use crate::{
all::*,
block::block_from_structure,
column::ColumnGen,
layer::cave::tunnel_bounds_at,
util::{gen_cache::StructureGenCache, RandomPerm, Sampler, UnitChooser},
Canvas, CanvasInfo, ColumnSample,
};
use common::{
assets::AssetHandle,
calendar::{Calendar, CalendarEvent},
terrain::{
structure::{Structure, StructureBlock, StructuresGroup},
Block, BlockKind, SpriteKind,
},
vol::ReadVol,
};
use lazy_static::lazy_static;
use rand::prelude::*;
use std::{f32, ops::Range};
use vek::*;
lazy_static! {
static ref OAK_STUMPS: AssetHandle<StructuresGroup> = Structure::load_group("trees.oak_stumps");
static ref PALMS: AssetHandle<StructuresGroup> = Structure::load_group("trees.palms");
static ref FRUIT_TREES: AssetHandle<StructuresGroup> =
Structure::load_group("trees.fruit_trees");
static ref BIRCHES: AssetHandle<StructuresGroup> = Structure::load_group("trees.birch");
static ref SWAMP_TREES: AssetHandle<StructuresGroup> =
Structure::load_group("trees.swamp_trees");
}
static MODEL_RAND: RandomPerm = RandomPerm::new(0xDB21C052);
static UNIT_CHOOSER: UnitChooser = UnitChooser::new(0x700F4EC7);
static QUIRKY_RAND: RandomPerm = RandomPerm::new(0xA634460F);
pub fn tree_valid_at(
wpos: Vec2<i32>,
col: &ColumnSample,
info: Option<CanvasInfo<'_>>,
seed: u32,
) -> bool {
if col.alt < col.water_level
|| col.spawn_rate < 0.9
|| col.water_dist.map(|d| d < 8.0).unwrap_or(false)
|| col.path.map(|(d, _, _, _)| d < 12.0).unwrap_or(false)
|| info.map_or(false, |info| {
tunnel_bounds_at(wpos, &info, &info.land())
.any(|(_, z_range, _, _, _, _)| z_range.contains(&(col.alt as i32 - 2)))
})
{
return false;
}
if ((seed.wrapping_mul(13)) & 0xFF) as f32 / 256.0 > col.tree_density {
return false;
}
true
}
pub fn apply_trees_to(
canvas: &mut Canvas,
dynamic_rng: &mut impl Rng,
calendar: Option<&Calendar>,
) {
#[allow(clippy::large_enum_variant)]
enum TreeModel {
Structure(Structure),
Procedural(ProceduralTree),
}
struct Tree {
pos: Vec3<i32>,
model: TreeModel,
leaf_block: StructureBlock,
seed: u32,
units: (Vec2<i32>, Vec2<i32>),
lights: bool,
}
let info = canvas.info();
let mut tree_cache = StructureGenCache::new(info.chunks().gen_ctx.structure_gen.clone());
canvas.foreach_col(|canvas, wpos2d, col| {
let trees = tree_cache.get(wpos2d, |wpos, seed| {
let scale = 1.0;
let inhabited = false;
let forest_kind = *info
.chunks()
.make_forest_lottery(wpos)
.choose_seeded(seed)
.as_ref()?;
let col = ColumnGen::new(info.chunks()).get((wpos, info.index(), calendar))?;
let crowding = col.tree_density;
if !tree_valid_at(wpos, &col, Some(info), seed) {
return None;
}
Some(Tree {
pos: Vec3::new(wpos.x, wpos.y, col.alt as i32),
model: 'model: {
let models: AssetHandle<_> = match forest_kind {
ForestKind::Oak if QUIRKY_RAND.chance(seed + 1, 1.0 / 16.0) => *OAK_STUMPS,
ForestKind::Oak if QUIRKY_RAND.chance(seed + 2, 1.0 / 20.0) => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::apple(&mut RandomPerm::new(seed), scale),
&mut RandomPerm::new(seed),
));
},
ForestKind::Palm => *PALMS,
ForestKind::Acacia => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::acacia(&mut RandomPerm::new(seed), scale),
