Computes the energy reward modifier from worn armor
Computes the additive modifier that should be applied to max energy from the
currently equipped items
Computes the total resilience provided from armor. Is used to determine the
reduction applied to poise damage received by an entity. None indicates that
the armor equipped makes the entity invulnerable to poise damage.
Computes the total protection provided from armor. Is used to determine the
damage reduction applied to damage received by an entity None indicates that
the armor equipped makes the entity invulnerable
Returns a value to be included as a multiplicative factor in perception
distance checks.
Function that checks for unintentional PvP between players.
Used to compute the precision multiplier achieved by flanking a target