leaf_radius_scaled: 0.0,
444 straightness: 0.4,
445 max_depth: 6,
446 splits: 1.0..3.0,
447 split_range: 0.5..2.0,
448 branch_len_bias: 0.0,
449 leaf_vertical_scale: 0.7,
450 proportionality: 0.0,
451 inhabited: false,
452 hanging_sprites: &[(0.03, SpriteKind::Apple), (0.007, SpriteKind::Beehive)],
453 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(90, 45, 15)),
454 }
455 }
456
457 pub fn frostpine(rng: &mut impl Rng, scale: f32) -> Self {
458 let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
459 let log_scale = 1.0 + scale.log2().max(0.0);
460
461 Self {
462 trunk_len: 36.0 * scale,
463 trunk_radius: 2.3 * scale,
464 branch_child_len: 0.25 / scale,
465 branch_child_radius: 0.0,
466 branch_child_radius_lerp: false,
467 leaf_radius: 1.3..2.2,
468 leaf_radius_scaled: 0.4 * log_scale,
469 straightness: 0.3,
470 max_depth: 1,
471 splits: 34.0 * scale..35.0 * scale,
472 split_range: 0.1..1.2,
473 branch_len_bias: 0.75,
474 leaf_vertical_scale: 0.6,
475 proportionality: 1.0,
476 inhabited: false,
477 hanging_sprites: &[(0.0001, SpriteKind::Beehive)],
478 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(79, 102, 105)),
479 }
480 }
481
482 pub fn jungle(rng: &mut impl Rng, scale: f32) -> Self {
483 let scale = scale * (0.8 + rng.gen::<f32>() * 0.5);
484 let log_scale = 1.0 + scale.log2().max(0.0);
485
486 Self {
487 trunk_len: 44.0 * scale,
488 trunk_radius: 2.25 * scale,
489 branch_child_len: 0.35,
490 branch_child_radius: 0.5,
491 branch_child_radius_lerp: true,
492 leaf_radius: 10.0 * log_scale..11.5 * log_scale,
493 leaf_radius_scaled: -8.0 * log_scale,
494 straightness: 0.2,
495 max_depth: 2,
496 splits: 7.5..8.5,
497 split_range: 0.2..1.25,
498 branch_len_bias: 0.5,
499 leaf_vertical_scale: 0.35,
500 proportionality: 0.8,
501 inhabited: false,
502 hanging_sprites: &[(0.00007, SpriteKind::Beehive), (0.015, SpriteKind::Liana)],
503 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(118, 67, 42)),
504 }
505 }
506
507 pub fn baobab(rng: &mut impl Rng, scale: f32) -> Self {
508 let scale = scale * (0.5 + rng.gen::<f32>().powi(4) * 1.0);
509 let log_scale = 1.0 + scale.log2().max(0.0);
510
511 Self {
512 trunk_len: 24.0 * scale,
513 trunk_radius: 7.0 * scale,
514 branch_child_len: 0.55,
515 branch_child_radius: 0.3,
516 branch_child_radius_lerp: true,
517 leaf_radius: 2.5 * log_scale..3.0 * log_scale,
518 leaf_radius_scaled: 0.0,
519 straightness: 0.5,
520 max_depth: 4,
521 splits: 3.0..3.5,
522 split_range: 0.95..1.0,
523 branch_len_bias: 0.0,
524 leaf_vertical_scale: 0.2,
525 proportionality: 1.0,
526 inhabited: false,
527 hanging_sprites: &[(0.00007, SpriteKind::Beehive)],
528 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(125, 60, 6)),
529 }
530 }
531
532 pub fn cedar(rng: &mut impl Rng, scale: f32) -> Self {
533 let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
534 let log_scale = 1.0 + scale.log2().max(0.0);
535
536 Self {
537 trunk_len: 45.0 * scale,
538 trunk_radius: 1.3 * scale,
539 branch_child_len: 0.4,
540 branch_child_radius: 0.6,
541 branch_child_radius_lerp: true,
542 leaf_radius: 2.0 * log_scale..2.5 * log_scale,
543 leaf_radius_scaled: 0.0,
544 straightness: 0.3,
545 max_depth: 2,
546 splits: 16.0..18.0,
547 split_range: 0.2..1.2,
548 branch_len_bias: 0.7,
549 leaf_vertical_scale: 0.3,
550 proportionality: 0.7,
551 inhabited: false,
552 hanging_sprites: &[(0.00007, SpriteKind::Beehive)],
553 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(110, 68, 65)),
554 }
555 }
556
