Constant veloren_rtsim::rule::npc_ai::SIMULATED_TICK_SKIP
source ยท const SIMULATED_TICK_SKIP: u64 = 10;
Expand description
How many ticks should pass between running NPC AI. Note that this only applies to simulated NPCs: loaded NPCs have their AI code run every tick. This means that AI code should be broadly DT-independent.