Struct veloren_voxygen::hud::settings_window::video::Ids
source · struct Ids {Show 95 fields
pub window: Id,
pub window_r: Id,
pub window_scrollbar: Id,
pub reset_graphics_button: Id,
pub minimal_graphics_button: Id,
pub low_graphics_button: Id,
pub medium_graphics_button: Id,
pub high_graphics_button: Id,
pub ultra_graphics_button: Id,
pub fps_counter: Id,
pub pipeline_recreation_text: Id,
pub terrain_vd_slider: Id,
pub terrain_vd_text: Id,
pub terrain_vd_value: Id,
pub entity_vd_slider: Id,
pub entity_vd_text: Id,
pub entity_vd_value: Id,
pub ld_slider: Id,
pub ld_text: Id,
pub ld_value: Id,
pub lod_detail_slider: Id,
pub lod_detail_text: Id,
pub lod_detail_value: Id,
pub sprite_dist_slider: Id,
pub sprite_dist_text: Id,
pub sprite_dist_value: Id,
pub figure_dist_slider: Id,
pub figure_dist_text: Id,
pub figure_dist_value: Id,
pub max_fps_slider: Id,
pub max_fps_text: Id,
pub max_fps_value: Id,
pub max_background_fps_slider: Id,
pub max_background_fps_text: Id,
pub max_background_fps_value: Id,
pub present_mode_text: Id,
pub present_mode_list: Id,
pub fov_slider: Id,
pub fov_text: Id,
pub fov_value: Id,
pub gamma_slider: Id,
pub gamma_text: Id,
pub gamma_value: Id,
pub exposure_slider: Id,
pub exposure_text: Id,
pub exposure_value: Id,
pub ambiance_slider: Id,
pub ambiance_text: Id,
pub ambiance_value: Id,
pub aa_mode_text: Id,
pub aa_mode_list: Id,
pub bloom_intensity_text: Id,
pub bloom_intensity_slider: Id,
pub bloom_intensity_value: Id,
pub point_glow_text: Id,
pub point_glow_slider: Id,
pub point_glow_value: Id,
pub upscale_factor_text: Id,
pub upscale_factor_list: Id,
pub cloud_mode_text: Id,
pub cloud_mode_list: Id,
pub fluid_mode_text: Id,
pub fluid_mode_list: Id,
pub reflection_mode_text: Id,
pub reflection_mode_list: Id,
pub fullscreen_mode_text: Id,
pub fullscreen_mode_list: Id,
pub resolution: Id,
pub resolution_label: Id,
pub bit_depth: Id,
pub bit_depth_label: Id,
pub refresh_rate: Id,
pub refresh_rate_label: Id,
pub gpu_profiler_button: Id,
pub gpu_profiler_label: Id,
pub particles_button: Id,
pub particles_label: Id,
pub weapon_trails_button: Id,
pub weapon_trails_label: Id,
pub flashing_lights_button: Id,
pub flashing_lights_label: Id,
pub flashing_lights_info_label: Id,
pub fullscreen_button: Id,
pub fullscreen_label: Id,
pub lighting_mode_text: Id,
pub lighting_mode_list: Id,
pub shadow_mode_text: Id,
pub shadow_mode_list: Id,
pub shadow_mode_map_resolution_text: Id,
pub shadow_mode_map_resolution_slider: Id,
pub shadow_mode_map_resolution_value: Id,
pub rain_map_resolution_text: Id,
pub rain_map_resolution_slider: Id,
pub rain_map_resolution_value: Id,
pub save_window_size_button: Id,
}
Fields§
§window: Id
§window_r: Id
§window_scrollbar: Id
§fps_counter: Id
§pipeline_recreation_text: Id
§terrain_vd_slider: Id
§terrain_vd_text: Id
§terrain_vd_value: Id
§entity_vd_slider: Id
§entity_vd_text: Id
§entity_vd_value: Id
§ld_slider: Id
§ld_text: Id
§ld_value: Id
§lod_detail_slider: Id
§lod_detail_text: Id
§lod_detail_value: Id
§sprite_dist_slider: Id
§sprite_dist_text: Id
§sprite_dist_value: Id
§figure_dist_slider: Id
§figure_dist_text: Id
§figure_dist_value: Id
§max_fps_slider: Id
§max_fps_text: Id
§max_fps_value: Id
§max_background_fps_slider: Id
§max_background_fps_text: Id
§max_background_fps_value: Id
§present_mode_text: Id
§present_mode_list: Id
§fov_slider: Id
§fov_text: Id
§fov_value: Id
§gamma_slider: Id
§gamma_text: Id
§gamma_value: Id
§exposure_slider: Id
§exposure_text: Id
§exposure_value: Id
§ambiance_slider: Id
§ambiance_text: Id
§ambiance_value: Id
§aa_mode_text: Id
§aa_mode_list: Id
§bloom_intensity_text: Id
§bloom_intensity_slider: Id
§bloom_intensity_value: Id
§point_glow_text: Id
§point_glow_slider: Id
§point_glow_value: Id
§upscale_factor_text: Id
§upscale_factor_list: Id
§cloud_mode_text: Id
§cloud_mode_list: Id
§fluid_mode_text: Id
§fluid_mode_list: Id
§reflection_mode_text: Id
§reflection_mode_list: Id
§fullscreen_mode_text: Id
§fullscreen_mode_list: Id
§resolution: Id
§resolution_label: Id
§bit_depth: Id
§bit_depth_label: Id
§refresh_rate: Id
§refresh_rate_label: Id
§gpu_profiler_label: Id
§particles_label: Id
§weapon_trails_label: Id
§flashing_lights_label: Id
§flashing_lights_info_label: Id
§fullscreen_label: Id
§lighting_mode_text: Id
§lighting_mode_list: Id
§shadow_mode_text: Id
§shadow_mode_list: Id
§shadow_mode_map_resolution_text: Id
§shadow_mode_map_resolution_slider: Id
§shadow_mode_map_resolution_value: Id
§rain_map_resolution_text: Id
