pub fn create_character(
uuid: &str,
character_alias: &str,
persisted_components: PersistedComponents,
transaction: &mut Transaction<'_>,
) -> Result<(CharacterId, Vec<CharacterItem<Vec3<f32>>>), PersistenceError>pub fn create_character(
uuid: &str,
character_alias: &str,
persisted_components: PersistedComponents,
transaction: &mut Transaction<'_>,
) -> Result<(CharacterId, Vec<CharacterItem<Vec3<f32>>>), PersistenceError>