pub fn mount_mat(
computed_skeleton: &ComputedFishSmallSkeleton,
skeleton: &FishSmallSkeleton,
) -> (Mat4<f32>, Quaternion<f32>)
pub fn mount_mat(
computed_skeleton: &ComputedFishSmallSkeleton,
skeleton: &FishSmallSkeleton,
) -> (Mat4<f32>, Quaternion<f32>)