557 pub fn birch(rng: &mut impl Rng, scale: f32) -> Self {
558 let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
559 let log_scale = 1.0 + scale.log2().max(0.0);
560
561 Self {
562 trunk_len: 24.0 * scale,
563 trunk_radius: 1.2 * scale,
564 branch_child_len: 0.4,
565 branch_child_radius: 0.75,
566 branch_child_radius_lerp: true,
567 leaf_radius: 4.0 * log_scale..5.0 * log_scale,
568 leaf_radius_scaled: 0.0,
569 straightness: 0.6,
570 max_depth: 4,
571 splits: 1.75..2.5,
572 split_range: 0.6..1.2,
573 branch_len_bias: 0.0,
574 leaf_vertical_scale: 0.5,
575 proportionality: 0.0,
576 inhabited: false,
577 hanging_sprites: &[(0.00007, SpriteKind::Beehive)],
578 trunk_block: StructureBlock::BirchWood,
579 }
580 }
581
582 pub fn acacia(rng: &mut impl Rng, scale: f32) -> Self {
583 let scale = scale * (0.9 + rng.gen::<f32>().powi(4) * 0.75);
584 let log_scale = 1.0 + scale.log2().max(0.0);
585
586 Self {
587 trunk_len: 7.5 * scale,
588 trunk_radius: 1.5 * scale,
589 branch_child_len: 0.75,
590 branch_child_radius: 0.75,
591 branch_child_radius_lerp: true,
592 leaf_radius: 4.5 * log_scale..5.5 * log_scale,
593 leaf_radius_scaled: 0.0,
594 straightness: 0.4,
595 max_depth: 5,
596 splits: 1.75..2.25,
597 split_range: 1.0..1.25,
598 branch_len_bias: 0.0,
599 leaf_vertical_scale: 0.2,
600 proportionality: 1.0,
601 inhabited: false,
602 hanging_sprites: &[(0.00005, SpriteKind::Beehive)],
603 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(150, 95, 65)),
604 }
605 }
606
607 pub fn chestnut(rng: &mut impl Rng, scale: f32, crowding: f32) -> Self {
608 let scale = scale * (0.85 + rng.gen::<f32>().powi(4) * 0.3);
609 let log_scale = 1.0 + scale.log2().max(0.0);
610
611 Self {
612 trunk_len: 13.0 * scale,
613 trunk_radius: 1.65 * scale,
614 branch_child_len: 0.75,
615 branch_child_radius: 0.6,
616 branch_child_radius_lerp: true,
617 leaf_radius: 1.5 * log_scale..2.0 * log_scale,
618 leaf_radius_scaled: 0.0,
619 straightness: 0.25 + crowding * 0.2,
620 max_depth: 5,
621 splits: 3.5..4.25,
622 split_range: 0.5..1.25,
623 branch_len_bias: 0.0,
624 leaf_vertical_scale: 0.65,
625 proportionality: 0.5,
626 inhabited: false,
627 hanging_sprites: &[(0.00007, SpriteKind::Beehive)],
628 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(110, 42, 28)),
629 }
630 }
631
632 pub fn pine(rng: &mut impl Rng, scale: f32, calendar: Option<&Calendar>) -> Self {
633 let scale = scale * (1.0 + rng.gen::<f32>().powi(4) * 0.5);
634 let log_scale = 1.0 + scale.log2().max(0.0);
635
636 Self {
637 trunk_len: 32.0 * scale,
638 trunk_radius: 1.25 * scale,
639 branch_child_len: 0.3 / scale,
640 branch_child_radius: 0.0,
641 branch_child_radius_lerp: false,
642 leaf_radius: 1.9..2.1,
643 leaf_radius_scaled: 1.5 * log_scale,
644 straightness: -0.25,
645 max_depth: 1,
646 splits: 34.0 * scale..35.0 * scale,
647 split_range: 0.2..1.2,
648 branch_len_bias: 0.75,
649 leaf_vertical_scale: 0.3,
650 proportionality: 1.0,
651 inhabited: false,
652 hanging_sprites: if calendar.is_some_and(|c| c.is_event(CalendarEvent::Christmas)) {
653 &[(0.0001, SpriteKind::Beehive), (0.01, SpriteKind::Orb)]
654 } else {
655 &[(0.0001, SpriteKind::Beehive)]
656 },
657 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(90, 35, 15)),
658 }
659 }
660
661 pub fn redwood(rng: &mut impl Rng, scale: f32) -> Self {
662 let scale = scale * (1.0 + rng.gen::<f32>().powi(4) * 0.5);
663
664 Self {
665 trunk_len: 80.0 * scale,
666 trunk_radius: 2.75 * scale,
667 branch_child_len: 0.25,
668 branch_child_radius: 0.3,