&mut RandomPerm::new(seed),
));
},
ForestKind::Baobab => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::baobab(&mut RandomPerm::new(seed), scale),
&mut RandomPerm::new(seed),
));
},
ForestKind::Oak => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::oak(&mut RandomPerm::new(seed), scale, crowding),
&mut RandomPerm::new(seed),
));
},
ForestKind::Dead => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::dead(&mut RandomPerm::new(seed), scale),
&mut RandomPerm::new(seed),
));
},
ForestKind::Chestnut => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::chestnut(&mut RandomPerm::new(seed), scale, crowding),
&mut RandomPerm::new(seed),
));
},
ForestKind::Pine => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::pine(&mut RandomPerm::new(seed), scale, calendar),
&mut RandomPerm::new(seed),
));
},
ForestKind::Cedar => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::cedar(&mut RandomPerm::new(seed), scale),
&mut RandomPerm::new(seed),
));
},
ForestKind::Redwood => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::redwood(&mut RandomPerm::new(seed), scale),
&mut RandomPerm::new(seed),
));
},
ForestKind::Birch => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::birch(&mut RandomPerm::new(seed), scale),
&mut RandomPerm::new(seed),
));
},
ForestKind::Frostpine => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::frostpine(&mut RandomPerm::new(seed), scale),
&mut RandomPerm::new(seed),
));
},
ForestKind::Mangrove => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::jungle(&mut RandomPerm::new(seed), scale),
&mut RandomPerm::new(seed),
));
},
ForestKind::Swamp => *SWAMP_TREES,
ForestKind::Giant => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::giant(&mut RandomPerm::new(seed), scale, inhabited),
&mut RandomPerm::new(seed),
));
},
ForestKind::Mapletree => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::oak(&mut RandomPerm::new(seed), scale, crowding),
&mut RandomPerm::new(seed),
));
},
ForestKind::Cherry => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::cherry(&mut RandomPerm::new(seed), scale),
&mut RandomPerm::new(seed),
));
},
ForestKind::AutumnTree => {
break 'model TreeModel::Procedural(ProceduralTree::generate(
TreeConfig::oak(&mut RandomPerm::new(seed), scale, crowding),
&mut RandomPerm::new(seed),
));
},
};
let models = models.read();
TreeModel::Structure(
models
[(MODEL_RAND.get(seed.wrapping_mul(17)) / 13) as usize % models.len()]
.clone(),
)
},
leaf_block: forest_kind.leaf_block(),
seed,
units: UNIT_CHOOSER.get(seed),
lights: inhabited,
})
});
for tree in trees {
let bounds = match &tree.model {
TreeModel::Structure(s) => s.get_bounds(),
TreeModel::Procedural(t) => t.get_bounds().map(|e| e as i32),
};
let rpos2d = (wpos2d - tree.pos.xy())
.map2(Vec2::new(tree.units.0, tree.units.1), |p, unit| unit * p)
.sum();
if !Aabr::from(bounds).contains_point(rpos2d) {
continue;
}
let hanging_sprites = match &tree.model {
TreeModel::Structure(_) => [(0.0004, SpriteKind::Beehive)].as_ref(),
TreeModel::Procedural(t) => t.config.hanging_sprites,
};
let mut is_top = true;
