Function execute_character_edit

Source
fn execute_character_edit(
    entity: Entity,
    character_id: CharacterId,
    alias: Option<String>,
    requesting_player_uuid: &str,
    editable_components: EditableComponents,
    trusted_change: Option<PermanentChange>,
    connection: &mut VelorenConnection,
) -> Result<CharacterUpdaterMessage, PersistenceError>