use super::*;
use crate::{
assets::AssetHandle,
site2::gen::PrimitiveTransform,
util::{sampler::Sampler, RandomField},
Land,
};
use common::{
generation::EntityInfo,
terrain::{Structure as PrefabStructure, StructuresGroup},
};
use lazy_static::lazy_static;
use rand::prelude::*;
use vek::*;
pub struct RockCircle {
bounds: Aabr<i32>,
pub(crate) alt: i32,
}
impl RockCircle {
pub fn generate(land: &Land, _rng: &mut impl Rng, site: &Site, tile_aabr: Aabr<i32>) -> Self {
let bounds = Aabr {
min: site.tile_wpos(tile_aabr.min),
max: site.tile_wpos(tile_aabr.max),
};
Self {
bounds,
alt: land.get_alt_approx(site.tile_center_wpos(tile_aabr.center())) as i32 + 2,
}
}
}
impl Structure for RockCircle {
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"render_rock_circle\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "render_rock_circle")]
fn render_inner(&self, _site: &Site, land: &Land, painter: &Painter) {
let center = self.bounds.center();
let base = land.get_alt_approx(center) as i32;
let mut thread_rng = thread_rng();
let model_pos = center.with_z(base);
lazy_static! {
pub static ref MODEL: AssetHandle<StructuresGroup> =
PrefabStructure::load_group("site_structures.rock_circle.rock_circle");
}
let rng = RandomField::new(0).get(model_pos) % 10;
let model = MODEL.read();
let model = model[rng as usize % model.len()].clone();
painter
.prim(Primitive::Prefab(Box::new(model.clone())))
.translate(model_pos)
.fill(Fill::Prefab(Box::new(model), model_pos, rng));
if thread_rng.gen_range(0..=8) < 1 {
painter.spawn(
EntityInfo::at(center.with_z(base + 2).as_()).with_asset_expect(
"common.entity.wild.aggressive.dullahan",
&mut thread_rng,
None,
),
)
}
}
}