669 branch_child_radius_lerp: false,
670 leaf_radius: 1.3..1.5,
671 leaf_radius_scaled: 0.0,
672 straightness: -0.3,
673 max_depth: 2,
674 splits: 45.0 * scale..50.0 * scale,
675 split_range: 0.4..1.2,
676 branch_len_bias: 0.75,
677 leaf_vertical_scale: 0.6,
678 proportionality: 1.0,
679 inhabited: false,
680 hanging_sprites: &[(0.001, SpriteKind::Beehive)],
681 trunk_block: StructureBlock::RedwoodWood,
682 }
683 }
684
685 pub fn giant(_rng: &mut impl Rng, scale: f32, inhabited: bool) -> Self {
686 let log_scale = 1.0 + scale.log2().max(0.0);
687
688 Self {
689 trunk_len: 11.0 * scale,
690 trunk_radius: 6.0 * scale,
691 branch_child_len: 0.9,
692 branch_child_radius: 0.75,
693 branch_child_radius_lerp: true,
694 leaf_radius: 2.5 * scale..3.75 * scale,
695 leaf_radius_scaled: 0.0,
696 straightness: 0.36,
697 max_depth: (7.0 + log_scale) as usize,
698 splits: 1.5..2.5,
699 split_range: 1.0..1.1,
700 branch_len_bias: 0.0,
701 leaf_vertical_scale: 0.6,
702 proportionality: 0.0,
703 inhabited,
704 hanging_sprites: &[(0.00025, SpriteKind::Apple), (0.00025, SpriteKind::Beehive)],
705 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(110, 68, 22)),
706 }
707 }
708
709 pub fn cherry(rng: &mut impl Rng, scale: f32) -> Self {
710 let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
711 let log_scale = 1.0 + scale.log2().max(0.0);
712
713 Self {
714 trunk_len: 7.0 * scale,
715 trunk_radius: 1.27 * scale,
716 branch_child_len: 0.9,
717 branch_child_radius: 0.70,
718 branch_child_radius_lerp: true,
719 leaf_radius: 2.5 * log_scale..3.0 * log_scale,
720 leaf_radius_scaled: 0.0,
721 straightness: 0.55,
722 max_depth: 4,
723 splits: 2.0..3.0,
724 split_range: 0.75..1.3,
725 branch_len_bias: 0.0,
726 leaf_vertical_scale: 1.0,
727 proportionality: 0.0,
728 inhabited: false,
729 hanging_sprites: &[],
730 trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(69, 37, 17)),
731 }
732 }
733}
734
735pub struct ProceduralTree {
737 branches: Vec<Branch>,
738 trunk_idx: usize,
739 config: TreeConfig,
740 roots: Vec<Root>,
741 root_aabb: Aabb<f32>,
742}
743
744impl ProceduralTree {
745 pub fn generate(config: TreeConfig, rng: &mut impl Rng) -> Self {
747 let mut this = Self {
748 branches: Vec::new(),
749 trunk_idx: 0, config: config.clone(),
751 roots: Vec::new(),
752 root_aabb: Aabb::new_empty(Vec3::zero()),
753 };
754
755 let trunk_origin = Vec3::unit_z() * (config.trunk_radius * 0.25 + 3.0);
757
758 let (trunk_idx, _) = this.add_branch(
760 &config,
761 trunk_origin,
763 Vec3::new(rng.gen_range(-1.0..1.0), rng.gen_range(-1.0..1.0), 10.0).normalized(),
765 config.trunk_len,
766 config.trunk_radius,
767 0,
768 None,
769 1.0,
770 rng,
771 );
772 this.trunk_idx = trunk_idx;
773
774 let mut root_aabb = Aabb::new_empty(Vec3::zero());
776 for _ in 0..4 {
777 let dir =
778 Vec3::new(rng.gen_range(-1.0..1.0), rng.gen_range(-1.0..1.0), -1.0).normalized();
779 let len = config.trunk_len * 0.75;
780 let radius = config.trunk_radius;
781 let mut aabb = Aabb {
782 min: trunk_origin,
783 max: trunk_origin + dir * len,
784 }
785 .made_valid();
786 aabb.min -= radius;
787 aabb.max += radius;
788
789 root_aabb.expand_to_contain(aabb);
790
791 this.roots.push(Root {
792 line: LineSegment3 {
793 start: trunk_origin,
794 end: trunk_origin + dir * 10.0,
795 },
796 radius,
797 });
798 }
799
800 this.root_aabb = root_aabb;
801
802 this
803 }
804
805 fn add_branch(
810 &mut self,
811 config: &TreeConfig,
812 start: Vec3<f32>,
813 dir: Vec3<f32>,
814 branch_len: f32,
