Struct veloren_voxygen::menu::char_selection::ui::Imgs
source · struct Imgs {Show 44 fields
frame_bottom: GraphicId,
slider_range: GraphicId,
slider_indicator: GraphicId,
char_selection: GraphicId,
char_selection_hover: GraphicId,
char_selection_press: GraphicId,
delete_button: GraphicId,
delete_button_hover: GraphicId,
delete_button_press: GraphicId,
edit_button: GraphicId,
edit_button_hover: GraphicId,
edit_button_press: GraphicId,
name_input: GraphicId,
swords: GraphicId,
sword: GraphicId,
axe: GraphicId,
hammer: GraphicId,
bow: GraphicId,
staff: GraphicId,
dice: GraphicId,
dice_hover: GraphicId,
dice_press: GraphicId,
human_m: GraphicId,
human_f: GraphicId,
orc_m: GraphicId,
orc_f: GraphicId,
dwarf_m: GraphicId,
dwarf_f: GraphicId,
draugr_m: GraphicId,
draugr_f: GraphicId,
elf_m: GraphicId,
elf_f: GraphicId,
danari_m: GraphicId,
danari_f: GraphicId,
icon_border: GraphicId,
icon_border_mo: GraphicId,
icon_border_press: GraphicId,
icon_border_pressed: GraphicId,
button: GraphicId,
button_hover: GraphicId,
button_press: GraphicId,
tt_edge: GraphicId,
tt_corner: GraphicId,
town_marker: GraphicId,
}
Fields§
§frame_bottom: GraphicId
§slider_range: GraphicId
§slider_indicator: GraphicId
§char_selection: GraphicId
§char_selection_hover: GraphicId
§char_selection_press: GraphicId
§name_input: GraphicId
§swords: GraphicId
§sword: GraphicId
§axe: GraphicId
§hammer: GraphicId
§bow: GraphicId
§staff: GraphicId
§dice: GraphicId
§dice_hover: GraphicId
§dice_press: GraphicId
§human_m: GraphicId
§human_f: GraphicId
§orc_m: GraphicId
§orc_f: GraphicId
§dwarf_m: GraphicId
§dwarf_f: GraphicId
§draugr_m: GraphicId
§draugr_f: GraphicId
§elf_m: GraphicId
§elf_f: GraphicId
§danari_m: GraphicId
§danari_f: GraphicId
§icon_border: GraphicId
§icon_border_mo: GraphicId
§icon_border_press: GraphicId
§icon_border_pressed: GraphicId
§tt_edge: GraphicId
§tt_corner: GraphicId
§town_marker: GraphicId
Implementations§
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impl RefUnwindSafe for Imgs
impl Send for Imgs
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