Structs§
- BowCharged
Modifiers - BowRepeater
Modifiers - BowShotgun
Modifiers - BowTree
Modifiers - BowUniversal
Modifiers - Climb
Tree Modifiers - General
Tree Modifiers - Mining
Tree Modifiers - Sceptre
Beam Modifiers - Sceptre
Healing Aura Modifiers - Sceptre
Tree Modifiers - Sceptre
Warding Aura Modifiers - Skill
Tree Modifiers - Staff
Fireball Modifiers - Staff
Flamethrower Modifiers - Staff
Shockwave Modifiers - Staff
Tree Modifiers - Swim
Tree Modifiers
Enums§
- AxeSkill
- BowSkill
- Climb
Skill - Hammer
Skill - Mining
Skill - Sceptre
Skill - Skill
- Represents a skill that a player can unlock, that either grants them some kind of active ability, or a passive effect etc. Obviously because this is an enum it doesn’t describe what the skill actually -does-, this will be handled by dedicated ECS systems.
- Staff
Skill - Swim
Skill - Sword
Skill
Constants§
- SKILL_
MODIFIERS - Tree of modifiers that represent how stats are changed per each skill level.