let mut is_leaf_top = true;
let mut last_block = Block::empty();
for z in (bounds.min.z..bounds.max.z).rev() {
let wpos = Vec3::new(wpos2d.x, wpos2d.y, tree.pos.z + z);
let model_pos = Vec3::from(
(wpos - tree.pos)
.xy()
.map2(Vec2::new(tree.units.0, tree.units.1), |rpos, unit| {
unit * rpos
})
.sum(),
) + Vec3::unit_z() * (wpos.z - tree.pos.z);
let sblock;
block_from_structure(
info.index(),
if let Some(block) = match &tree.model {
TreeModel::Structure(s) => s.get(model_pos).ok(),
TreeModel::Procedural(t) => Some(
match t.is_branch_or_leaves_at(model_pos.map(|e| e as f32 + 0.5)) {
(_, _, true, _) => {
sblock = StructureBlock::Filled(
BlockKind::Wood,
Rgb::new(150, 98, 41),
);
&sblock
},
(_, _, _, true) => &StructureBlock::None,
(true, _, _, _) => &t.config.trunk_block,
(_, true, _, _) => &tree.leaf_block,
_ => &StructureBlock::None,
},
),
} {
block
} else {
break;
},
wpos,
tree.pos.xy(),
tree.seed,
col,
Block::air,
calendar,
&Vec2::new(tree.units.0, tree.units.1),
)
.map(|(block, sprite_cfg)| {
if tree.lights
&& last_block.is_air()
&& block.kind() == BlockKind::Wood
&& dynamic_rng.gen_range(0..256) == 0
{
canvas.set(wpos + Vec3::unit_z(), Block::air(SpriteKind::Lantern));
} else if col.snow_cover
&& ((block.kind() == BlockKind::Leaves && is_leaf_top)
|| (is_top && block.is_filled()))
{
canvas.set(
wpos + Vec3::unit_z(),
Block::new(BlockKind::Snow, Rgb::new(210, 210, 255)),
);
}
canvas.set(wpos, block);
if let Some(sprite_cfg) = sprite_cfg {
canvas.set_sprite_cfg(wpos, sprite_cfg);
}
is_leaf_top = false;
is_top = false;
last_block = block;
})
.unwrap_or_else(|| {
if last_block.is_filled() {
for (chance, sprite) in hanging_sprites {
if dynamic_rng.gen_bool(*chance as f64) {
canvas.map_resource(wpos, |block| block.with_sprite(*sprite));
}
}
}
is_leaf_top = true;
last_block = Block::empty();
});
}
}
});
}
#[derive(Clone)]
pub struct TreeConfig {
pub trunk_len: f32,
pub trunk_radius: f32,
pub branch_child_len: f32,
pub branch_child_radius: f32,
pub branch_child_radius_lerp: bool,
pub leaf_radius: Range<f32>,
pub leaf_radius_scaled: f32,
pub straightness: f32,
pub max_depth: usize,
pub splits: Range<f32>,
pub split_range: Range<f32>,
pub branch_len_bias: f32,
pub leaf_vertical_scale: f32,
pub proportionality: f32,
pub inhabited: bool,
pub hanging_sprites: &'static [(f32, SpriteKind)],
pub trunk_block: StructureBlock,
}
impl TreeConfig {
pub fn oak(rng: &mut impl Rng, scale: f32, crowding: f32) -> Self {
let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 11.0 * scale,
trunk_radius: 1.5 * scale,
branch_child_len: 0.75,
branch_child_radius: 0.75,
branch_child_radius_lerp: true,
leaf_radius: 2.0 * log_scale..2.5 * log_scale,
leaf_radius_scaled: 0.0,
straightness: 0.3 + crowding * 0.3,
max_depth: 4,
splits: 4.25..6.25,
split_range: 0.75..1.5,
branch_len_bias: 0.0,
leaf_vertical_scale: 1.0,
proportionality: 0.0,
inhabited: false,
hanging_sprites: &[(0.0002, SpriteKind::Apple), (0.00007, SpriteKind::Beehive)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(90, 45, 15)),
}
}
pub fn dead(rng: &mut impl Rng, scale: f32) -> Self {
let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
