A volume that contains voxel data.
A voxel.
A volume (usually rather a reference to a volume) that is convertible into
an iterator.
A volume (usually rather a reference to a volume) that is convertible into
an iterator to a cuboid subsection of the volume.
A volume that is compile-time sized and has its lower bound at (0, 0, 0)
.
The name RasterableVol
was chosen because such a volume can be used with
VolGrid3d
.
A volume that provides read access to its voxel data.
A volume that is compile-time sized in x and y direction and has its lower
bound at (0, 0, z)
. In z direction there’s no restriction on the lower
or upper bound. The name RectRasterableVol
was chosen because such a
volume can be used with VolGrid2d
.
A volume whose cross section with the XY-plane is a rectangle.
A volume that provides the ability to sample (i.e., clone a section of) its
voxel data.
A volume that is a cuboid.
Used to specify a volume’s compile-time size. This exists as a substitute
until const generics are implemented.
A volume that provides write access to its voxel data.