veloren_world/site2/plot/
troll_cave.rs1use super::*;
2use crate::{
3 Land,
4 assets::AssetHandle,
5 site2::gen::PrimitiveTransform,
6 util::{RandomField, sampler::Sampler},
7};
8use common::{
9 generation::EntityInfo,
10 terrain::{Structure as PrefabStructure, StructuresGroup},
11};
12use lazy_static::lazy_static;
13use rand::prelude::*;
14use vek::*;
15
16pub struct TrollCave {
17 bounds: Aabr<i32>,
18 pub(crate) alt: i32,
19 temp: f32,
20}
21impl TrollCave {
22 pub fn generate(
23 land: &Land,
24 _rng: &mut impl Rng,
25 site: &Site,
26 tile_aabr: Aabr<i32>,
27 site_temp: f32,
28 ) -> Self {
29 let bounds = Aabr {
30 min: site.tile_wpos(tile_aabr.min),
31 max: site.tile_wpos(tile_aabr.max),
32 };
33 let temp = site_temp;
34 Self {
35 bounds,
36 alt: land.get_alt_approx(site.tile_center_wpos(tile_aabr.center())) as i32 + 2,
37 temp,
38 }
39 }
40}
41
42impl Structure for TrollCave {
43 #[cfg(feature = "use-dyn-lib")]
44 const UPDATE_FN: &'static [u8] = b"render_troll_cave\0";
45
46 #[cfg_attr(feature = "be-dyn-lib", export_name = "render_troll_cave")]
47 fn render_inner(&self, _site: &Site, land: &Land, painter: &Painter) {
48 let center = self.bounds.center();
49 let base = land.get_alt_approx(center) as i32;
50 let mut thread_rng = thread_rng();
51 let model_pos = center.with_z(base);
52 lazy_static! {
54 pub static ref MODEL: AssetHandle<StructuresGroup> =
55 PrefabStructure::load_group("site_structures.troll_cave.troll_cave");
56 }
57 let rng = RandomField::new(0).get(model_pos) % 10;
58 let model = MODEL.read();
59 let model = model[rng as usize % model.len()].clone();
60 painter
61 .prim(Primitive::Prefab(Box::new(model.clone())))
62 .translate(model_pos)
63 .fill(Fill::Prefab(Box::new(model), model_pos, rng));
64 let temp = self.temp;
65 let troll = if temp >= CONFIG.tropical_temp {
67 "common.entity.wild.aggressive.swamp_troll"
68 } else if temp <= (CONFIG.snow_temp) {
69 "common.entity.wild.aggressive.mountain_troll"
70 } else {
71 "common.entity.wild.aggressive.cave_troll"
72 };
73
74 painter.spawn(
76 EntityInfo::at(center.with_z(base - 15).as_()).with_asset_expect(
77 troll,
78 &mut thread_rng,
79 None,
80 ),
81 );
82 painter.spawn(
84 EntityInfo::at((center - 2).with_z(base + 5).as_()).with_asset_expect(
85 "common.entity.wild.peaceful.bat",
86 &mut thread_rng,
87 None,
88 ),
89 )
90 }
91}