Self {
trunk_len: 9.0 * scale,
trunk_radius: 2.0 * scale,
branch_child_len: 0.9,
branch_child_radius: 0.7,
branch_child_radius_lerp: true,
leaf_radius: 0.0..0.1,
leaf_radius_scaled: 0.0,
straightness: 0.35,
max_depth: 3,
splits: 2.25..3.25,
split_range: 0.75..1.5,
branch_len_bias: 0.0,
leaf_vertical_scale: 1.0,
proportionality: 0.0,
inhabited: false,
hanging_sprites: &[(0.0002, SpriteKind::Apple), (0.00007, SpriteKind::Beehive)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(55, 34, 32)),
}
}
pub fn apple(rng: &mut impl Rng, scale: f32) -> Self {
let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 3.0 * scale,
trunk_radius: 1.5 * scale,
branch_child_len: 0.9,
branch_child_radius: 0.9,
branch_child_radius_lerp: true,
leaf_radius: 2.0 * log_scale..3.0 * log_scale,
leaf_radius_scaled: 0.0,
straightness: 0.4,
max_depth: 6,
splits: 1.0..3.0,
split_range: 0.5..2.0,
branch_len_bias: 0.0,
leaf_vertical_scale: 0.7,
proportionality: 0.0,
inhabited: false,
hanging_sprites: &[(0.03, SpriteKind::Apple), (0.007, SpriteKind::Beehive)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(90, 45, 15)),
}
}
pub fn frostpine(rng: &mut impl Rng, scale: f32) -> Self {
let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 36.0 * scale,
trunk_radius: 2.3 * scale,
branch_child_len: 0.25 / scale,
branch_child_radius: 0.0,
branch_child_radius_lerp: false,
leaf_radius: 1.3..2.2,
leaf_radius_scaled: 0.4 * log_scale,
straightness: 0.3,
max_depth: 1,
splits: 34.0 * scale..35.0 * scale,
split_range: 0.1..1.2,
branch_len_bias: 0.75,
leaf_vertical_scale: 0.6,
proportionality: 1.0,
inhabited: false,
hanging_sprites: &[(0.0001, SpriteKind::Beehive)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(79, 102, 105)),
}
}
pub fn jungle(rng: &mut impl Rng, scale: f32) -> Self {
let scale = scale * (0.8 + rng.gen::<f32>() * 0.5);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 44.0 * scale,
trunk_radius: 2.25 * scale,
branch_child_len: 0.35,
branch_child_radius: 0.5,
branch_child_radius_lerp: true,
leaf_radius: 10.0 * log_scale..11.5 * log_scale,
leaf_radius_scaled: -8.0 * log_scale,
straightness: 0.2,
max_depth: 2,
splits: 7.5..8.5,
split_range: 0.2..1.25,
branch_len_bias: 0.5,
leaf_vertical_scale: 0.35,
proportionality: 0.8,
inhabited: false,
hanging_sprites: &[(0.00007, SpriteKind::Beehive), (0.015, SpriteKind::Liana)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(118, 67, 42)),
}
}
pub fn baobab(rng: &mut impl Rng, scale: f32) -> Self {
let scale = scale * (0.5 + rng.gen::<f32>().powi(4) * 1.0);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 24.0 * scale,
trunk_radius: 7.0 * scale,
branch_child_len: 0.55,
branch_child_radius: 0.3,
branch_child_radius_lerp: true,
leaf_radius: 2.5 * log_scale..3.0 * log_scale,
leaf_radius_scaled: 0.0,
straightness: 0.5,
max_depth: 4,
splits: 3.0..3.5,
split_range: 0.95..1.0,
branch_len_bias: 0.0,
leaf_vertical_scale: 0.2,
proportionality: 1.0,
inhabited: false,
hanging_sprites: &[(0.00007, SpriteKind::Beehive)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(125, 60, 6)),
}
}
