Module skills

Source

Structs§

BowChargedModifiers
BowRepeaterModifiers
BowShotgunModifiers
BowTreeModifiers
BowUniversalModifiers
ClimbTreeModifiers
GeneralTreeModifiers
MiningTreeModifiers
SceptreBeamModifiers
SceptreHealingAuraModifiers
SceptreTreeModifiers
SceptreWardingAuraModifiers
SkillTreeModifiers
StaffFireballModifiers
StaffFlamethrowerModifiers
StaffShockwaveModifiers
StaffTreeModifiers
SwimTreeModifiers

Enums§

AxeSkill
BowSkill
ClimbSkill
HammerSkill
MiningSkill
SceptreSkill
Skill
Represents a skill that a player can unlock, that either grants them some kind of active ability, or a passive effect etc. Obviously because this is an enum it doesn’t describe what the skill actually -does-, this will be handled by dedicated ECS systems.
StaffSkill
SwimSkill
SwordSkill

Constants§

SKILL_MODIFIERS
Tree of modifiers that represent how stats are changed per each skill level.