fn execute_character_create(
entity: Entity,
alias: String,
requesting_player_uuid: &str,
persisted_components: PersistedComponents,
connection: &mut VelorenConnection,
) -> Result<CharacterUpdaterMessage, PersistenceError>
fn execute_character_create(
entity: Entity,
alias: String,
requesting_player_uuid: &str,
persisted_components: PersistedComponents,
connection: &mut VelorenConnection,
) -> Result<CharacterUpdaterMessage, PersistenceError>