Structs§
Enums§
- Ability
- Ability
Init Event - Ability
Input - Ability
Source 🔒 - Amount
- Auxiliary
Ability - Character
Ability - For documentation on individual fields, see the corresponding character state file in ‘common/src/states/’
- Character
Ability Type - A lighter form of character state to pass around as needed for frontend purposes
- Dodgeable
- Guard
Ability - Movement
Ability - Primary
Ability - Secondary
Ability - Stance
- Stat
Context - Stat
Field - Sword
Stance
Constants§
Functions§
- default_
true 🔒 - Small helper for #[serde(default)] booleans
Type Aliases§
- Auxiliary
Key - Descriptor to pick the right (auxiliary) ability set