veloren_world/site2/plot/
troll_cave.rs

1use super::*;
2use crate::{
3    Land,
4    assets::AssetHandle,
5    site2::gen::PrimitiveTransform,
6    util::{RandomField, sampler::Sampler},
7};
8use common::{
9    generation::EntityInfo,
10    terrain::{Structure as PrefabStructure, StructuresGroup},
11};
12use lazy_static::lazy_static;
13use rand::prelude::*;
14use vek::*;
15
16pub struct TrollCave {
17    bounds: Aabr<i32>,
18    pub(crate) alt: i32,
19    temp: f32,
20}
21impl TrollCave {
22    pub fn generate(
23        land: &Land,
24        _rng: &mut impl Rng,
25        site: &Site,
26        tile_aabr: Aabr<i32>,
27        site_temp: f32,
28    ) -> Self {
29        let bounds = Aabr {
30            min: site.tile_wpos(tile_aabr.min),
31            max: site.tile_wpos(tile_aabr.max),
32        };
33        let temp = site_temp;
34        Self {
35            bounds,
36            alt: land.get_alt_approx(site.tile_center_wpos(tile_aabr.center())) as i32 + 2,
37            temp,
38        }
39    }
40}
41
42impl Structure for TrollCave {
43    #[cfg(feature = "use-dyn-lib")]
44    const UPDATE_FN: &'static [u8] = b"render_troll_cave\0";
45
46    #[cfg_attr(feature = "be-dyn-lib", export_name = "render_troll_cave")]
47    fn render_inner(&self, _site: &Site, land: &Land, painter: &Painter) {
48        let center = self.bounds.center();
49        let base = land.get_alt_approx(center) as i32;
50        let mut thread_rng = thread_rng();
51        let model_pos = center.with_z(base);
52        // model
53        lazy_static! {
54            pub static ref MODEL: AssetHandle<StructuresGroup> =
55                PrefabStructure::load_group("site_structures.troll_cave.troll_cave");
56        }
57        let rng = RandomField::new(0).get(model_pos) % 10;
58        let model = MODEL.read();
59        let model = model[rng as usize % model.len()].clone();
60        painter
61            .prim(Primitive::Prefab(Box::new(model.clone())))
62            .translate(model_pos)
63            .fill(Fill::Prefab(Box::new(model), model_pos, rng));
64        let temp = self.temp;
65        // npcs
66        let troll = if temp >= CONFIG.tropical_temp {
67            "common.entity.wild.aggressive.swamp_troll"
68        } else if temp <= (CONFIG.snow_temp) {
69            "common.entity.wild.aggressive.mountain_troll"
70        } else {
71            "common.entity.wild.aggressive.cave_troll"
72        };
73
74        // troll
75        painter.spawn(
76            EntityInfo::at(center.with_z(base - 15).as_()).with_asset_expect(
77                troll,
78                &mut thread_rng,
79                None,
80            ),
81        );
82        // bat
83        painter.spawn(
84            EntityInfo::at((center - 2).with_z(base + 5).as_()).with_asset_expect(
85                "common.entity.wild.peaceful.bat",
86                &mut thread_rng,
87                None,
88            ),
89        )
90    }
91}