pub fn cedar(rng: &mut impl Rng, scale: f32) -> Self {
let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 45.0 * scale,
trunk_radius: 1.3 * scale,
branch_child_len: 0.4,
branch_child_radius: 0.6,
branch_child_radius_lerp: true,
leaf_radius: 2.0 * log_scale..2.5 * log_scale,
leaf_radius_scaled: 0.0,
straightness: 0.3,
max_depth: 2,
splits: 16.0..18.0,
split_range: 0.2..1.2,
branch_len_bias: 0.7,
leaf_vertical_scale: 0.3,
proportionality: 0.7,
inhabited: false,
hanging_sprites: &[(0.00007, SpriteKind::Beehive)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(110, 68, 65)),
}
}
pub fn birch(rng: &mut impl Rng, scale: f32) -> Self {
let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 24.0 * scale,
trunk_radius: 1.2 * scale,
branch_child_len: 0.4,
branch_child_radius: 0.75,
branch_child_radius_lerp: true,
leaf_radius: 4.0 * log_scale..5.0 * log_scale,
leaf_radius_scaled: 0.0,
straightness: 0.6,
max_depth: 4,
splits: 1.75..2.5,
split_range: 0.6..1.2,
branch_len_bias: 0.0,
leaf_vertical_scale: 0.5,
proportionality: 0.0,
inhabited: false,
hanging_sprites: &[(0.00007, SpriteKind::Beehive)],
trunk_block: StructureBlock::BirchWood,
}
}
pub fn acacia(rng: &mut impl Rng, scale: f32) -> Self {
let scale = scale * (0.9 + rng.gen::<f32>().powi(4) * 0.75);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 7.5 * scale,
trunk_radius: 1.5 * scale,
branch_child_len: 0.75,
branch_child_radius: 0.75,
branch_child_radius_lerp: true,
leaf_radius: 4.5 * log_scale..5.5 * log_scale,
leaf_radius_scaled: 0.0,
straightness: 0.4,
max_depth: 5,
splits: 1.75..2.25,
split_range: 1.0..1.25,
branch_len_bias: 0.0,
leaf_vertical_scale: 0.2,
proportionality: 1.0,
inhabited: false,
hanging_sprites: &[(0.00005, SpriteKind::Beehive)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(150, 95, 65)),
}
}
pub fn chestnut(rng: &mut impl Rng, scale: f32, crowding: f32) -> Self {
let scale = scale * (0.85 + rng.gen::<f32>().powi(4) * 0.3);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 13.0 * scale,
trunk_radius: 1.65 * scale,
branch_child_len: 0.75,
branch_child_radius: 0.6,
branch_child_radius_lerp: true,
leaf_radius: 1.5 * log_scale..2.0 * log_scale,
leaf_radius_scaled: 0.0,
straightness: 0.25 + crowding * 0.2,
max_depth: 5,
splits: 3.5..4.25,
split_range: 0.5..1.25,
branch_len_bias: 0.0,
leaf_vertical_scale: 0.65,
proportionality: 0.5,
inhabited: false,
hanging_sprites: &[(0.00007, SpriteKind::Beehive)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(110, 42, 28)),
}
}
pub fn pine(rng: &mut impl Rng, scale: f32, calendar: Option<&Calendar>) -> Self {
let scale = scale * (1.0 + rng.gen::<f32>().powi(4) * 0.5);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 32.0 * scale,
trunk_radius: 1.25 * scale,
branch_child_len: 0.3 / scale,
branch_child_radius: 0.0,
branch_child_radius_lerp: false,
leaf_radius: 1.9..2.1,
leaf_radius_scaled: 1.5 * log_scale,
straightness: -0.25,
max_depth: 1,
splits: 34.0 * scale..35.0 * scale,
split_range: 0.2..1.2,
branch_len_bias: 0.75,
leaf_vertical_scale: 0.3,
proportionality: 1.0,
inhabited: false,
