Function veloren_world::layer::apply_trains_to
source · pub fn apply_trains_to(
canvas: &mut Canvas<'_>,
sim: &WorldSim,
sim_chunk: &SimChunk,
chunk_center_wpos2d: Vec2<i32>
)
pub fn apply_trains_to(
canvas: &mut Canvas<'_>,
sim: &WorldSim,
sim_chunk: &SimChunk,
chunk_center_wpos2d: Vec2<i32>
)