Struct veloren_common::clock::Clock

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pub struct Clock {
    target_dt: Duration,
    last_sys_time: Instant,
    last_dt: Duration,
    total_tick_time: Duration,
    last_dts: VecDeque<NotNan<f32>>,
    last_dts_sorted: Vec<NotNan<f32>>,
    last_busy_dts: VecDeque<NotNan<f32>>,
    stats: ClockStats,
}
Expand description

This Clock tries to make this tick a constant time by sleeping the rest of the tick

  • if we actually took less time than we planned: sleep and return planned time
  • if we ran behind: don’t sleep and return actual time

We DON’T do any fancy averaging of the deltas for tick for 2 reasons:

  • all Systems have to work based on dt and we cannot assume that this is const through all ticks
  • when we have a slow tick, a lag, it doesn’t help that we have 10 fast ticks directly afterwards

We return a smoothed version for display only!

Fields§

§target_dt: Duration

This is the dt that the Clock tries to archive with each call of tick.

§last_sys_time: Instant

Last time tick was called

§last_dt: Duration

Will be calculated in tick returns the dt used by the next iteration of the main loop

§total_tick_time: Duration

Summed up last_dt

§last_dts: VecDeque<NotNan<f32>>§last_dts_sorted: Vec<NotNan<f32>>§last_busy_dts: VecDeque<NotNan<f32>>§stats: ClockStats

Implementations§

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impl Clock

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pub fn new(target_dt: Duration) -> Self

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pub fn set_target_dt(&mut self, target_dt: Duration)

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pub fn stats(&self) -> &ClockStats

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pub fn dt(&self) -> Duration

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pub fn get_stable_dt(&self) -> Duration

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pub fn tick(&mut self)

Do not modify without asking @xMAC94x first!

Auto Trait Implementations§

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impl Freeze for Clock

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impl RefUnwindSafe for Clock

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impl Send for Clock

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impl Sync for Clock

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impl Unpin for Clock

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impl UnwindSafe for Clock

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