veloren_world/site/plot/
giant_tree.rs

1use crate::{
2    Land, Sampler, SpriteKind,
3    layer::tree::{ProceduralTree, TreeConfig},
4    site::{Fill, Painter, Site, Structure, namegen::NameGen},
5    util::FastNoise,
6};
7use common::{
8    generation::EntityInfo,
9    terrain::{Block, BlockKind},
10};
11use rand::Rng;
12use vek::*;
13
14pub struct GiantTree {
15    name: String,
16    wpos: Vec3<i32>,
17    tree: ProceduralTree,
18    seed: u32,
19}
20
21impl GiantTree {
22    pub fn generate(site: &Site, center_tile: Vec2<i32>, land: &Land, rng: &mut impl Rng) -> Self {
23        let wpos = site.tile_center_wpos(center_tile);
24        Self {
25            name: format!("Tree of {}", NameGen::location(rng).generate()),
26            // Get the tree's altitude
27            wpos: wpos.with_z(land.get_alt_approx(wpos) as i32),
28            tree: {
29                let config = TreeConfig::giant(rng, 4.0, true);
30                ProceduralTree::generate(config, rng)
31            },
32            seed: rng.gen(),
33        }
34    }
35
36    pub fn name(&self) -> &str { &self.name }
37
38    pub fn radius(&self) -> f32 { 100.0 }
39
40    pub fn tree(&self) -> &ProceduralTree { &self.tree }
41
42    pub fn entity_at(
43        &self,
44        pos: Vec3<i32>,
45        above_block: &Block,
46        dynamic_rng: &mut impl Rng,
47    ) -> Option<EntityInfo> {
48        if above_block.kind() == BlockKind::Leaves && dynamic_rng.gen_bool(0.000055) {
49            let entity = EntityInfo::at(pos.as_());
50            match dynamic_rng.gen_range(0..=7) {
51                0 => Some(entity.with_asset_expect(
52                    "common.entity.wild.aggressive.horn_beetle",
53                    dynamic_rng,
54                    None,
55                )),
56                1 => Some(entity.with_asset_expect(
57                    "common.entity.wild.aggressive.stag_beetle",
58                    dynamic_rng,
59                    None,
60                )),
61                2..=3 => Some(entity.with_asset_expect(
62                    "common.entity.wild.aggressive.deadwood",
63                    dynamic_rng,
64                    None,
65                )),
66                4 => Some(entity.with_asset_expect(
67                    "common.entity.wild.aggressive.maneater",
68                    dynamic_rng,
69                    None,
70                )),
71                5..=7 => Some(entity.with_asset_expect(
72                    "common.entity.wild.peaceful.parrot",
73                    dynamic_rng,
74                    None,
75                )),
76                _ => None,
77            }
78        } else {
79            None
80        }
81    }
82
83    pub fn leaf_color(&self) -> Rgb<u8> {
84        let fast_noise = FastNoise::new(self.seed);
85        let dark = Rgb::new(10, 70, 50).map(|e| e as f32);
86        let light = Rgb::new(80, 140, 10).map(|e| e as f32);
87        Lerp::lerp(
88            dark,
89            light,
90            fast_noise.get((self.wpos.map(|e| e as f64) * 0.05) * 0.5 + 0.5),
91        )
92        .map(|e| e as u8)
93    }
94}
95
96impl Structure for GiantTree {
97    #[cfg(feature = "use-dyn-lib")]
98    const UPDATE_FN: &'static [u8] = b"render_gianttree\0";
99
100    #[cfg_attr(feature = "be-dyn-lib", unsafe(export_name = "render_gianttree"))]
101    fn render_inner(&self, _site: &Site, _land: &Land, painter: &Painter) {
102        let leaf_col = self.leaf_color();
103        let mut rng = rand::thread_rng();
104        self.tree.walk(|branch, parent| {
105            let aabr = Aabr {
106                min: self.wpos.xy() + branch.get_aabb().min.xy().as_(),
107                max: self.wpos.xy() + branch.get_aabb().max.xy().as_(),
108            };
109            if aabr.collides_with_aabr(painter.render_aabr().as_()) {
110                painter
111                    .line_two_radius(
112                        self.wpos + branch.get_line().start.as_(),
113                        self.wpos + branch.get_line().end.as_(),
114                        parent.get_wood_radius(),
115                        branch.get_wood_radius(),
116                    )
117                    .fill(Fill::Block(Block::new(
118                        BlockKind::Wood,
119                        Rgb::new(80, 32, 0),
120                    )));
121                if branch.get_leaf_radius() > branch.get_wood_radius() {
122                    painter
123                        .line_two_radius(
124                            self.wpos + branch.get_line().start.as_(),
125                            self.wpos + branch.get_line().end.as_(),
126                            parent.get_leaf_radius(),
127                            branch.get_leaf_radius(),
128                        )
129                        .fill(Fill::Block(Block::new(BlockKind::Leaves, leaf_col)));
130                    // Calculate direction of the branch
131                    let branch_start = branch.get_line().start;
132                    let branch_end = branch.get_line().end;
133                    let branch_direction = (branch_end - branch_start).normalized();
134
135                    // Generate a sprite at the surface of the leafy part of the branch
136                    let displacement =
137                        (branch_direction * branch.get_leaf_radius()).map(|e| e.round() as i32);
138                    let pos = self.wpos + branch_end.as_() + displacement;
139                    if rng.gen_bool(0.07) {
140                        let ori = rng.gen_range(0..=3) * 2;
141                        painter.resource_sprite(pos, SpriteKind::Ironwood, ori);
142                    }
143                }
144                true
145            } else {
146                false
147            }
148        });
149    }
150}