pub fn create_character(
uuid: &str,
character_alias: &str,
persisted_components: PersistedComponents,
transaction: &mut Transaction<'_>,
) -> Result<(CharacterId, Vec<CharacterItem>), PersistenceError>
pub fn create_character(
uuid: &str,
character_alias: &str,
persisted_components: PersistedComponents,
transaction: &mut Transaction<'_>,
) -> Result<(CharacterId, Vec<CharacterItem>), PersistenceError>