pub fn compute_max_energy_mod(
inventory: Option<&Inventory>,
msm: &MaterialStatManifest,
) -> f32
Expand description
Computes the additive modifier that should be applied to max energy from the currently equipped items
pub fn compute_max_energy_mod(
inventory: Option<&Inventory>,
msm: &MaterialStatManifest,
) -> f32
Computes the additive modifier that should be applied to max energy from the currently equipped items