Structs§
- Density
- The average density (specific mass) of an entity. Units used for reference is kg/m³
- Force
Update - Used to forcefully update the position, velocity, and orientation of the client
- Immovable
- Mass
- Physics
State - Pos
- Position
- PosVel
OriDefer - Used to defer writes to Pos/Vel in nested join loops
- Previous
Phys Cache - Cache of Velocity (of last tick) * dt (of curent tick) It’s updated and read in physics sys to speed up entity<->entity collisions no need to send it via network
- Scale
- Sticky
- Vel
- Velocity