815 branch_radius: f32,
816 depth: usize,
817 sibling_idx: Option<usize>,
818 proportion: f32,
819 rng: &mut impl Rng,
820 ) -> (usize, Aabb<f32>) {
821 let end = start + dir * branch_len;
822 let line = LineSegment3 { start, end };
823 let wood_radius = branch_radius;
824 let leaf_radius = if depth == config.max_depth {
825 rng.gen_range(config.leaf_radius.clone())
826 + config.leaf_radius_scaled
827 * Lerp::lerp(1.0, 1.0 - proportion, config.branch_len_bias.abs())
828 } else {
829 0.0
830 };
831
832 let has_stairs = config.inhabited
833 && depth < config.max_depth
834 && branch_radius > 6.5
835 && start.xy().distance(end.xy()) < (start.z - end.z).abs() * 1.5;
836 let bark_radius = if has_stairs { 5.0 } else { 0.0 } + wood_radius * 0.25;
837
838 let mut aabb = Aabb {
841 min: Vec3::partial_min(start, end) - (wood_radius + bark_radius).max(leaf_radius),
842 max: Vec3::partial_max(start, end) + (wood_radius + bark_radius).max(leaf_radius),
843 };
844
845 let mut child_idx = None;
846 if depth < config.max_depth {
848 let x_axis = dir
849 .cross(Vec3::<f32>::zero().map(|_| rng.gen_range(-1.0..1.0)))
850 .normalized();
851 let y_axis = dir.cross(x_axis).normalized();
852 let screw_shift = rng.gen_range(0.0..f32::consts::TAU);
853
854 let splits = rng.gen_range(config.splits.clone()).round() as usize;
855 for i in 0..splits {
856 let proportion = i as f32 / (splits - 1) as f32;
857 let dist = Lerp::lerp(rng.gen_range(0.0..1.0), proportion, config.proportionality);
858
859 const PHI: f32 = 0.618;
860 const RAD_PER_BRANCH: f32 = f32::consts::TAU * PHI;
861 let screw = (screw_shift + i as f32 * RAD_PER_BRANCH).sin() * x_axis
862 + (screw_shift + i as f32 * RAD_PER_BRANCH).cos() * y_axis;
863
864 let split_factor =
869 Lerp::lerp(config.split_range.start, config.split_range.end, dist);
870 let tgt = Lerp::lerp_unclamped(start, end, split_factor)
871 + Lerp::lerp(
872 Vec3::<f32>::zero().map(|_| rng.gen_range(-1.0..1.0)),
873 screw,
874 config.proportionality,
875 );
876 let branch_start = line.projected_point(tgt);
878 let branch_dir =
881 Lerp::lerp_unclamped(tgt - branch_start, dir, config.straightness).normalized();
882
883 let (branch_idx, branch_aabb) = self.add_branch(
884 config,
885 branch_start,
886 branch_dir,
887 branch_len
888 * config.branch_child_len
889 * (1.0
890 - (split_factor - 0.5)
891 * 2.0
892 * config.branch_len_bias.clamped(-1.0, 1.0)),
893 branch_radius * config.branch_child_radius,
894 depth + 1,
895 child_idx,
896 proportion,
897 rng,
898 );
899 child_idx = Some(branch_idx);
900 aabb.expand_to_contain(branch_aabb);
903 }
904 }
905
906 let idx = self.branches.len(); self.branches.push(Branch {
908 line,
909 wood_radius,
910 leaf_radius,
911 leaf_vertical_scale: config.leaf_vertical_scale,
912 aabb,
913 sibling_idx,
914 child_idx,
915 has_stairs,
916 });
917
918 (idx, aabb)
919 }
920
921 pub fn get_bounds(&self) -> Aabb<f32> {
923 self.branches[self.trunk_idx].aabb.union(self.root_aabb)
924 }
925
926 fn walk_inner(
928 &self,
929 descend: &mut impl FnMut(&Branch, &Branch) -> bool,
930 parent: &Branch,
931 branch_idx: usize,
932 ) {
933 let branch = &self.branches[branch_idx];
934 let _branch_or_leaves = branch
937 .sibling_idx
938 .map(|idx| self.walk_inner(descend, parent, idx));
939
940 if descend(branch, parent) {
944 let _children = branch
946 .child_idx
947 .map(|idx| self.walk_inner(descend, branch, idx));
948 }
949 }
950
951 pub fn walk<F: FnMut(&Branch, &Branch) -> bool>(&self, mut f: F) {
