Structsยง
- Clock
- A type for maintaining consistent tick/frame pacing.
- Clock
Stats
Constantsยง
- MAX_
GAME_ ๐DT - The maximum dt that the game should ever run at.
- NUDGE_
RATE ๐ - The proportion of the difference between real and game time that gets applied each tick to keep the two aligned.
- SMOOTH_
WEIGHT ๐ - The weighting used to calculate averages. Must be > 0.0. 1.0 = no averaging.