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use super::*;
use crate::{
    assets::AssetHandle,
    site2::gen::PrimitiveTransform,
    util::{RandomField, Sampler, DIAGONALS, NEIGHBORS},
    Land,
};
use common::{
    generation::EntityInfo,
    terrain::{BlockKind, SpriteKind, Structure as PrefabStructure, StructuresGroup},
};
use lazy_static::lazy_static;
use rand::prelude::*;
use std::{f32::consts::TAU, ops::RangeInclusive, sync::Arc};
use vek::*;

/// Represents house data generated by the `generate()` method
pub struct TerracottaPalace {
    /// Axis aligned bounding region for the house
    bounds: Aabr<i32>,
    /// Approximate altitude of the door tile
    pub(crate) alt: i32,
}

impl TerracottaPalace {
    pub fn generate(land: &Land, _rng: &mut impl Rng, site: &Site, tile_aabr: Aabr<i32>) -> Self {
        let bounds = Aabr {
            min: site.tile_wpos(tile_aabr.min),
            max: site.tile_wpos(tile_aabr.max),
        };
        Self {
            bounds,
            alt: land.get_alt_approx(site.tile_center_wpos((tile_aabr.max - tile_aabr.min) / 2))
                as i32
                + 2,
        }
    }

    pub fn spawn_rules(&self, wpos: Vec2<i32>) -> SpawnRules {
        SpawnRules {
            waypoints: false,
            trees: wpos.distance_squared(self.bounds.center()) > (85_i32).pow(2),
            ..SpawnRules::default()
        }
    }
}

impl Structure for TerracottaPalace {
    #[cfg(feature = "use-dyn-lib")]
    const UPDATE_FN: &'static [u8] = b"render_terracotta_palace\0";

    #[cfg_attr(feature = "be-dyn-lib", export_name = "render_terracotta_palace")]
    fn render_inner(&self, _site: &Site, _land: &Land, painter: &Painter) {
        let base = self.alt + 1;
        let center = self.bounds.center();
        let mut rng = thread_rng();
        let clay_broken = Fill::Sampling(Arc::new(|center| {
            Some(match (RandomField::new(0).get(center)) % 42 {
                0..=8 => Block::new(BlockKind::Rock, Rgb::new(242, 161, 53)),
                9..=17 => Block::new(BlockKind::Rock, Rgb::new(253, 199, 81)),
                18..=26 => Block::new(BlockKind::Rock, Rgb::new(254, 210, 91)),
                27..=35 => Block::new(BlockKind::Rock, Rgb::new(254, 216, 101)),
                36..=38 => Block::new(BlockKind::Air, Rgb::new(0, 0, 0)),
                _ => Block::new(BlockKind::Rock, Rgb::new(250, 185, 71)),
            })
        }));
        let clay_broken_2 = Fill::Sampling(Arc::new(|center| {
            Some(match (RandomField::new(0).get(center)) % 64 {
                0..=8 => Block::new(BlockKind::Rock, Rgb::new(242, 161, 53)),
                9..=17 => Block::new(BlockKind::Rock, Rgb::new(253, 199, 81)),
                18..=26 => Block::new(BlockKind::Rock, Rgb::new(254, 210, 91)),
                27..=35 => Block::new(BlockKind::Rock, Rgb::new(254, 216, 101)),
                36..=40 => Block::new(BlockKind::Rock, Rgb::new(250, 185, 71)),
                _ => Block::new(BlockKind::Air, Rgb::new(0, 0, 0)),
            })
        }));
        let clay_unbroken = Fill::Sampling(Arc::new(|center| {
            Some(match (RandomField::new(0).get(center)) % 40 {
                0..=8 => Block::new(BlockKind::Rock, Rgb::new(242, 161, 53)),
                9..=17 => Block::new(BlockKind::Rock, Rgb::new(253, 199, 81)),
                18..=26 => Block::new(BlockKind::Rock, Rgb::new(254, 210, 91)),
                27..=35 => Block::new(BlockKind::Rock, Rgb::new(254, 216, 101)),
                _ => Block::new(BlockKind::Rock, Rgb::new(250, 185, 71)),
            })
        }));
        let grass_fill = Fill::Sampling(Arc::new(|wpos| {
            Some(match (RandomField::new(0).get(wpos)) % 20 {
                1..=2 => Block::air(SpriteKind::JungleRedGrass),
                3..=7 => Block::air(SpriteKind::JungleLeafyPlant),
                8 => Block::air(SpriteKind::JungleFern),
                _ => Block::new(BlockKind::Air, Rgb::new(0, 0, 0)),
            })
        }));
        let roof_color = Fill::Sampling(Arc::new(|center| {
            Some(match (RandomField::new(0).get(center)) % 400 {
                0..=4 => Block::new(BlockKind::Rock, Rgb::new(242, 161, 53)),
                5..=9 => Block::new(BlockKind::Rock, Rgb::new(253, 199, 81)),
                10..=14 => Block::new(BlockKind::Rock, Rgb::new(254, 210, 91)),
                15..=19 => Block::new(BlockKind::Rock, Rgb::new(254, 216, 101)),
                20..=21 => Block::new(BlockKind::Air, Rgb::new(0, 0, 0)),
                22..=23 => Block::new(BlockKind::Rock, Rgb::new(250, 185, 71)),
                _ => Block::new(BlockKind::GlowingRock, Rgb::new(73, 53, 42)),
            })
        }));
        let sand = Fill::Brick(BlockKind::Sand, Rgb::new(235, 178, 99), 12);
        let size = 60;
        let room_size = 15 * (size / 10);
        let roof_size = 16 * (size / 10);
        let carve_size = 14 * (size / 10);
        let roof_height = room_size / 3;
        let storeys = 5;
        let var = size / 5;
        let clear_var = var / 2;
        let clear_limit = painter.aabb(Aabb {
            min: (center - (room_size / 2) - 2).with_z(base),
            max: (center + (room_size / 2) + 2).with_z(base + (2 * room_size)),
        });
        let clear_limit_down = painter.aabb(Aabb {
            min: (center - (room_size / 2) - 5).with_z(base - (2 * room_size)),
            max: (center + (room_size / 2) + 5).with_z(base),
        });
        let spikes_fill = Fill::Sampling(Arc::new(|center| {
            Some(match (RandomField::new(0).get(center)) % 8 {
                0 => Block::air(SpriteKind::IronSpike),
                _ => Block::new(BlockKind::Air, Rgb::new(0, 0, 0)),
            })
        }));
        // npcs in upper chamber rooms
        let mut chamber_npcs = vec![