955 self.walk_inner(&mut f, &self.branches[self.trunk_idx], self.trunk_idx);
956 }
957
958 #[inline(always)]
961 pub fn is_branch_or_leaves_at(&self, pos: Vec3<f32>) -> (bool, bool, bool, bool) {
962 let mut flags = Vec4::broadcast(false);
963 self.walk(|branch, parent| {
964 if branch.aabb.contains_point(pos) {
965 flags |=
966 Vec4::<bool>::from(branch.is_branch_or_leaves_at(&self.config, pos, parent).0);
967 true
968 } else {
969 false
970 }
971 });
972
973 let (log, leaf, platform, air) = flags.into_tuple();
974
975 let root = if self.root_aabb.contains_point(pos) {
976 self.roots.iter().any(|root| {
977 let p = root.line.projected_point(pos);
978 let d2 = p.distance_squared(pos);
979 d2 < root.radius.powi(2)
980 })
981 } else {
982 false
983 };
984 (
985 (log || root), leaf & !air,
987 platform & !air,
988 air,
989 )
990 }
991}
992
993pub struct Branch {
999 line: LineSegment3<f32>,
1000 wood_radius: f32,
1001 leaf_radius: f32,
1002 leaf_vertical_scale: f32,
1003 aabb: Aabb<f32>,
1004
1005 sibling_idx: Option<usize>,
1006 child_idx: Option<usize>,
1007
1008 has_stairs: bool,
1009}
1010
1011impl Branch {
1012 pub fn is_branch_or_leaves_at(
1016 &self,
1017 config: &TreeConfig,
1018 pos: Vec3<f32>,
1019 parent: &Branch,
1020 ) -> ((bool, bool, bool, bool), f32) {
1021 fn length_factor(line: LineSegment3<f32>, p: Vec3<f32>) -> f32 {
1027 let len_sq = line.start.distance_squared(line.end);
1028 if len_sq < 0.001 {
1029 0.0
1030 } else {
1031 (p - line.start).dot(line.end - line.start) / len_sq
1032 }
1033 }
1034
1035 let p = self.line.projected_point(pos);
1044 let d2 = p.distance_squared(pos);
1045
1046 let length_factor = length_factor(self.line, pos);
1047 let wood_radius = if config.branch_child_radius_lerp {
1048 Lerp::lerp(parent.wood_radius, self.wood_radius, length_factor)
1049 } else {
1050 self.wood_radius
1051 };
1052
1053 let mask = if d2 < wood_radius.powi(2) {
1054 (true, false, false, false) } else if {
1056 let diff = (p - pos) / Vec3::new(1.0, 1.0, self.leaf_vertical_scale);
1057 diff.magnitude_squared() < self.leaf_radius.powi(2)
1058 } {
1059 (false, true, false, false) } else {
1061 let stair_width = 5.0;
1062 let stair_thickness = 2.0;
1063 let stair_space = 5.0;
1064 if self.has_stairs {
1065 let (platform, air) = if pos.z >= self.line.start.z.min(self.line.end.z) - 1.0
1066 && pos.z
1067 <= self.line.start.z.max(self.line.end.z) + stair_thickness + stair_space
1068 && d2 < (wood_radius + stair_width).powi(2)
1069 {
1070 let rpos = pos.xy() - p;
1071 let stretch = 32.0;
1072 let stair_section = (rpos.x.atan2(rpos.y) / (f32::consts::PI * 2.0) * stretch
1073 + pos.z)
1074 .rem_euclid(stretch);
1075 (
1076 stair_section < stair_thickness,
1077 stair_section >= stair_thickness
1078 && stair_section < stair_thickness + stair_space,
1079 ) } else {
1081 (false, false)
1082 };
1083
1084 let platform = platform
1085 || (self.has_stairs
1086 && self.wood_radius > 4.0
1087 && !air
1088 && d2 < (wood_radius + 10.0).powi(2)
1089 && pos.z % 48.0 < stair_thickness);
1090
1091 (false, false, platform, air)
1092 } else {
1093 (false, false, false, false)
1094 }
1095 };
1096
1097 (mask, d2)
1098 }
1099
1100 pub fn get_aabb(&self) -> Aabb<f32> { self.aabb }
1103
1104 pub fn get_line(&self) -> LineSegment3<f32> { self.line }
1105
1106 pub fn get_wood_radius(&self) -> f32 { self.wood_radius }
1107
1108 pub fn get_leaf_radius(&self) -> f32 { self.leaf_radius }
1109}
1110
1111struct Root {
1112 line: LineSegment3<f32>,
1113 radius: f32,
1114}