hanging_sprites: if calendar.map_or(false, |c| c.is_event(CalendarEvent::Christmas)) {
&[(0.0001, SpriteKind::Beehive), (0.01, SpriteKind::Orb)]
} else {
&[(0.0001, SpriteKind::Beehive)]
},
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(90, 35, 15)),
}
}
pub fn redwood(rng: &mut impl Rng, scale: f32) -> Self {
let scale = scale * (1.0 + rng.gen::<f32>().powi(4) * 0.5);
Self {
trunk_len: 80.0 * scale,
trunk_radius: 2.75 * scale,
branch_child_len: 0.25,
branch_child_radius: 0.3,
branch_child_radius_lerp: false,
leaf_radius: 1.3..1.5,
leaf_radius_scaled: 0.0,
straightness: -0.3,
max_depth: 2,
splits: 45.0 * scale..50.0 * scale,
split_range: 0.4..1.2,
branch_len_bias: 0.75,
leaf_vertical_scale: 0.6,
proportionality: 1.0,
inhabited: false,
hanging_sprites: &[(0.001, SpriteKind::Beehive)],
trunk_block: StructureBlock::RedwoodWood,
}
}
pub fn giant(_rng: &mut impl Rng, scale: f32, inhabited: bool) -> Self {
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 11.0 * scale,
trunk_radius: 6.0 * scale,
branch_child_len: 0.9,
branch_child_radius: 0.75,
branch_child_radius_lerp: true,
leaf_radius: 2.5 * scale..3.75 * scale,
leaf_radius_scaled: 0.0,
straightness: 0.36,
max_depth: (7.0 + log_scale) as usize,
splits: 1.5..2.5,
split_range: 1.0..1.1,
branch_len_bias: 0.0,
leaf_vertical_scale: 0.6,
proportionality: 0.0,
inhabited,
hanging_sprites: &[(0.00025, SpriteKind::Apple), (0.00025, SpriteKind::Beehive)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(110, 68, 22)),
}
}
pub fn cherry(rng: &mut impl Rng, scale: f32) -> Self {
let scale = scale * (0.8 + rng.gen::<f32>().powi(2) * 0.5);
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 7.0 * scale,
trunk_radius: 1.27 * scale,
branch_child_len: 0.9,
branch_child_radius: 0.70,
branch_child_radius_lerp: true,
leaf_radius: 2.5 * log_scale..3.0 * log_scale,
leaf_radius_scaled: 0.0,
straightness: 0.55,
max_depth: 4,
splits: 2.0..3.0,
split_range: 0.75..1.3,
branch_len_bias: 0.0,
leaf_vertical_scale: 1.0,
proportionality: 0.0,
inhabited: false,
hanging_sprites: &[],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(69, 37, 17)),
}
}
}
pub struct ProceduralTree {
branches: Vec<Branch>,
trunk_idx: usize,
config: TreeConfig,
roots: Vec<Root>,
root_aabb: Aabb<f32>,
}
impl ProceduralTree {
pub fn generate(config: TreeConfig, rng: &mut impl Rng) -> Self {
let mut this = Self {
branches: Vec::new(),
trunk_idx: 0, config: config.clone(),
roots: Vec::new(),
root_aabb: Aabb::new_empty(Vec3::zero()),
};
let trunk_origin = Vec3::unit_z() * (config.trunk_radius * 0.25 + 3.0);
let (trunk_idx, _) = this.add_branch(
&config,
trunk_origin,
Vec3::new(rng.gen_range(-1.0..1.0), rng.gen_range(-1.0..1.0), 10.0).normalized(),
config.trunk_len,
config.trunk_radius,
0,
None,
1.0,
rng,
);
this.trunk_idx = trunk_idx;
let mut root_aabb = Aabb::new_empty(Vec3::zero());
for _ in 0..4 {
let dir =
Vec3::new(rng.gen_range(-1.0..1.0), rng.gen_range(-1.0..1.0), -1.0).normalized();
let len = config.trunk_len * 0.75;
let radius = config.trunk_radius;
let mut aabb = Aabb {
min: trunk_origin,
max: trunk_origin + dir * len,
}
.made_valid();
aabb.min -= radius;
aabb.max += radius;