            "common.entity.dungeon.terracotta.cursekeeper_fake",
            "common.entity.dungeon.terracotta.cursekeeper_fake",
            "common.entity.dungeon.terracotta.cursekeeper_fake",
            "common.entity.dungeon.terracotta.cursekeeper",
        ];
        let mut statue_npcs = vec![
            "common.entity.dungeon.terracotta.terracotta_statue_key",
            "common.entity.dungeon.terracotta.terracotta_statue",
            "common.entity.dungeon.terracotta.terracotta_statue",
            "common.entity.dungeon.terracotta.terracotta_statue",
        ];
        let mut cellar_statue_npcs = vec![
            "common.entity.dungeon.terracotta.terracotta_statue_key",
            "common.entity.dungeon.terracotta.terracotta_statue",
            "common.entity.dungeon.terracotta.terracotta_statue",
        ];
        // models
        let model_radius = (2 * (room_size / 3)) + 6;
        for dir in NEIGHBORS {
            let pos = center + dir * model_radius;
            let palm_model_pos = Vec2::new(pos.x + 2, pos.y);
            let found_var_a = (RandomField::new(0).get(pos.with_z(base)) % 10) as i32;
            let found_var_b = (RandomField::new(0).get(pos.with_z(base + 1)) % 10) as i32;
            let height_var = (found_var_a + found_var_b) / 2;
            // foundation and decayed wall
            let foundation_limiter_1 = painter.aabb(Aabb {
                min: (pos - (room_size / 3) - 1 - found_var_a).with_z(base - room_size),
                max: (pos + (room_size / 3) + 1 + found_var_b).with_z(base - 1 + height_var),
            });
            painter
                .rounded_aabb(Aabb {
                    min: (pos - (room_size / 3) - 1 - found_var_a).with_z(base - room_size),
                    max: (pos + (room_size / 3) + 1 + found_var_b).with_z(base + (room_size / 2)),
                })
                .intersect(foundation_limiter_1)
                .fill(clay_unbroken.clone());
            let foundation_limiter_2 = painter.aabb(Aabb {
                min: (pos - (room_size / 3) - 1 - found_var_a).with_z(base - 2),
                max: (pos + (room_size / 3) + 1 + found_var_b).with_z(base + height_var),
            });
            painter
                .rounded_aabb(Aabb {
                    min: (pos - (room_size / 3) - 1 - found_var_a).with_z(base - (room_size / 2)),
                    max: (pos + (room_size / 3) + 1 + found_var_b).with_z(base + (room_size / 2)),
                })
                .intersect(foundation_limiter_2)
                .fill(clay_broken_2.clone());
            let foundation_limiter_3 = painter.aabb(Aabb {
                min: (pos - (room_size / 3) - 1 - found_var_a).with_z(base - 2),
                max: (pos + (room_size / 3) + 1 + found_var_b).with_z(base + height_var + 8),
            });
            painter
                .rounded_aabb(Aabb {
                    min: (pos - (room_size / 3) + 2 - found_var_a).with_z(base - (room_size / 2)),
                    max: (pos + (room_size / 3) - 2 + found_var_b).with_z(base + (room_size / 2)),
                })
                .intersect(foundation_limiter_3)
                .clear();
            let foundation_limiter_4 = painter.aabb(Aabb {
                min: (pos - (room_size / 3) - found_var_a).with_z(base - 2),
                max: (pos + (room_size / 3) + found_var_b).with_z(base - 1),
            });
            painter
                .rounded_aabb(Aabb {
                    min: (pos - (room_size / 3) - found_var_a).with_z(base - (room_size / 2)),
                    max: (pos + (room_size / 3) + found_var_b).with_z(base + (room_size / 2)),
                })
                .intersect(foundation_limiter_4)
                .fill(sand.clone());
            // wall decay
            for dir in NEIGHBORS {
                let decay_pos = pos + (dir * (room_size / 3));
                painter
                    .sphere(Aabb {
                        min: (decay_pos - 8).with_z(base),
                        max: (decay_pos + 8).with_z(base + 16),
                    })
                    .clear();
            }
            // jungle sprites
            painter
                .cylinder(Aabb {
                    min: (pos - 12).with_z(base - 1),
                    max: (pos + 12).with_z(base),
                })
                .fill(grass_fill.clone());
            // models
            let model_pos = pos.with_z(base - 5);
            lazy_static! {
                pub static ref MODEL: AssetHandle<StructuresGroup> = PrefabStructure::load_group(
                    "site_structures.terracotta.terracotta_decor_large"
                );
            }
            let rng = RandomField::new(0).get(model_pos) % 62;
            let model = MODEL.read();
            let model = model[rng as usize % model.len()].clone();
            painter
                .prim(Primitive::Prefab(Box::new(model.clone())))
                .translate(model_pos)
                .fill(Fill::Prefab(Box::new(model), model_pos, rng));
            for dir in DIAGONALS {
                let model_pos = palm_model_pos + dir * 12;
                match RandomField::new(0).get(model_pos.with_z(base)) % 4 {
                    0 => {},
                    _ => {
                        for p in 0..2 {
                            let palm_pos = (model_pos + 3 + (2 * p)).with_z(base - 5);
                            // no palm tree above exit
                            let exit = Aabb {
                                min: (center - (room_size / 2) - 8).with_z(base - 6),
                                max: (center - (room_size / 2) + 8).with_z(base - 4),
                            };
                            if !exit.contains_point(palm_pos) {
                                lazy_static! {
                                    pub static ref MODEL: AssetHandle<StructuresGroup> =
