Module event_types

Source

Macros§

server_events 🔒
X-macro that provides list of server events to the macro this is called with.

Structs§

AuraEvent
BonkEvent
BuffEvent
ChangeAbilityEvent
ChangeBodyEvent
ChangeStanceEvent
ChatEvent
ClientDisconnectEvent
ClientDisconnectWithoutPersistenceEvent
ComboChangeEvent
CommandEvent
CreateAuraEntityEvent
CreateItemDropEvent
CreateNpcEvent
CreateObjectEvent
CreateShipEvent
CreateSpecialEntityEvent
CreateSpriteEvent
DeleteCharacterEvent
DeleteEvent
DestroyEvent
DialogueEvent
DownedEvent
EnergyChangeEvent
EntityAttackedHookEvent
EventBus
ExitIngameEvent
ExplosionEvent
GroupManipEvent
HealthChangeEvent
HelpDownedEvent
InitializeCharacterEvent
Inserts default components for a character when loading into the game.
InitializeSpectatorEvent
InitiateInviteEvent
InventoryManipEvent
InviteResponseEvent
KillEvent
KnockbackEvent
LandOnGroundEvent
MakeAdminEvent
MineBlockEvent
Attempt to mine a block, turning it into an item.
NpcInteractEvent
ParryHookEvent
PoiseChangeEvent
PossessEvent
ProcessTradeActionEvent
RegrowHeadEvent
RemoveLightEmitterEvent
RequestPluginsEvent
RequestSiteInfoEvent
RespawnEvent
SetBattleModeEvent
SetLanternEvent
SetPetStayEvent
ShockwaveEvent
ShootEvent
SoundEvent
StartInteractionEvent
StartTeleportingEvent
TamePetEvent
TeleportToEvent
TeleportToPositionEvent
ThrowEvent
ToggleSpriteLightEvent
TransformEvent
UpdateCharacterDataEvent
UpdateMapMarkerEvent

Enums§

MountEvent

Functions§

check_event_handlers 🔒
Checks that every server event has been handled and that there aren’t duplicate handlers.
register_event_busses 🔒