Health is represented by u32s within the module, but treated as a float by the rest of the game.
Action enum represents a push modification that will be made in the
ECS in the next tick Note that all actions when sent are async and will not
be executed in order like
Retrieve that are sync. All actions sent will
be executed in the send order in the ticking before the rest of the logic
A resource that indicates what mode the local game is being played in.
Retrieve enum represents read of the ECS is sync and blocking.
This enum shouldn’t be used by itself. You should always prefer
methods on Plugin API Types For instance, prefer this method:
RetrieveResult struct is generated while using the
This trait is implement by all events and ensure type safety of FFI.