                                        PrefabStructure::load_group("trees.palms");
                                }
                                let rng = RandomField::new(0).get(palm_pos) % 62;
                                let model = MODEL.read();
                                let model = model[rng as usize % model.len()].clone();
                                painter
                                    .prim(Primitive::Prefab(Box::new(model.clone())))
                                    .translate(palm_pos)
                                    .fill(Fill::Prefab(Box::new(model), palm_pos, rng));
                            }
                        }
                    },
                }
            }
        }
        // pavillon
        let mut pavillons = vec![];
        let pavillon_dist_x = room_size / 3;
        let pavillon_dist_y = 2 * (room_size / 3);
        let pavillon_size_1 = room_size / 8;
        let pavillon_size_2 = room_size / 10;
        for dir in DIAGONALS {
            pavillons.push(Vec2::new(
                center.x + dir.x * pavillon_dist_x,
                center.y + dir.y * pavillon_dist_y,
            ));
            pavillons.push(Vec2::new(
                center.x + dir.x * pavillon_dist_y,
                center.y + dir.y * pavillon_dist_x,
            ));
        }
        for pavillon_pos in pavillons {
            let entry_carve_limiter = painter.aabb(Aabb {
                min: (pavillon_pos - pavillon_size_1).with_z(base - pavillon_size_1),
                max: (pavillon_pos + pavillon_size_1).with_z(base + pavillon_size_1),
            });
            let top_carve_limiter = painter.aabb(Aabb {
                min: (pavillon_pos - pavillon_size_2).with_z(base + pavillon_size_1 - 2),
                max: (pavillon_pos + pavillon_size_2)
                    .with_z(base + pavillon_size_1 + pavillon_size_2 - 2),
            });
            // base
            painter
                .superquadric(
                    Aabb {
                        min: (pavillon_pos - pavillon_size_1).with_z(base - pavillon_size_1),
                        max: (pavillon_pos + pavillon_size_1).with_z(base + pavillon_size_1),
                    },
                    2.5,
                )
                .fill(clay_broken.clone());
            // top
            painter
                .superquadric(
                    Aabb {
                        min: (pavillon_pos - pavillon_size_2).with_z(base + pavillon_size_1 - 2),
                        max: (pavillon_pos + pavillon_size_2)
                            .with_z(base + pavillon_size_1 + pavillon_size_2 - 2),
                    },
                    2.5,
                )
                .fill(clay_broken.clone());
            painter
                .superquadric(
                    Aabb {
                        min: (pavillon_pos - pavillon_size_2 + 1)
                            .with_z(base + pavillon_size_1 - 1),
                        max: (pavillon_pos + pavillon_size_2 - 1)
                            .with_z(base + pavillon_size_1 + pavillon_size_2 - 3),
                    },
                    2.5,
                )
                .fill(roof_color.clone());
            painter
                .aabb(Aabb {
                    min: (pavillon_pos - 2).with_z(base + pavillon_size_1 + pavillon_size_2 - 3),
                    max: (pavillon_pos + 2).with_z(base + pavillon_size_1 + pavillon_size_2 - 2),
                })
                .fill(roof_color.clone());
            painter
                .aabb(Aabb {
                    min: (pavillon_pos - 1).with_z(base + pavillon_size_1 + pavillon_size_2 - 2),
                    max: (pavillon_pos + 1).with_z(base + pavillon_size_1 + pavillon_size_2),
                })
                .fill(roof_color.clone());
            for dir in CARDINALS {
                let pavillon_carve_pos = pavillon_pos + dir * pavillon_size_2;
                // entries
                painter
                    .superquadric(
                        Aabb {
                            min: (pavillon_carve_pos - pavillon_size_2 + 3).with_z(base - 1),
                            max: (pavillon_carve_pos + pavillon_size_2 - 2)
                                .with_z(base + pavillon_size_2 - 1),
                        },
                        2.5,
                    )
                    .intersect(entry_carve_limiter)
                    .clear();
                // top carve
                painter
                    .superquadric(
                        Aabb {
                            min: (pavillon_carve_pos - pavillon_size_2 + 2)
                                .with_z(base + pavillon_size_1 + 2),
                            max: (pavillon_carve_pos + pavillon_size_2 - 2)
                                .with_z(base + pavillon_size_1 + pavillon_size_2 + 2),
                        },
                        2.5,
                    )
                    .intersect(top_carve_limiter)
                    .clear();
            }
            // center clear
            painter
                .cylinder(Aabb {
                    min: (pavillon_pos - pavillon_size_2 + 2).with_z(base - 1),
                    max: (pavillon_pos + pavillon_size_2 - 2).with_z(base + 5),
                })
                .clear();
            // solid floor
            painter
                .cylinder(Aabb {
                    min: (pavillon_pos - pavillon_size_2 - 2).with_z(base - 2),
                    max: (pavillon_pos + pavillon_size_2 + 2).with_z(base - 1),
                })
                .fill(clay_unbroken.clone());
        }
        // base room
        painter
            .superquadric(
                Aabb {
                    min: (center - (room_size / 2)).with_z(base - (room_size / 2)),
