Structsยง
- Attack
- Attack
Damage - Attack
Effect - Attack
Options - Attacker
Info - Combat
Buff - Damage
- Death
Effects - Permanent entity death effects (unlike
Stats::effects_on_death
which is only active as long as ie. it has a certain buff) - Flank
Mults - Knockback
- Target
Info
Enumsยง
- Attack
Source - Combat
Buff Strength - Combat
Effect - Combat
Requirement - Damage
Contributor - Damage
Kind - DamageKind for the purpose of differentiating damage reduction
- Damage
Source - Damaged
Effect - Death
Effect - Group
Target - Knockback
Dir
Constantsยง
- BASE_
PARRIED_ POISE_ PUNISHMENT - BEAM_
DURATION_ PRECISION - BEHIND_
TARGET_ ANGLE - CRUSHING_
POISE_ ๐FRACTION - FALLBACK_
BLOCK_ STRENGTH - FULL_
FLANK_ ANGLE - MAX_
BACK_ FLANK_ PRECISION - MAX_
BEAM_ DUR_ PRECISION - MAX_
BLOCK_ POISE_ COST - MAX_
HEADSHOT_ PRECISION - MAX_
MELEE_ POISE_ PRECISION - MAX_
SIDE_ FLANK_ PRECISION - MAX_
TOP_ HEADSHOT_ PRECISION - PARRY_
BONUS_ MULTIPLIER - PARTIAL_
FLANK_ ANGLE - PIERCING_
PENETRATION_ ๐FRACTION - PROJECTILE_
HEADSHOT_ PROPORTION - SLASHING_
ENERGY_ ๐FRACTION
Functionsยง
- allow_
friendly_ fire - block_
strength - combat_
rating - compute_
energy_ reward_ mod - Computes the energy reward modifier from worn armor
- compute_
max_ energy_ mod - Computes the additive modifier that should be applied to max energy from the currently equipped items
- compute_
poise_ resilience - Computes the total resilience provided from armor. Is used to determine the reduction applied to poise damage received by an entity. None indicates that the armor equipped makes the entity invulnerable to poise damage.
- compute_
precision_ mult - compute_
protection - Computes the total protection provided from armor. Is used to determine the damage reduction applied to damage received by an entity None indicates that the armor equipped makes the entity invulnerable
- get_
equip_ slot_ by_ block_ priority - get_
weapon_ kinds - get_
weapon_ ๐rating - perception_
dist_ multiplier_ from_ stealth - Returns a value to be included as a multiplicative factor in perception distance checks.
- permit_
pvp - Function that checks for unintentional PvP between players.
- precision_
mult_ from_ flank - Used to compute the precision multiplier achieved by flanking a target
- stealth_
multiplier_ from_ items - weapon_
rating ๐ - weapon_
skills ๐