root_aabb.expand_to_contain(aabb);
this.roots.push(Root {
line: LineSegment3 {
start: trunk_origin,
end: trunk_origin + dir * 10.0,
},
radius,
});
}
this.root_aabb = root_aabb;
this
}
fn add_branch(
&mut self,
config: &TreeConfig,
start: Vec3<f32>,
dir: Vec3<f32>,
branch_len: f32,
branch_radius: f32,
depth: usize,
sibling_idx: Option<usize>,
proportion: f32,
rng: &mut impl Rng,
) -> (usize, Aabb<f32>) {
let end = start + dir * branch_len;
let line = LineSegment3 { start, end };
let wood_radius = branch_radius;
let leaf_radius = if depth == config.max_depth {
rng.gen_range(config.leaf_radius.clone())
+ config.leaf_radius_scaled
* Lerp::lerp(1.0, 1.0 - proportion, config.branch_len_bias.abs())
} else {
0.0
};
let has_stairs = config.inhabited
&& depth < config.max_depth
&& branch_radius > 6.5
&& start.xy().distance(end.xy()) < (start.z - end.z).abs() * 1.5;
let bark_radius = if has_stairs { 5.0 } else { 0.0 } + wood_radius * 0.25;
let mut aabb = Aabb {
min: Vec3::partial_min(start, end) - (wood_radius + bark_radius).max(leaf_radius),
max: Vec3::partial_max(start, end) + (wood_radius + bark_radius).max(leaf_radius),
};
let mut child_idx = None;
if depth < config.max_depth {
let x_axis = dir
.cross(Vec3::<f32>::zero().map(|_| rng.gen_range(-1.0..1.0)))
.normalized();
let y_axis = dir.cross(x_axis).normalized();
let screw_shift = rng.gen_range(0.0..f32::consts::TAU);
let splits = rng.gen_range(config.splits.clone()).round() as usize;
for i in 0..splits {
let proportion = i as f32 / (splits - 1) as f32;
let dist = Lerp::lerp(rng.gen_range(0.0..1.0), proportion, config.proportionality);
const PHI: f32 = 0.618;
const RAD_PER_BRANCH: f32 = f32::consts::TAU * PHI;
let screw = (screw_shift + i as f32 * RAD_PER_BRANCH).sin() * x_axis
+ (screw_shift + i as f32 * RAD_PER_BRANCH).cos() * y_axis;
let split_factor =
Lerp::lerp(config.split_range.start, config.split_range.end, dist);
let tgt = Lerp::lerp_unclamped(start, end, split_factor)
+ Lerp::lerp(
Vec3::<f32>::zero().map(|_| rng.gen_range(-1.0..1.0)),
screw,
config.proportionality,
);
let branch_start = line.projected_point(tgt);
let branch_dir =
Lerp::lerp_unclamped(tgt - branch_start, dir, config.straightness).normalized();
let (branch_idx, branch_aabb) = self.add_branch(
config,
branch_start,
branch_dir,
branch_len
* config.branch_child_len
* (1.0
- (split_factor - 0.5)
* 2.0
* config.branch_len_bias.clamped(-1.0, 1.0)),
branch_radius * config.branch_child_radius,
depth + 1,
child_idx,
proportion,
rng,
);
child_idx = Some(branch_idx);
aabb.expand_to_contain(branch_aabb);
}
}
let idx = self.branches.len(); self.branches.push(Branch {
line,
wood_radius,
leaf_radius,
leaf_vertical_scale: config.leaf_vertical_scale,
aabb,
sibling_idx,
child_idx,
has_stairs,
});
(idx, aabb)
}
pub fn get_bounds(&self) -> Aabb<f32> {
self.branches[self.trunk_idx].aabb.union(self.root_aabb)
}
fn walk_inner(
&self,
descend: &mut impl FnMut(&Branch, &Branch) -> bool,
parent: &Branch,
branch_idx: usize,
) {
let branch = &self.branches[branch_idx];
let _branch_or_leaves = branch
.sibling_idx
.map(|idx| self.walk_inner(descend, parent, idx));
