pub trait TagExampleInfo {
    // Required methods
    fn name(&self) -> &str;
    fn exemplar_identifier(&self) -> Option<&str>;
}Required Methods§
fn name(&self) -> &str
Sourcefn exemplar_identifier(&self) -> Option<&str>
 
fn exemplar_identifier(&self) -> Option<&str>
What item to show in the crafting hud if the player has nothing with the tag