trait EventMapper {
    // Required method
    fn maintain(
        &mut self,
        audio: &mut AudioFrontend,
        state: &State,
        player_entity: Entity,
        camera: &Camera,
        triggers: &SfxTriggers,
        terrain: &Terrain<TerrainChunk>,
        client: &Client
    );
}

Required Methods§

source

fn maintain( &mut self, audio: &mut AudioFrontend, state: &State, player_entity: Entity, camera: &Camera, triggers: &SfxTriggers, terrain: &Terrain<TerrainChunk>, client: &Client )

Implementors§