Struct veloren_plugin_api::event::PluginLoadEvent[][src]

pub struct PluginLoadEvent {
    pub game_mode: GameMode,
}
Expand description

This event is called when the plugin is loaded Your event should be named on_load

Example

#[event_handler]
pub fn on_load(load: PluginLoadEvent) {
    match load.game_mode {
        GameMode::Server => emit_action(Action::Print("Hello, server!".to_owned())),
        GameMode::Client => emit_action(Action::Print("Hello, client!".to_owned())),
        GameMode::Singleplayer => emit_action(Action::Print("Hello, singleplayer!".to_owned())),
    }
}

Fields

game_mode: GameMode

Trait Implementations

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