Struct veloren_voxygen::render::renderer::screenshot::TakeScreenshot
source · pub struct TakeScreenshot {
bind_group: BindGroup,
view: TextureView,
texture: Texture,
buffer: Buffer,
screenshot_fn: Box<dyn FnOnce(Result<RgbImage, String>) + Send>,
width: u32,
height: u32,
bytes_per_pixel: u32,
tex_format: TextureFormat,
}
Fields§
§bind_group: BindGroup
§view: TextureView
§texture: Texture
§buffer: Buffer
§screenshot_fn: Box<dyn FnOnce(Result<RgbImage, String>) + Send>
§width: u32
§height: u32
§bytes_per_pixel: u32
§tex_format: TextureFormat
Implementations§
source§impl TakeScreenshot
impl TakeScreenshot
pub fn new( device: &Device, blit_layout: &BlitLayout, sampler: &Sampler, surface_config: &SurfaceConfiguration, screenshot_fn: Box<dyn FnOnce(Result<RgbImage, String>) + Send> ) -> Self
sourcepub fn texture_view(&self) -> &TextureView
pub fn texture_view(&self) -> &TextureView
Get the texture view for the screenshot This can then be used as a render attachment
sourcepub fn bind_group(&self) -> &BindGroup
pub fn bind_group(&self) -> &BindGroup
Get the bind group used for blitting the screenshot to the current swapchain image
sourcepub fn copy_to_buffer(self, encoder: &mut CommandEncoder) -> impl FnOnce()
pub fn copy_to_buffer(self, encoder: &mut CommandEncoder) -> impl FnOnce()
Call this after rendering to the screenshot texture
Issues a command to copy from the texture to a buffer and returns a closure that needs to be called after submitting the encoder to the queue. When called, the closure will spawn a new thread for async mapping of the buffer and downloading of the screenshot.
sourcefn download_and_handle_internal(self)
fn download_and_handle_internal(self)
Don’t call this from the main loop, it will block for a while
Auto Trait Implementations§
impl !RefUnwindSafe for TakeScreenshot
impl Send for TakeScreenshot
impl !Sync for TakeScreenshot
impl Unpin for TakeScreenshot
impl !UnwindSafe for TakeScreenshot
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