                    max: (center + (room_size / 2)).with_z(base + (room_size / 2)),
                },
                2.5,
            )
            .fill(clay_broken.clone());
        // solid bottom
        painter
            .superquadric(
                Aabb {
                    min: (center - (room_size / 2)).with_z(base - (room_size / 2)),
                    max: (center + (room_size / 2)).with_z(base + (room_size / 2)),
                },
                2.5,
            )
            .intersect(clear_limit_down)
            .fill(clay_unbroken.clone());
        // roof and top rooms
        for s in 0..storeys {
            painter
                .superquadric(
                    Aabb {
                        min: (center - (roof_size / 2) + (s * var)).with_z(
                            base + roof_height - (size / 4) + (s * (roof_size / 4)) + (s * var),
                        ),
                        max: (center + (roof_size / 2) - (s * var)).with_z(
                            base + roof_height - (size / 4) + roof_size + (s * (roof_size / 4))
                                - (s * var),
                        ),
                    },
                    2.5,
                )
                .fill(clay_broken.clone());
            painter
                .superquadric(
                    Aabb {
                        min: (center - (roof_size / 2) + (s * var) + 1).with_z(
                            base + roof_height - (size / 4) + (s * (roof_size / 4)) + (s * var) + 1,
                        ),
                        max: (center + (roof_size / 2) - (s * var) - 1).with_z(
                            base + roof_height - (size / 4) + roof_size + (s * (roof_size / 4))
                                - (s * var)
                                - 1,
                        ),
                    },
                    2.5,
                )
                .fill(roof_color.clone());
            for dir in CARDINALS {
                let pos = center + dir * (size - (s * var));

                painter
                    .superquadric(
                        Aabb {
                            min: (pos - (carve_size / 2) + (s * clear_var)).with_z(
                                base + roof_height + (s * (roof_size / 4)) + (s * clear_var),
                            ),
                            max: (pos + (carve_size / 2) - (s * clear_var)).with_z(
                                base + roof_height + carve_size + (s * (roof_size / 4))
                                    - (s * clear_var),
                            ),
                        },
                        2.5,
                    )
                    .intersect(clear_limit)
                    .clear();
            }
        }
        // clear base room & entries
        painter
            .superquadric(
                Aabb {
                    min: (center - (room_size / 2) + 5).with_z(base - (room_size / 2) + 5),
                    max: (center + (room_size / 2) - 5).with_z(base + (room_size / 2) - 5),
                },
                2.5,
            )
            .union(
                painter
                    .superquadric(
                        Aabb {
                            min: Vec2::new(
                                center.x - (room_size / 4),
                                center.y - (3 * room_size / 4),
                            )
                            .with_z(base - (room_size / 4)),
                            max: Vec2::new(
                                center.x + (room_size / 4),
                                center.y + (3 * room_size / 4),
                            )
                            .with_z(base + (room_size / 4)),
                        },
                        2.5,
                    )
                    .union(
                        painter.superquadric(
                            Aabb {
                                min: Vec2::new(
                                    center.x - (3 * room_size / 4),
                                    center.y - (room_size / 4),
                                )
                                .with_z(base - (room_size / 4)),
                                max: Vec2::new(
                                    center.x + (3 * room_size / 4),
                                    center.y + (room_size / 4),
                                )
                                .with_z(base + (room_size / 4)),
                            },
                            2.5,
                        ),
                    ),
            )
            .intersect(clear_limit)
            .clear();
        // clear top
        painter
            .superquadric(
                Aabb {
                    min: (center - (room_size / 3))
                        .with_z(base + (3 * (room_size / 10)) - (room_size / 3)),
                    max: (center + (room_size / 3))
                        .with_z(base + (3 * (room_size / 10)) + (room_size / 4)),
                },
                2.5,
            )
            .clear();
        painter
            .superquadric(
                Aabb {
                    min: (center - (room_size / 4))
                        .with_z(base + (3 * (room_size / 10)) - (room_size / 4)),
                    max: (center + (room_size / 4))
                        .with_z(base + (3 * (room_size / 10)) + (room_size / 3)),
                },
                2.5,
            )
            .clear();
        // top floor with center clearing
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 2) + 8).with_z(base + (3 * (room_size / 10)) - 1),
                max: (center + (room_size / 2) - 8).with_z(base + (3 * (room_size / 10)) + 2),
            })
            .fill(clay_unbroken.clone());
