Function edit_character

Source
pub fn edit_character(
    editable_components: EditableComponents,
    trusted_change: Option<PermanentChange>,
    transaction: &mut Transaction<'_>,
    character_id: CharacterId,
    uuid: &str,
    character_alias: Option<&str>,
) -> Result<(CharacterId, Vec<CharacterItem>), PersistenceError>