Struct veloren_voxygen::audio::channel::MusicChannel
source · pub struct MusicChannel {
tag: MusicChannelTag,
sink: Sink,
state: ChannelState,
fader: Fader,
}
Expand description
A MusicChannel uses a non-positional audio sink designed to play music which is always heard at the player’s position.
See also: Rodio::Sink
Fields§
§tag: MusicChannelTag
§sink: Sink
§state: ChannelState
§fader: Fader
Implementations§
source§impl MusicChannel
impl MusicChannel
pub fn new(stream: &OutputStreamHandle) -> Self
sourcepub fn play<S>(&mut self, source: S, tag: MusicChannelTag)
pub fn play<S>(&mut self, source: S, tag: MusicChannelTag)
Play a music track item on this channel. If the channel has an existing track playing, the new sounds will be appended and played once they complete. Otherwise it will begin playing immediately.
sourcepub fn stop(&mut self, tag: MusicChannelTag)
pub fn stop(&mut self, tag: MusicChannelTag)
Stop whatever is playing on a given music channel
sourcepub fn set_volume(&mut self, volume: f32)
pub fn set_volume(&mut self, volume: f32)
Set the volume of the current channel. If the channel is currently fading, the volume of the fader is updated to this value.
sourcepub fn set_fader(&mut self, fader: Fader)
pub fn set_fader(&mut self, fader: Fader)
Set a fader for the channel. If a fader exists already, it is replaced. If the channel has not begun playing, and the fader is set to fade in, we set the volume of the channel to the initial volume of the fader so that the volumes match when playing begins.
sourcepub fn is_done(&self) -> bool
pub fn is_done(&self) -> bool
Returns true if either the channels sink reports itself as empty (no more sounds in the queue) or we have forcibly set the channels state to the ‘Stopped’ state
pub fn get_tag(&self) -> MusicChannelTag
Auto Trait Implementations§
impl RefUnwindSafe for MusicChannel
impl Send for MusicChannel
impl Sync for MusicChannel
impl Unpin for MusicChannel
impl UnwindSafe for MusicChannel
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