§rain_map_resolution_slider: Id
§rain_map_resolution_value: Id
Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Ids
impl Send for Ids
impl Sync for Ids
impl Unpin for Ids
impl UnwindSafe for Ids
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Chain<T> for T
impl<T> Chain<T> for T
§impl<T> Conv for T
impl<T> Conv for T
§impl<T> FmtForward for T
impl<T> FmtForward for T
§fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
Causes
self
to use its Binary
implementation when Debug
-formatted.§fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
Causes
self
to use its Display
implementation when
Debug
-formatted.§fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
Causes
self
to use its LowerExp
implementation when
Debug
-formatted.§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
Causes
self
to use its LowerHex
implementation when
Debug
-formatted.§fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
Causes
self
to use its Octal
implementation when Debug
-formatted.§fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
Causes
self
to use its Pointer
implementation when
Debug
-formatted.§fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
Causes
self
to use its UpperExp
implementation when
Debug
-formatted.§fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
Causes
self
to use its UpperHex
implementation when
Debug
-formatted.§fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
Formats each item in a sequence. Read more
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
Query the “status” flags for the
self
file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pipe for Twhere
T: ?Sized,
impl<T> Pipe for Twhere
T: ?Sized,
§fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
Pipes by value. This is generally the method you want to use. Read more
§fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
Borrows
self
and passes that borrow into the pipe function. Read more§fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
Mutably borrows
self
and passes that borrow into the pipe function. Read more§fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
§fn pipe_borrow_mut<'a, B, R>(
&'a mut self,
func: impl FnOnce(&'a mut B) -> R
) -> R
fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R ) -> R
§fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
Borrows
self
, then passes self.as_ref()
into the pipe function.§fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
Mutably borrows
self
, then passes self.as_mut()
into the pipe
function.§fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
Borrows
self
, then passes self.deref()
into the pipe function.§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> Pointee for T
impl<T> Pointee for T
source§impl<Context> SubContext<Context> for Context
impl<Context> SubContext<Context> for Context
fn sub_context(self) -> Context
§impl<T> Tap for T
impl<T> Tap for T
§fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
Immutable access to the
Borrow<B>
of a value. Read more§fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
Mutable access to the
BorrowMut<B>
of a value. Read more§fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
Immutable access to the
AsRef<R>
view of a value. Read more§fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
Mutable access to the
AsMut<R>
view of a value. Read more§fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Immutable access to the
Deref::Target
of a value. Read more§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Mutable access to the
Deref::Target
of a value. Read more§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
Calls
.tap()
only in debug builds, and is erased in release builds.§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
Calls
.tap_mut()
only in debug builds, and is erased in release
builds.§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
Calls
.tap_borrow()
only in debug builds, and is erased in release
builds.§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
Calls
.tap_borrow_mut()
only in debug builds, and is erased in release
builds.§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
Calls
.tap_ref()
only in debug builds, and is erased in release
builds.§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
Calls
.tap_ref_mut()
only in debug builds, and is erased in release
builds.§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
Calls
.tap_deref()
only in debug builds, and is erased in release
builds.