Function veloren_world::layer::apply_trains_to
source ยท pub fn apply_trains_to(
canvas: &mut Canvas<'_>,
sim: &WorldSim,
sim_chunk: &SimChunk,
chunk_center_wpos2d: Vec2<i32>,
)
pub fn apply_trains_to(
canvas: &mut Canvas<'_>,
sim: &WorldSim,
sim_chunk: &SimChunk,
chunk_center_wpos2d: Vec2<i32>,
)