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 4)).with_z(base + (3 * (room_size / 10)) - 1),
                max: (center + (room_size / 4)).with_z(base + (3 * (room_size / 10)) + 2),
            })
            .clear();
        // center podium with spikes
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 4)).with_z(base + (3 * (room_size / 10)) + 1),
                max: (center + (room_size / 4)).with_z(base + (3 * (room_size / 10)) + 2),
            })
            .fill(Fill::Block(Block::air(SpriteKind::IronSpike)));
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 8) - 5).with_z(base - 1),
                max: (center + (room_size / 8) + 5).with_z(base),
            })
            .fill(clay_unbroken.clone());
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 8) - 4).with_z(base),
                max: (center + (room_size / 8) + 4).with_z(base + 1),
            })
            .fill(Fill::Block(Block::air(SpriteKind::IronSpike)));
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 8) - 3).with_z(base + 1),
                max: (center + (room_size / 8) + 3).with_z(base + (3 * (room_size / 10)) + 2),
            })
            .fill(spikes_fill);
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 8) - 2).with_z(base - 20),
                max: (center + (room_size / 8) + 2).with_z(base + (3 * (room_size / 10)) + 2),
            })
            .fill(clay_unbroken.clone());
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 8)).with_z(base + (3 * (room_size / 10)) + 1),
                max: (center + (room_size / 8)).with_z(base + (3 * (room_size / 10)) + 2),
            })
            .fill(roof_color.clone());
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 8)).with_z(base - 10),
                max: (center + (room_size / 8)).with_z(base - 15),
            })
            .fill(roof_color.clone());
        // cellar
        painter
            .superquadric(
                Aabb {
                    min: (center - (room_size / 2)).with_z(base - 10 - room_size),
                    max: (center + (room_size / 2)).with_z(base - 10),
                },
                2.5,
            )
            .fill(clay_unbroken.clone());
        // cellar chambers
        painter
            .line(
                Vec2::new(center.x - (room_size / 2) - 8, center.y)
                    .with_z(base - 10 - (room_size / 2)),
                Vec2::new(center.x + (room_size / 2) + 8, center.y)
                    .with_z(base - 10 - (room_size / 2)),
                8.0,
            )
            .fill(clay_unbroken.clone());
        painter
            .line(
                Vec2::new(center.x, center.y - (room_size / 2) - 8)
                    .with_z(base - 10 - (room_size / 2)),
                Vec2::new(center.x, center.y + (room_size / 2) + 8)
                    .with_z(base - 10 - (room_size / 2)),
                8.0,
            )
            .fill(clay_unbroken.clone());
        painter
            .line(
                Vec2::new(center.x - (room_size / 2) - 8, center.y)
                    .with_z(base - 10 - (room_size / 2)),
                Vec2::new(center.x + (room_size / 2) + 8, center.y)
                    .with_z(base - 10 - (room_size / 2)),
                5.0,
            )
            .clear();
        painter
            .line(
                Vec2::new(center.x, center.y - (room_size / 2) - 8)
                    .with_z(base - 10 - (room_size / 2)),
                Vec2::new(center.x, center.y + (room_size / 2) + 8)
                    .with_z(base - 10 - (room_size / 2)),
                5.0,
            )
            .clear();
        // chamber rooms
        for dir in CARDINALS {
            let room_center = center + dir * ((room_size / 2) + 8);
            painter
                .cylinder(Aabb {
                    min: (room_center - 3).with_z(base - 30 - (room_size / 2) - (room_size / 16)),
                    max: (room_center + 3).with_z(base - 6 - (room_size / 2) - (room_size / 16)),
                })
                .clear();
            // cursekeeper in chamber rooms
            let npc_pos = room_center.with_z(base - 24 - (room_size / 2) - (room_size / 16));
            let npc = chamber_npcs
                .swap_remove(RandomField::new(0).get(npc_pos) as usize % chamber_npcs.len());

            painter.spawn(EntityInfo::at(npc_pos.as_()).with_asset_expect(npc, &mut rng, None));
        }
        // chamber_1
        painter
            .aabb(Aabb {
                min: Vec2::new(center.x - (room_size / 2), center.y - 4)
                    .with_z(base - 10 - (room_size / 2)),
                max: Vec2::new(center.x - (room_size / 2) + 1, center.y + 5)
                    .with_z(base - 10 - (room_size / 2) + 5),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyDoor)));
        painter
            .aabb(Aabb {
                min: Vec2::new(center.x - (room_size / 2), center.y)
                    .with_z(base - 10 - (room_size / 2) + 1),
                max: Vec2::new(center.x - (room_size / 2) + 1, center.y + 1)
                    .with_z(base - 10 - (room_size / 2) + 2),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyhole)));
        // chamber_2
        painter
            .aabb(Aabb {
                min: Vec2::new(center.x + (room_size / 2) - 1, center.y - 4)
                    .with_z(base - 10 - (room_size / 2)),
                max: Vec2::new(center.x + (room_size / 2), center.y + 5)
                    .with_z(base - 10 - (room_size / 2) + 5),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyDoor)));
        painter
            .aabb(Aabb {
                min: Vec2::new(center.x + (room_size / 2) - 1, center.y)
                    .with_z(base - 10 - (room_size / 2) + 1),
                max: Vec2::new(center.x + (room_size / 2), center.y + 1)
