pub fn entity_as_actor(
entity: Entity,
rtsim_entities: &ReadStorage<'_, RtSimEntity>,
presences: &ReadStorage<'_, Presence>,
) -> Option<Actor>
pub fn entity_as_actor(
entity: Entity,
rtsim_entities: &ReadStorage<'_, RtSimEntity>,
presences: &ReadStorage<'_, Presence>,
) -> Option<Actor>