if descend(branch, parent) {
let _children = branch
.child_idx
.map(|idx| self.walk_inner(descend, branch, idx));
}
}
pub fn walk<F: FnMut(&Branch, &Branch) -> bool>(&self, mut f: F) {
self.walk_inner(&mut f, &self.branches[self.trunk_idx], self.trunk_idx);
}
#[inline(always)]
pub fn is_branch_or_leaves_at(&self, pos: Vec3<f32>) -> (bool, bool, bool, bool) {
let mut flags = Vec4::broadcast(false);
self.walk(|branch, parent| {
if branch.aabb.contains_point(pos) {
flags |=
Vec4::<bool>::from(branch.is_branch_or_leaves_at(&self.config, pos, parent).0);
true
} else {
false
}
});
let (log, leaf, platform, air) = flags.into_tuple();
let root = if self.root_aabb.contains_point(pos) {
self.roots.iter().any(|root| {
let p = root.line.projected_point(pos);
let d2 = p.distance_squared(pos);
d2 < root.radius.powi(2)
})
} else {
false
};
(
(log || root), leaf & !air,
platform & !air,
air,
)
}
}
pub struct Branch {
line: LineSegment3<f32>,
wood_radius: f32,
leaf_radius: f32,
leaf_vertical_scale: f32,
aabb: Aabb<f32>,
sibling_idx: Option<usize>,
child_idx: Option<usize>,
has_stairs: bool,
}
impl Branch {
pub fn is_branch_or_leaves_at(
&self,
config: &TreeConfig,
pos: Vec3<f32>,
parent: &Branch,
) -> ((bool, bool, bool, bool), f32) {
fn length_factor(line: LineSegment3<f32>, p: Vec3<f32>) -> f32 {
let len_sq = line.start.distance_squared(line.end);
if len_sq < 0.001 {
0.0
} else {
(p - line.start).dot(line.end - line.start) / len_sq
}
}
let p = self.line.projected_point(pos);
let d2 = p.distance_squared(pos);
let length_factor = length_factor(self.line, pos);
let wood_radius = if config.branch_child_radius_lerp {
Lerp::lerp(parent.wood_radius, self.wood_radius, length_factor)
} else {
self.wood_radius
};
let mask = if d2 < wood_radius.powi(2) {
(true, false, false, false) } else if {
let diff = (p - pos) / Vec3::new(1.0, 1.0, self.leaf_vertical_scale);
diff.magnitude_squared() < self.leaf_radius.powi(2)
} {
(false, true, false, false) } else {
let stair_width = 5.0;
let stair_thickness = 2.0;
let stair_space = 5.0;
if self.has_stairs {
let (platform, air) = if pos.z >= self.line.start.z.min(self.line.end.z) - 1.0
&& pos.z
<= self.line.start.z.max(self.line.end.z) + stair_thickness + stair_space
&& d2 < (wood_radius + stair_width).powi(2)
{
let rpos = pos.xy() - p;
let stretch = 32.0;
let stair_section = (rpos.x.atan2(rpos.y) / (f32::consts::PI * 2.0) * stretch
+ pos.z)
.rem_euclid(stretch);
(
stair_section < stair_thickness,
stair_section >= stair_thickness
&& stair_section < stair_thickness + stair_space,
) } else {
(false, false)
};
let platform = platform
|| (self.has_stairs
&& self.wood_radius > 4.0
&& !air
&& d2 < (wood_radius + 10.0).powi(2)
&& pos.z % 48.0 < stair_thickness);
(false, false, platform, air)
} else {
(false, false, false, false)
}
};
(mask, d2)
}
pub fn get_aabb(&self) -> Aabb<f32> { self.aabb }
pub fn get_line(&self) -> LineSegment3<f32> { self.line }
pub fn get_wood_radius(&self) -> f32 { self.wood_radius }
pub fn get_leaf_radius(&self) -> f32 { self.leaf_radius }
}
struct Root {
line: LineSegment3<f32>,
radius: f32,
}