                    .with_z(base - 10 - (room_size / 2) + 2),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyhole)));
        // chamber_3
        painter
            .aabb(Aabb {
                min: Vec2::new(center.x - 4, center.y - (room_size / 2))
                    .with_z(base - 10 - (room_size / 2)),
                max: Vec2::new(center.x + 5, center.y - (room_size / 2) + 1)
                    .with_z(base - 10 - (room_size / 2) + 5),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyDoor)));
        painter
            .aabb(Aabb {
                min: Vec2::new(center.x, center.y - (room_size / 2))
                    .with_z(base - 10 - (room_size / 2) + 1),
                max: Vec2::new(center.x + 1, center.y - (room_size / 2) + 1)
                    .with_z(base - 10 - (room_size / 2) + 2),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyhole)));
        // chamber_4
        painter
            .aabb(Aabb {
                min: Vec2::new(center.x - 4, center.y + (room_size / 2) - 1)
                    .with_z(base - 10 - (room_size / 2)),
                max: Vec2::new(center.x + 5, center.y + (room_size / 2))
                    .with_z(base - 10 - (room_size / 2) + 5),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyDoor)));
        painter
            .aabb(Aabb {
                min: Vec2::new(center.x, center.y + (room_size / 2) - 1)
                    .with_z(base - 10 - (room_size / 2) + 1),
                max: Vec2::new(center.x + 1, center.y + (room_size / 2))
                    .with_z(base - 10 - (room_size / 2) + 2),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyhole)));
        // clear cellar
        painter
            .superquadric(
                Aabb {
                    min: (center - (room_size / 2) + 1).with_z(base - 10 - room_size + 1),
                    max: (center + (room_size / 2) - 1).with_z(base - 10 - 1),
                },
                2.5,
            )
            .clear();
        // cellar exit tunnel to surface
        // hide tunnel to prevent climbing on top to cheese
        let sq_limit = painter.aabb(Aabb {
            min: (center - (room_size / 4) - 11).with_z(base - 20 - (room_size / 2)),
            max: (center - (room_size / 4) + 16).with_z(base - 1),
        });
        painter
            .superquadric(
                Aabb {
                    min: (center - (room_size / 4) - 9).with_z(base - 20 - (room_size / 2)),
                    max: (center - (room_size / 4) + 16).with_z(base + 20),
                },
                3.5,
            )
            .intersect(sq_limit)
            .fill(clay_unbroken.clone());
        let cyl_1_pos = Vec2::new(
            center.x - (room_size / 4) - 2,
            center.y - (room_size / 4) - 13,
        );
        let cyl_2_pos = Vec2::new(
            center.x - (room_size / 4) - 12,
            center.y - (room_size / 4) - 5,
        );
        painter
            .aabb(Aabb {
                min: (cyl_1_pos - 15).with_z(base - 10 - (room_size / 2)),
                max: (cyl_1_pos + 15).with_z(base - 10),
            })
            .fill(clay_unbroken.clone());

        painter
            .aabb(Aabb {
                min: (cyl_2_pos - 15).with_z(base - 10 - (room_size / 2)),
                max: (cyl_2_pos + 15).with_z(base - 10),
            })
            .fill(clay_unbroken.clone());
        // tunnel
        painter
            .line(
                (center - (room_size / 4)).with_z(base - 10 - (room_size / 2)),
                (center - (room_size / 2)).with_z(base - 5),
                10.0,
            )
            .fill(clay_unbroken.clone());
        // exit
        let exit_pos = Vec2::new(
            center.x - (room_size / 4) + 9,
            center.y + 4 - (room_size / 4),
        );
        painter
            .cylinder(Aabb {
                min: (exit_pos - 4).with_z(base - 10 - (room_size / 2)),
                max: (exit_pos + 5).with_z(base + 4 - (room_size / 2)),
            })
            .fill(clay_unbroken.clone());
        painter
            .aabb(Aabb {
                min: Vec2::new(exit_pos.x + 5, exit_pos.y - 2).with_z(base - 10 - (room_size / 2)),
                max: Vec2::new(exit_pos.x + 6, exit_pos.y + 3).with_z(base + 25 - (room_size / 2)),
            })
            .fill(clay_unbroken.clone());
        painter
            .aabb(Aabb {
                min: Vec2::new(exit_pos.x + 5, exit_pos.y - 1).with_z(base - 10 - (room_size / 2)),
                max: Vec2::new(exit_pos.x + 6, exit_pos.y + 2).with_z(base + 6 - (room_size / 2)),
            })
            .clear();
        painter
            .cylinder(Aabb {
                min: (exit_pos - 3).with_z(base - 10 - (room_size / 2)),
                max: (exit_pos + 4).with_z(base + 10 - (room_size / 2)),
            })
            .clear();
        painter
            .aabb(Aabb {
                min: Vec2::new(exit_pos.x + 4, exit_pos.y - 1).with_z(base + 3 - (room_size / 2)),
                max: Vec2::new(exit_pos.x + 5, exit_pos.y + 2).with_z(base + 6 - (room_size / 2)),
            })
            .clear();
        painter
            .aabb(Aabb {
                min: Vec2::new(exit_pos.x + 4, exit_pos.y - 1).with_z(base + 2 - (room_size / 2)),
                max: Vec2::new(exit_pos.x + 5, exit_pos.y + 2).with_z(base + 3 - (room_size / 2)),
            })
            .fill(Fill::Block(Block::air(SpriteKind::IronSpike)));
        painter
            .aabb(Aabb {
                min: Vec2::new(exit_pos.x + 5, exit_pos.y - 1).with_z(base - 10 - (room_size / 2)),
                max: Vec2::new(exit_pos.x + 6, exit_pos.y + 2).with_z(base + 6 - (room_size / 2)),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyDoor)));
        painter
            .aabb(Aabb {
                min: Vec2::new(exit_pos.x + 5, exit_pos.y).with_z(base - 9 - (room_size / 2)),
                max: Vec2::new(exit_pos.x + 6, exit_pos.y + 1).with_z(base - 8 - (room_size / 2)),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyhole)));
        // chests
        let chests_position = exit_pos + 8;
        painter
            .cylinder(Aabb {
                min: (chests_position - 4).with_z(base - 10 - (room_size / 2)),
                max: (chests_position + 5).with_z(base - 9 - (room_size / 2)),
            })
            .fill(roof_color.clone());
        painter
            .cylinder(Aabb {
                min: (chests_position - 3).with_z(base - 10 - (room_size / 2)),
                max: (chests_position + 4).with_z(base - 9 - (room_size / 2)),
            })
            .fill(clay_unbroken.clone());
        for dir in CARDINALS {
            let chest_pos = chests_position + (dir * 2);
            painter.sprite(
                chest_pos.with_z(base - 9 - (room_size / 2)),
                SpriteKind::TerracottaChest,
            );
        }
        // npcs
        // outside statues and npcs on pillars
        for dir in DIAGONALS {
            let pos = center + dir * ((size / 2) + 6);
            painter
                .cylinder(Aabb {
                    min: (pos - 3).with_z(base - (room_size / 2)),
                    max: (pos + 3).with_z(base + 3),
                })
                .fill(clay_broken.clone());
            painter
                .cylinder(Aabb {
                    min: (pos - 4).with_z(base + 3),
                    max: (pos + 4).with_z(base + 4),
                })
                .fill(clay_broken_2.clone());
            painter
                .cylinder(Aabb {
                    min: (pos - 5).with_z(base + 4),
                    max: (pos + 5).with_z(base + 5),
                })
                .fill(clay_broken_2.clone());
            painter
                .cylinder(Aabb {
                    min: (pos - 6).with_z(base + 5),
                    max: (pos + 6).with_z(base + 6),
                })
                .fill(clay_broken.clone());
            painter
                .cylinder(Aabb {
                    min: (pos - 4).with_z(base + 5),
                    max: (pos + 4).with_z(base + 6),
                })
                .fill(Fill::Block(Block::air(SpriteKind::TerracottaBlock)));
            painter
                .cylinder(Aabb {
                    min: (pos - 4).with_z(base + 4),
                    max: (pos + 4).with_z(base + 5),
                })
                .fill(Fill::Block(Block::air(SpriteKind::IronSpike)));
            painter
                .cylinder(Aabb {
                    min: (pos - 1).with_z(base + 4),
                    max: (pos + 1).with_z(base + 6),
                })
                .fill(clay_broken.clone());

            let pillar_npc_pos = (center + dir * ((size / 2) + 9)).with_z(base + 6);
            let statue_pos = (center + dir * ((size / 2) + 5)).with_z(base + 6);

            spawn_random_entity(pillar_npc_pos, painter, 1..=1);

            let statue = statue_npcs
                .swap_remove(RandomField::new(0).get(statue_pos) as usize % statue_npcs.len());
            painter.spawn(
                EntityInfo::at((statue_pos).as_()).with_asset_expect(statue, &mut rng, None),
            );
        }
        // clear tunnel
        painter
            .line(
                (center - (room_size / 4)).with_z(base - 10 - (room_size / 2)),
                (center - (room_size / 2)).with_z(base),
                7.0,
            )
            .clear();
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 2) - 10).with_z(base),
                max: (center - (room_size / 2) + 10).with_z(base + 10),
            })
            .clear();
        // cellar entry from podium top
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 8) + 3).with_z(base - 20),
                max: (center + (room_size / 8) - 3).with_z(base + (3 * (room_size / 10)) + 2),
            })
            .clear();
        painter
            .cylinder(Aabb {
                min: (center - (room_size / 8) + 3).with_z(base + (3 * (room_size / 10)) + 1),
                max: (center + (room_size / 8) - 3).with_z(base + (3 * (room_size / 10)) + 2),
            })
            .fill(Fill::Block(Block::air(SpriteKind::IronSpike)));
        painter
            .cylinder(Aabb {
                min: (center - 2).with_z(base + (3 * (room_size / 10)) + 1),
                max: (center + 2).with_z(base + (3 * (room_size / 10)) + 2),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyDoor)));
        painter
            .cylinder(Aabb {
                min: (center).with_z(base + (3 * (room_size / 10)) + 1),
                max: (center + 1).with_z(base + (3 * (room_size / 10)) + 2),
            })
            .fill(Fill::Block(Block::air(SpriteKind::TerracottaKeyhole)));
        // cellar floor
        painter
            .aabb(Aabb {
                min: (center - (room_size / 2)).with_z(base - 10 - room_size),
                max: (center + (room_size / 2)).with_z(base - 10 - (room_size / 2)),
            })
            .fill(clay_unbroken.clone());
        // sprites
        // top room lamps and chests
        let lamps_top = 6.0_f32;
        let radius_lamps_top = (room_size / 4) + 3;
        let phi_lamps_top = TAU / lamps_top;
        for n in 1..=lamps_top as i32 {
            let pos = Vec2::new(
                center.x + (radius_lamps_top as f32 * ((n as f32 * phi_lamps_top).cos())) as i32,
                center.y + (radius_lamps_top as f32 * ((n as f32 * phi_lamps_top).sin())) as i32,
            );
            painter.sprite(
                pos.with_z(base + (3 * (room_size / 10)) + 2),
                SpriteKind::TerracottaStatue,
            );
        }
        let chests = 4.0_f32;
        let radius_chests = (room_size / 4) + 6;
        let phi_chests = TAU / chests;
        for n in 1..=chests as i32 {
            let pos = Vec2::new(
                center.x + (radius_chests as f32 * ((n as f32 * phi_chests).cos())) as i32,
                center.y + (radius_chests as f32 * ((n as f32 * phi_chests).sin())) as i32,
            );
            painter.sprite(
                pos.with_z(base + (3 * (room_size / 10)) + 2),
                SpriteKind::TerracottaChest,
            );
        }
        // main room lamps
        let radius_lamps_main = (room_size / 4) + 12;
        let lamps_main = 8.0_f32;
        let phi_lamps_main = TAU / lamps_main;
        for n in 1..=lamps_main as i32 {
            let pos = Vec2::new(
                center.x + (radius_lamps_main as f32 * ((n as f32 * phi_lamps_main).cos())) as i32,
                center.y + (radius_lamps_main as f32 * ((n as f32 * phi_lamps_main).sin())) as i32,
            );
            painter.sprite(pos.with_z(base), SpriteKind::TerracottaStatue);
        }
        // cellar statues
        let radius_statues_cellar = (room_size / 2) - 12;
        let statues_cellar = 11.0_f32;
        let phi_statues_cellar = TAU / statues_cellar;
        for n in 1..=statues_cellar as i32 {
            let pos = Vec2::new(
                center.x
                    + (radius_statues_cellar as f32 * ((n as f32 * phi_statues_cellar).cos()))
                        as i32,
                center.y
                    + (radius_statues_cellar as f32 * ((n as f32 * phi_statues_cellar).sin()))
                        as i32,
            );
            match n {
                1 | 5 | 9 => {
                    painter
                        .cylinder(Aabb {
                            min: (pos - 8).with_z(base - 22 - (room_size / 2)),
                            max: (pos + 8).with_z(base - 10 - (room_size / 2)),
                        })
                        .clear();
                    painter
                        .cylinder(Aabb {
                            min: (pos - 8).with_z(base - 22 - (room_size / 2)),
                            max: (pos + 8).with_z(base - 21 - (room_size / 2)),
                        })
                        .fill(Fill::Block(Block::air(SpriteKind::IronSpike)));
                    painter
                        .cylinder(Aabb {
                            min: (pos - 8).with_z(base - 11 - (room_size / 2)),
                            max: (pos + 8).with_z(base - 10 - (room_size / 2)),
                        })
                        .fill(Fill::Block(Block::air(SpriteKind::TerracottaBlock)));
                    painter
                        .cylinder(Aabb {
                            min: (pos).with_z(base - 22 - (room_size / 2)),
                            max: (pos + 1).with_z(base - 10 - (room_size / 2)),
                        })
                        .fill(clay_unbroken.clone());
                    let cellar_statue_pos = pos.with_z(base - 10 - (room_size / 2));
                    let cellar_statue = cellar_statue_npcs.swap_remove(
                        RandomField::new(0).get(cellar_statue_pos) as usize
                            % cellar_statue_npcs.len(),
                    );
                    painter.spawn(EntityInfo::at(cellar_statue_pos.as_()).with_asset_expect(
                        cellar_statue,
                        &mut rng,
                        None,
                    ));
                },
                _ => {
                    painter.sprite(
                        pos.with_z(base - 10 - (room_size / 2)),
                        SpriteKind::TerracottaStatue,
                    );
                },
            }
        }
        // npcs on top floor
        let npcs = 5.0_f32;
        let radius_npcs = (room_size / 4) + 6;
        let phi_npcs = TAU / npcs;
        for n in 1..=npcs as i32 {
            let pos = Vec2::new(
                center.x + (radius_npcs as f32 * ((n as f32 * phi_npcs).cos())) as i32,
                center.y + (radius_npcs as f32 * ((n as f32 * phi_npcs).sin())) as i32,
            )
            .with_z(base + (3 * (room_size / 10)) + 2);
            spawn_random_entity(pos, painter, 1..=1);
        }
        // platform mogwai
        painter.spawn(
            EntityInfo::at((center.with_z(base + (3 * (room_size / 10)) + 2)).as_())
                .with_asset_expect("common.entity.dungeon.terracotta.mogwai", &mut rng, None),
        );

        // main room npcs
        let radius_npcs_main = (room_size / 4) + 10;
        let npcs_main = 15.0_f32;
        let phi_npcs_main = TAU / npcs_main;
        for n in 1..=npcs_main as i32 {
            let pos = Vec2::new(
                center.x + (radius_npcs_main as f32 * ((n as f32 * phi_npcs_main).cos())) as i32,
                center.y + (radius_npcs_main as f32 * ((n as f32 * phi_npcs_main).sin())) as i32,
            )
            .with_z(base);
            spawn_random_entity(pos, painter, 1..=1);
        }
    }
}

pub fn spawn_random_entity(pos: Vec3<i32>, painter: &Painter, amount: RangeInclusive<i32>) {
    let mut rng = thread_rng();
    let entities = [
        "common.entity.dungeon.terracotta.besieger",
        "common.entity.dungeon.terracotta.demolisher",
        "common.entity.dungeon.terracotta.punisher",
        "common.entity.dungeon.terracotta.pursuer",
        "common.entity.dungeon.terracotta.shamanic_spirit",
        "common.entity.dungeon.terracotta.jiangshi",
    ];
    for n in amount {
        let random_entity_index = rng.gen_range(0..entities.len());
        let random_entity = entities[random_entity_index];
        let position = Vec3::new(pos.x + n, pos.y + n, pos.z);
        painter.spawn(EntityInfo::at(position.as_()).with_asset_expect(
            random_entity,
            &mut rng,
            None,
        ));
    }
}